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authorAdam Frisby2008-01-15 02:09:55 +0000
committerAdam Frisby2008-01-15 02:09:55 +0000
commitb25f9f322cdbcde7fd8c043137bf07992e5ef318 (patch)
tree7c1a5115b2849dfe388b825dd271271d347f9574 /OpenSim/Region/ScriptEngine/LSOEngine/LSO
parentSet svn:eol-style. (diff)
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* Mother of all commits:
* Cleaned up copyright notices in AssemblyInfo.cs's * Added Copyright headers to a bunch of files missing them * Replaced several common string instances with a static constant to prevent reallocation of the same strings thousands of times. "" -> String.Empty is the first such candidate.
Diffstat (limited to 'OpenSim/Region/ScriptEngine/LSOEngine/LSO')
-rw-r--r--OpenSim/Region/ScriptEngine/LSOEngine/LSO/Engine.cs6
-rw-r--r--OpenSim/Region/ScriptEngine/LSOEngine/LSO/LSO_Parser.cs2
2 files changed, 4 insertions, 4 deletions
diff --git a/OpenSim/Region/ScriptEngine/LSOEngine/LSO/Engine.cs b/OpenSim/Region/ScriptEngine/LSOEngine/LSO/Engine.cs
index 6dde3e5..c6fa4ce 100644
--- a/OpenSim/Region/ScriptEngine/LSOEngine/LSO/Engine.cs
+++ b/OpenSim/Region/ScriptEngine/LSOEngine/LSO/Engine.cs
@@ -63,7 +63,7 @@ namespace OpenSim.Region.ScriptEngine.LSOEngine.LSO
63 LSOEngine.LSO.Common.SendToLog("Assembly name: " + asmName.Name); 63 LSOEngine.LSO.Common.SendToLog("Assembly name: " + asmName.Name);
64 LSOEngine.LSO.Common.SendToLog("Assembly File Name: " + asmName.Name + ".dll"); 64 LSOEngine.LSO.Common.SendToLog("Assembly File Name: " + asmName.Name + ".dll");
65 LSOEngine.LSO.Common.SendToLog("Starting processing of LSL ByteCode..."); 65 LSOEngine.LSO.Common.SendToLog("Starting processing of LSL ByteCode...");
66 LSOEngine.LSO.Common.SendToLog(""); 66 LSOEngine.LSO.Common.SendToLog(String.Empty);
67 67
68 68
69 // Create Assembly 69 // Create Assembly
@@ -81,7 +81,7 @@ namespace OpenSim.Region.ScriptEngine.LSOEngine.LSO
81 (asmName.Name, 81 (asmName.Name,
82 DLL_FileName); 82 DLL_FileName);
83 83
84 //Common.SendToDebug("asmName.Name is still \"" + asmName.Name + "\""); 84 //Common.SendToDebug("asmName.Name is still \String.Empty + asmName.Name + "\String.Empty);
85 // Create a Class (/Type) 85 // Create a Class (/Type)
86 TypeBuilder typeBuilder = modBuilder.DefineType( 86 TypeBuilder typeBuilder = modBuilder.DefineType(
87 "LSL_ScriptObject", 87 "LSL_ScriptObject",
@@ -152,7 +152,7 @@ namespace OpenSim.Region.ScriptEngine.LSOEngine.LSO
152 152
153 //foreach (string s in ret) 153 //foreach (string s in ret)
154 //{ 154 //{
155 // Common.SendToLog(""); 155 // Common.SendToLog(String.Empty);
156 // Common.SendToLog("*** Executing LSL Server Event: " + s); 156 // Common.SendToLog("*** Executing LSL Server Event: " + s);
157 // //object test = type.GetMember(s); 157 // //object test = type.GetMember(s);
158 // //object runner = type.InvokeMember(s, BindingFlags.Public | BindingFlags.InvokeMethod | BindingFlags.Instance, null, MyScript, args); 158 // //object runner = type.InvokeMember(s, BindingFlags.Public | BindingFlags.InvokeMethod | BindingFlags.Instance, null, MyScript, args);
diff --git a/OpenSim/Region/ScriptEngine/LSOEngine/LSO/LSO_Parser.cs b/OpenSim/Region/ScriptEngine/LSOEngine/LSO/LSO_Parser.cs
index d0cc0f9..efe8648 100644
--- a/OpenSim/Region/ScriptEngine/LSOEngine/LSO/LSO_Parser.cs
+++ b/OpenSim/Region/ScriptEngine/LSOEngine/LSO/LSO_Parser.cs
@@ -430,7 +430,7 @@ namespace OpenSim.Region.ScriptEngine.LSOEngine.LSO
430 430
431 private string Read_String() 431 private string Read_String()
432 { 432 {
433 string ret = ""; 433 string ret = String.Empty;
434 byte reader = br_read(1)[0]; 434 byte reader = br_read(1)[0];
435 while (reader != 0x000) 435 while (reader != 0x000)
436 { 436 {