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authorAdam Frisby2008-04-21 07:09:17 +0000
committerAdam Frisby2008-04-21 07:09:17 +0000
commitfef3b3689492dea63693c964bcdbec9f5137eb5e (patch)
tree7791eef001d85d3e1de863a68f26ff9434d062ca /OpenSim/Region/ScriptEngine/LSOEngine/ScriptEngine.cs
parent* Terrain Module code has been reformatted to comply with guidelines. (diff)
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* Optimised using statements and namespace references across entire project (this took a while to run).
Diffstat (limited to '')
-rw-r--r--OpenSim/Region/ScriptEngine/LSOEngine/ScriptEngine.cs10
1 files changed, 2 insertions, 8 deletions
diff --git a/OpenSim/Region/ScriptEngine/LSOEngine/ScriptEngine.cs b/OpenSim/Region/ScriptEngine/LSOEngine/ScriptEngine.cs
index 8495037..3c0e9cd 100644
--- a/OpenSim/Region/ScriptEngine/LSOEngine/ScriptEngine.cs
+++ b/OpenSim/Region/ScriptEngine/LSOEngine/ScriptEngine.cs
@@ -27,18 +27,12 @@
27 27
28using System; 28using System;
29using Nini.Config; 29using Nini.Config;
30using OpenSim.Framework.Console;
31using OpenSim.Region.Environment.Interfaces;
32using OpenSim.Region.Environment.Scenes; 30using OpenSim.Region.Environment.Scenes;
33using OpenSim.Region.ScriptEngine.Common;
34using OpenSim.Region.ScriptEngine.Common.ScriptEngineBase;
35using EventManager = OpenSim.Region.ScriptEngine.Common.ScriptEngineBase.EventManager;
36using ScriptManager=OpenSim.Region.ScriptEngine.LSOEngine.ScriptManager;
37 31
38namespace OpenSim.Region.ScriptEngine.LSOEngine 32namespace OpenSim.Region.ScriptEngine.LSOEngine
39{ 33{
40 [Serializable] 34 [Serializable]
41 public class ScriptEngine : OpenSim.Region.ScriptEngine.Common.ScriptEngineBase.ScriptEngine 35 public class ScriptEngine : Common.ScriptEngineBase.ScriptEngine
42 { 36 {
43 // We need to override a few things for our DotNetEngine 37 // We need to override a few things for our DotNetEngine
44 public override void Initialise(Scene scene, IConfigSource config) 38 public override void Initialise(Scene scene, IConfigSource config)
@@ -46,7 +40,7 @@ namespace OpenSim.Region.ScriptEngine.LSOEngine
46 InitializeEngine(scene, config, true, GetScriptManager()); 40 InitializeEngine(scene, config, true, GetScriptManager());
47 } 41 }
48 42
49 public override OpenSim.Region.ScriptEngine.Common.ScriptEngineBase.ScriptManager _GetScriptManager() 43 public override Common.ScriptEngineBase.ScriptManager _GetScriptManager()
50 { 44 {
51 return new ScriptManager(this); 45 return new ScriptManager(this);
52 } 46 }