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author | Melanie Thielker | 2008-09-26 02:51:00 +0000 |
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committer | Melanie Thielker | 2008-09-26 02:51:00 +0000 |
commit | c21a8b99694e459408a9ccc43e525928038b2b22 (patch) | |
tree | 21190b513065cc7b1f3442d2cf2ed9ce1d2077f4 /OpenSim/Region/ScriptEngine/Interfaces/IScriptApi.cs | |
parent | Mantis#2265. Thank you kindly, Idb for a patch that: (diff) | |
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Full API convergence. Api is back in LSL_Api.cs and OSSL_Api.cs.
The binaries are still different, but that is only a small step away now.
The OSSLPrim has been removed. This commit will breal all scripts
using Prim.Scale(), etc, syntax. It was not secure and will have to
be brought back in another form.
Diffstat (limited to 'OpenSim/Region/ScriptEngine/Interfaces/IScriptApi.cs')
-rw-r--r-- | OpenSim/Region/ScriptEngine/Interfaces/IScriptApi.cs | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/OpenSim/Region/ScriptEngine/Interfaces/IScriptApi.cs b/OpenSim/Region/ScriptEngine/Interfaces/IScriptApi.cs index e94de68..13f043d 100644 --- a/OpenSim/Region/ScriptEngine/Interfaces/IScriptApi.cs +++ b/OpenSim/Region/ScriptEngine/Interfaces/IScriptApi.cs | |||
@@ -38,6 +38,6 @@ namespace OpenSim.Region.ScriptEngine.Interfaces | |||
38 | // Each API has an identifier, which is used to load the | 38 | // Each API has an identifier, which is used to load the |
39 | // proper runtime assembly at load time. | 39 | // proper runtime assembly at load time. |
40 | // | 40 | // |
41 | void Initialize(IScriptEngine engine, SceneObjectPart part, uint localID, UUID item); | 41 | void Initialize(IEventReceiver engine, SceneObjectPart part, uint localID, UUID item); |
42 | } | 42 | } |
43 | } | 43 | } |