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author | Justin Clark-Casey (justincc) | 2012-05-08 22:58:34 +0100 |
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committer | Justin Clark-Casey (justincc) | 2012-05-08 23:05:01 +0100 |
commit | 01b78235db71994ba3e37bd6ea297bed7e4576b9 (patch) | |
tree | 91a89fd18939632973180287f78085723b6b9b9c /OpenSim/Region/ScriptEngine/Interfaces/IScriptApi.cs | |
parent | Perform SceneGraph.DuplicateObject() under existing m_updateLock already used... (diff) | |
download | opensim-SC_OLD-01b78235db71994ba3e37bd6ea297bed7e4576b9.zip opensim-SC_OLD-01b78235db71994ba3e37bd6ea297bed7e4576b9.tar.gz opensim-SC_OLD-01b78235db71994ba3e37bd6ea297bed7e4576b9.tar.bz2 opensim-SC_OLD-01b78235db71994ba3e37bd6ea297bed7e4576b9.tar.xz |
Instead of constantly looking up unchanging self item in script code, pass in self item on initialization.
Diffstat (limited to 'OpenSim/Region/ScriptEngine/Interfaces/IScriptApi.cs')
-rw-r--r-- | OpenSim/Region/ScriptEngine/Interfaces/IScriptApi.cs | 20 |
1 files changed, 13 insertions, 7 deletions
diff --git a/OpenSim/Region/ScriptEngine/Interfaces/IScriptApi.cs b/OpenSim/Region/ScriptEngine/Interfaces/IScriptApi.cs index bb5bacc..cced522 100644 --- a/OpenSim/Region/ScriptEngine/Interfaces/IScriptApi.cs +++ b/OpenSim/Region/ScriptEngine/Interfaces/IScriptApi.cs | |||
@@ -27,17 +27,23 @@ | |||
27 | 27 | ||
28 | using System; | 28 | using System; |
29 | using OpenMetaverse; | 29 | using OpenMetaverse; |
30 | using OpenSim.Framework; | ||
30 | using OpenSim.Region.Framework.Scenes; | 31 | using OpenSim.Region.Framework.Scenes; |
31 | 32 | ||
32 | |||
33 | namespace OpenSim.Region.ScriptEngine.Interfaces | 33 | namespace OpenSim.Region.ScriptEngine.Interfaces |
34 | { | 34 | { |
35 | public interface IScriptApi | 35 | public interface IScriptApi |
36 | { | 36 | { |
37 | // | 37 | /// <summary> |
38 | // Each API has an identifier, which is used to load the | 38 | /// Initialize the API |
39 | // proper runtime assembly at load time. | 39 | /// </summary> |
40 | // | 40 | /// <remarks> |
41 | void Initialize(IScriptEngine engine, SceneObjectPart part, uint localID, UUID item); | 41 | /// Each API has an identifier, which is used to load the |
42 | /// proper runtime assembly at load time. | ||
43 | /// <param name='engine'>/param> | ||
44 | /// <param name='part'></param> | ||
45 | /// <param name='localID'></param> | ||
46 | /// <param name='item'></param> | ||
47 | void Initialize(IScriptEngine engine, SceneObjectPart part, uint localID, TaskInventoryItem item); | ||
42 | } | 48 | } |
43 | } | 49 | } \ No newline at end of file |