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authorJustin Clark-Casey (justincc)2013-01-23 02:28:27 +0000
committerJustin Clark-Casey (justincc)2013-01-23 02:36:43 +0000
commitcf168194e5968c1fab33266bdbb57465f303860b (patch)
tree7fbf7f668bd48a9831df7eefdf47c09baa47a522 /OpenSim/Region/ScriptEngine/Interfaces/IScriptEngine.cs
parentAdd co-op termination regression test for infinite recursive manual call on e... (diff)
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If ScriptStopStrategy hasn't been set to co-op in [XEngine] config, then continue to generate C# that is functionality identical to historical generation
This is to eliminate disruption until co-op termination has been well-tested. In non co-op mode, XEngine will continue to load DLLs of the existing Script class and the new XEngineScript class. Moving to co-op mode still requires existing script DLL deletion to force recompilation, either manually or by setting DeleteScriptsOnStartup = true for one run. This change also means that scripts which fail to initialize do not still show up as running scripts.
Diffstat (limited to 'OpenSim/Region/ScriptEngine/Interfaces/IScriptEngine.cs')
-rw-r--r--OpenSim/Region/ScriptEngine/Interfaces/IScriptEngine.cs8
1 files changed, 8 insertions, 0 deletions
diff --git a/OpenSim/Region/ScriptEngine/Interfaces/IScriptEngine.cs b/OpenSim/Region/ScriptEngine/Interfaces/IScriptEngine.cs
index 20dcac9..b8fdd01 100644
--- a/OpenSim/Region/ScriptEngine/Interfaces/IScriptEngine.cs
+++ b/OpenSim/Region/ScriptEngine/Interfaces/IScriptEngine.cs
@@ -79,6 +79,14 @@ namespace OpenSim.Region.ScriptEngine.Interfaces
79 string ScriptEnginePath { get; } 79 string ScriptEnginePath { get; }
80 80
81 /// <summary> 81 /// <summary>
82 /// Return the name of the class that will be used for all running scripts.
83 /// </summary>
84 /// <remarks>
85 /// Each class goes in its own assembly so we don't need to otherwise distinguish the class name.
86 /// </remarks>
87 string ScriptClassName { get; }
88
89 /// <summary>
82 /// Return the name of the base class that will be used for all running scripts. 90 /// Return the name of the base class that will be used for all running scripts.
83 /// </summary> 91 /// </summary>
84 string ScriptBaseClassName { get; } 92 string ScriptBaseClassName { get; }