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author | Tedd Hansen | 2007-12-30 22:57:27 +0000 |
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committer | Tedd Hansen | 2007-12-30 22:57:27 +0000 |
commit | 5b8620d82fa1fa17bcd8b2ff6050c58d34509c77 (patch) | |
tree | 97ef10a05a0625bb384a09b7ce3d0a1ce5069c50 /OpenSim/Region/ScriptEngine/RemoteServer/RemoteServer.cs | |
parent | server->script event path almost ready for remote scriptengine (translation t... (diff) | |
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Comments + fix = in theory stand alone script server + "RemoteSevrver" ScriptEngine (as opposed to "DotNetEngine") should work for a single region. It will however not work because it doesn't have two-way communication.
Diffstat (limited to 'OpenSim/Region/ScriptEngine/RemoteServer/RemoteServer.cs')
-rw-r--r-- | OpenSim/Region/ScriptEngine/RemoteServer/RemoteServer.cs | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/OpenSim/Region/ScriptEngine/RemoteServer/RemoteServer.cs b/OpenSim/Region/ScriptEngine/RemoteServer/RemoteServer.cs index 423e6be..1a528c8 100644 --- a/OpenSim/Region/ScriptEngine/RemoteServer/RemoteServer.cs +++ b/OpenSim/Region/ScriptEngine/RemoteServer/RemoteServer.cs | |||
@@ -9,6 +9,8 @@ namespace OpenSim.Region.ScriptEngine.RemoteServer | |||
9 | { | 9 | { |
10 | class RemoteServer | 10 | class RemoteServer |
11 | { | 11 | { |
12 | // Handles connections to servers | ||
13 | // Create and returns server object | ||
12 | 14 | ||
13 | public OpenSim.Grid.ScriptServer.RemotingObject Connect(string hostname, int port) | 15 | public OpenSim.Grid.ScriptServer.RemotingObject Connect(string hostname, int port) |
14 | { | 16 | { |