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author | Adam Frisby | 2008-04-21 07:09:17 +0000 |
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committer | Adam Frisby | 2008-04-21 07:09:17 +0000 |
commit | fef3b3689492dea63693c964bcdbec9f5137eb5e (patch) | |
tree | 7791eef001d85d3e1de863a68f26ff9434d062ca /OpenSim/Region/ScriptEngine/LSOEngine/ScriptEngine.cs | |
parent | * Terrain Module code has been reformatted to comply with guidelines. (diff) | |
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* Optimised using statements and namespace references across entire project (this took a while to run).
Diffstat (limited to 'OpenSim/Region/ScriptEngine/LSOEngine/ScriptEngine.cs')
-rw-r--r-- | OpenSim/Region/ScriptEngine/LSOEngine/ScriptEngine.cs | 10 |
1 files changed, 2 insertions, 8 deletions
diff --git a/OpenSim/Region/ScriptEngine/LSOEngine/ScriptEngine.cs b/OpenSim/Region/ScriptEngine/LSOEngine/ScriptEngine.cs index 8495037..3c0e9cd 100644 --- a/OpenSim/Region/ScriptEngine/LSOEngine/ScriptEngine.cs +++ b/OpenSim/Region/ScriptEngine/LSOEngine/ScriptEngine.cs | |||
@@ -27,18 +27,12 @@ | |||
27 | 27 | ||
28 | using System; | 28 | using System; |
29 | using Nini.Config; | 29 | using Nini.Config; |
30 | using OpenSim.Framework.Console; | ||
31 | using OpenSim.Region.Environment.Interfaces; | ||
32 | using OpenSim.Region.Environment.Scenes; | 30 | using OpenSim.Region.Environment.Scenes; |
33 | using OpenSim.Region.ScriptEngine.Common; | ||
34 | using OpenSim.Region.ScriptEngine.Common.ScriptEngineBase; | ||
35 | using EventManager = OpenSim.Region.ScriptEngine.Common.ScriptEngineBase.EventManager; | ||
36 | using ScriptManager=OpenSim.Region.ScriptEngine.LSOEngine.ScriptManager; | ||
37 | 31 | ||
38 | namespace OpenSim.Region.ScriptEngine.LSOEngine | 32 | namespace OpenSim.Region.ScriptEngine.LSOEngine |
39 | { | 33 | { |
40 | [Serializable] | 34 | [Serializable] |
41 | public class ScriptEngine : OpenSim.Region.ScriptEngine.Common.ScriptEngineBase.ScriptEngine | 35 | public class ScriptEngine : Common.ScriptEngineBase.ScriptEngine |
42 | { | 36 | { |
43 | // We need to override a few things for our DotNetEngine | 37 | // We need to override a few things for our DotNetEngine |
44 | public override void Initialise(Scene scene, IConfigSource config) | 38 | public override void Initialise(Scene scene, IConfigSource config) |
@@ -46,7 +40,7 @@ namespace OpenSim.Region.ScriptEngine.LSOEngine | |||
46 | InitializeEngine(scene, config, true, GetScriptManager()); | 40 | InitializeEngine(scene, config, true, GetScriptManager()); |
47 | } | 41 | } |
48 | 42 | ||
49 | public override OpenSim.Region.ScriptEngine.Common.ScriptEngineBase.ScriptManager _GetScriptManager() | 43 | public override Common.ScriptEngineBase.ScriptManager _GetScriptManager() |
50 | { | 44 | { |
51 | return new ScriptManager(this); | 45 | return new ScriptManager(this); |
52 | } | 46 | } |