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authorMelanie Thielker2008-09-26 02:51:00 +0000
committerMelanie Thielker2008-09-26 02:51:00 +0000
commitc21a8b99694e459408a9ccc43e525928038b2b22 (patch)
tree21190b513065cc7b1f3442d2cf2ed9ce1d2077f4 /OpenSim/Region/ScriptEngine/Interfaces/IScriptApi.cs
parentMantis#2265. Thank you kindly, Idb for a patch that: (diff)
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Full API convergence. Api is back in LSL_Api.cs and OSSL_Api.cs.
The binaries are still different, but that is only a small step away now. The OSSLPrim has been removed. This commit will breal all scripts using Prim.Scale(), etc, syntax. It was not secure and will have to be brought back in another form.
Diffstat (limited to '')
-rw-r--r--OpenSim/Region/ScriptEngine/Interfaces/IScriptApi.cs2
1 files changed, 1 insertions, 1 deletions
diff --git a/OpenSim/Region/ScriptEngine/Interfaces/IScriptApi.cs b/OpenSim/Region/ScriptEngine/Interfaces/IScriptApi.cs
index e94de68..13f043d 100644
--- a/OpenSim/Region/ScriptEngine/Interfaces/IScriptApi.cs
+++ b/OpenSim/Region/ScriptEngine/Interfaces/IScriptApi.cs
@@ -38,6 +38,6 @@ namespace OpenSim.Region.ScriptEngine.Interfaces
38 // Each API has an identifier, which is used to load the 38 // Each API has an identifier, which is used to load the
39 // proper runtime assembly at load time. 39 // proper runtime assembly at load time.
40 // 40 //
41 void Initialize(IScriptEngine engine, SceneObjectPart part, uint localID, UUID item); 41 void Initialize(IEventReceiver engine, SceneObjectPart part, uint localID, UUID item);
42 } 42 }
43} 43}