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authorMelanie Thielker2008-09-26 02:51:00 +0000
committerMelanie Thielker2008-09-26 02:51:00 +0000
commitc21a8b99694e459408a9ccc43e525928038b2b22 (patch)
tree21190b513065cc7b1f3442d2cf2ed9ce1d2077f4 /OpenSim/Region/ScriptEngine/Interfaces
parentMantis#2265. Thank you kindly, Idb for a patch that: (diff)
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Full API convergence. Api is back in LSL_Api.cs and OSSL_Api.cs.
The binaries are still different, but that is only a small step away now. The OSSLPrim has been removed. This commit will breal all scripts using Prim.Scale(), etc, syntax. It was not secure and will have to be brought back in another form.
Diffstat (limited to 'OpenSim/Region/ScriptEngine/Interfaces')
-rw-r--r--OpenSim/Region/ScriptEngine/Interfaces/IEventReceiver.cs3
-rw-r--r--OpenSim/Region/ScriptEngine/Interfaces/IScriptApi.cs2
-rw-r--r--OpenSim/Region/ScriptEngine/Interfaces/IScriptEngine.cs4
3 files changed, 4 insertions, 5 deletions
diff --git a/OpenSim/Region/ScriptEngine/Interfaces/IEventReceiver.cs b/OpenSim/Region/ScriptEngine/Interfaces/IEventReceiver.cs
index 7fad02c..084e279 100644
--- a/OpenSim/Region/ScriptEngine/Interfaces/IEventReceiver.cs
+++ b/OpenSim/Region/ScriptEngine/Interfaces/IEventReceiver.cs
@@ -63,5 +63,8 @@ namespace OpenSim.Region.ScriptEngine.Interfaces
63 void SetState(UUID itemID, string newState); 63 void SetState(UUID itemID, string newState);
64 void ApiResetScript(UUID itemID); 64 void ApiResetScript(UUID itemID);
65 void ResetScript(UUID itemID); 65 void ResetScript(UUID itemID);
66 IConfig Config { get; }
67 string ScriptEngineName { get; }
68 ILog Log { get; }
66 } 69 }
67} 70}
diff --git a/OpenSim/Region/ScriptEngine/Interfaces/IScriptApi.cs b/OpenSim/Region/ScriptEngine/Interfaces/IScriptApi.cs
index e94de68..13f043d 100644
--- a/OpenSim/Region/ScriptEngine/Interfaces/IScriptApi.cs
+++ b/OpenSim/Region/ScriptEngine/Interfaces/IScriptApi.cs
@@ -38,6 +38,6 @@ namespace OpenSim.Region.ScriptEngine.Interfaces
38 // Each API has an identifier, which is used to load the 38 // Each API has an identifier, which is used to load the
39 // proper runtime assembly at load time. 39 // proper runtime assembly at load time.
40 // 40 //
41 void Initialize(IScriptEngine engine, SceneObjectPart part, uint localID, UUID item); 41 void Initialize(IEventReceiver engine, SceneObjectPart part, uint localID, UUID item);
42 } 42 }
43} 43}
diff --git a/OpenSim/Region/ScriptEngine/Interfaces/IScriptEngine.cs b/OpenSim/Region/ScriptEngine/Interfaces/IScriptEngine.cs
index 7af346d..ccfbca8 100644
--- a/OpenSim/Region/ScriptEngine/Interfaces/IScriptEngine.cs
+++ b/OpenSim/Region/ScriptEngine/Interfaces/IScriptEngine.cs
@@ -42,10 +42,6 @@ namespace OpenSim.Region.ScriptEngine.Interfaces
42 /// </summary> 42 /// </summary>
43 public interface IScriptEngine : IEventReceiver 43 public interface IScriptEngine : IEventReceiver
44 { 44 {
45 IConfig Config { get; }
46 ILog Log { get; }
47 string ScriptEngineName { get; }
48
49 /// <summary> 45 /// <summary>
50 /// Queue an event for execution 46 /// Queue an event for execution
51 /// </summary> 47 /// </summary>