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author | Justin Clark-Casey (justincc) | 2013-01-23 02:28:27 +0000 |
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committer | Justin Clark-Casey (justincc) | 2013-01-23 02:36:43 +0000 |
commit | cf168194e5968c1fab33266bdbb57465f303860b (patch) | |
tree | 7fbf7f668bd48a9831df7eefdf47c09baa47a522 /OpenSim/Region/ScriptEngine/Interfaces | |
parent | Add co-op termination regression test for infinite recursive manual call on e... (diff) | |
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If ScriptStopStrategy hasn't been set to co-op in [XEngine] config, then continue to generate C# that is functionality identical to historical generation
This is to eliminate disruption until co-op termination has been well-tested.
In non co-op mode, XEngine will continue to load DLLs of the existing Script class and the new XEngineScript class.
Moving to co-op mode still requires existing script DLL deletion to force recompilation, either manually or by setting DeleteScriptsOnStartup = true for one run.
This change also means that scripts which fail to initialize do not still show up as running scripts.
Diffstat (limited to 'OpenSim/Region/ScriptEngine/Interfaces')
-rw-r--r-- | OpenSim/Region/ScriptEngine/Interfaces/IScriptEngine.cs | 8 |
1 files changed, 8 insertions, 0 deletions
diff --git a/OpenSim/Region/ScriptEngine/Interfaces/IScriptEngine.cs b/OpenSim/Region/ScriptEngine/Interfaces/IScriptEngine.cs index 20dcac9..b8fdd01 100644 --- a/OpenSim/Region/ScriptEngine/Interfaces/IScriptEngine.cs +++ b/OpenSim/Region/ScriptEngine/Interfaces/IScriptEngine.cs | |||
@@ -79,6 +79,14 @@ namespace OpenSim.Region.ScriptEngine.Interfaces | |||
79 | string ScriptEnginePath { get; } | 79 | string ScriptEnginePath { get; } |
80 | 80 | ||
81 | /// <summary> | 81 | /// <summary> |
82 | /// Return the name of the class that will be used for all running scripts. | ||
83 | /// </summary> | ||
84 | /// <remarks> | ||
85 | /// Each class goes in its own assembly so we don't need to otherwise distinguish the class name. | ||
86 | /// </remarks> | ||
87 | string ScriptClassName { get; } | ||
88 | |||
89 | /// <summary> | ||
82 | /// Return the name of the base class that will be used for all running scripts. | 90 | /// Return the name of the base class that will be used for all running scripts. |
83 | /// </summary> | 91 | /// </summary> |
84 | string ScriptBaseClassName { get; } | 92 | string ScriptBaseClassName { get; } |