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authorTedd Hansen2008-02-24 15:45:20 +0000
committerTedd Hansen2008-02-24 15:45:20 +0000
commit2cd85e15dce6628c613f280fdbd058dce4efd134 (patch)
treef0f9142e0ddf50c07f6397f3aa5527dd5886fc99 /OpenSim/Region/ScriptEngine/LSOEngine/ScriptManager.cs
parent* Adds unit test glue to the OdePlugin. (diff)
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Changed so "BuiltIn_Commands" given to scripts is easily extendable. Added new OSSL_BuilIn_Commands class where we can start adding our own modular commands.
Diffstat (limited to '')
-rw-r--r--OpenSim/Region/ScriptEngine/LSOEngine/ScriptManager.cs2
1 files changed, 1 insertions, 1 deletions
diff --git a/OpenSim/Region/ScriptEngine/LSOEngine/ScriptManager.cs b/OpenSim/Region/ScriptEngine/LSOEngine/ScriptManager.cs
index 4657e5c..8a91550 100644
--- a/OpenSim/Region/ScriptEngine/LSOEngine/ScriptManager.cs
+++ b/OpenSim/Region/ScriptEngine/LSOEngine/ScriptManager.cs
@@ -91,7 +91,7 @@ namespace OpenSim.Region.ScriptEngine.LSOEngine
91 // this private copy will contain Read-Only FullitemID so that it can bring that on to the server whenever needed. 91 // this private copy will contain Read-Only FullitemID so that it can bring that on to the server whenever needed.
92 92
93 93
94 LSL_BuiltIn_Commands LSLB = new LSL_BuiltIn_Commands(m_scriptEngine, m_host, localID, itemID); 94 BuilIn_Commands LSLB = new BuilIn_Commands(m_scriptEngine, m_host, localID, itemID);
95 95
96 // Start the script - giving it BuiltIns 96 // Start the script - giving it BuiltIns
97 CompiledScript.Start(LSLB); 97 CompiledScript.Start(LSLB);