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authorTedd Hansen2008-02-02 00:59:22 +0000
committerTedd Hansen2008-02-02 00:59:22 +0000
commit667197f24d1b9b050f1067f8a1fa757b7d46fdf6 (patch)
treea6e6cbcbcace7518f3591de30b9f46d6de9820ea /OpenSim/Region/ScriptEngine/LSOEngine/ScriptEngine.cs
parentThank you very much, Kinoc for : Moved the Listener loop try/catch to a bette... (diff)
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Added OpenSim.32BitLaunch.exe that can be used on 64-bit systems to run OpenSim in 32-bit mode.
Fixed ScriptEngine.Common startup problems.
Diffstat (limited to 'OpenSim/Region/ScriptEngine/LSOEngine/ScriptEngine.cs')
-rw-r--r--OpenSim/Region/ScriptEngine/LSOEngine/ScriptEngine.cs2
1 files changed, 1 insertions, 1 deletions
diff --git a/OpenSim/Region/ScriptEngine/LSOEngine/ScriptEngine.cs b/OpenSim/Region/ScriptEngine/LSOEngine/ScriptEngine.cs
index 49727c2..45dfd9e 100644
--- a/OpenSim/Region/ScriptEngine/LSOEngine/ScriptEngine.cs
+++ b/OpenSim/Region/ScriptEngine/LSOEngine/ScriptEngine.cs
@@ -44,7 +44,7 @@ namespace OpenSim.Region.ScriptEngine.LSOEngine
44 // We need to override a few things for our DotNetEngine 44 // We need to override a few things for our DotNetEngine
45 public override void Initialise(Scene scene, IConfigSource config) 45 public override void Initialise(Scene scene, IConfigSource config)
46 { 46 {
47 InitializeEngine(scene, MainLog.Instance, true, GetScriptManager()); 47 InitializeEngine(scene, config, MainLog.Instance, true, GetScriptManager());
48 } 48 }
49 49
50 public override OpenSim.Region.ScriptEngine.Common.ScriptEngineBase.ScriptManager _GetScriptManager() 50 public override OpenSim.Region.ScriptEngine.Common.ScriptEngineBase.ScriptManager _GetScriptManager()