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author | Tedd Hansen | 2007-12-30 16:32:29 +0000 |
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committer | Tedd Hansen | 2007-12-30 16:32:29 +0000 |
commit | 7ef09a12020f1665bcd4e99fd420d411d5f4d95d (patch) | |
tree | 6953b5ce873ee73d96bd9b4a404f15d151f61865 /OpenSim/Region/ScriptEngine/DotNetEngine | |
parent | * re-applied AddNewPrim refactoring... third time now... (diff) | |
download | opensim-SC_OLD-7ef09a12020f1665bcd4e99fd420d411d5f4d95d.zip opensim-SC_OLD-7ef09a12020f1665bcd4e99fd420d411d5f4d95d.tar.gz opensim-SC_OLD-7ef09a12020f1665bcd4e99fd420d411d5f4d95d.tar.bz2 opensim-SC_OLD-7ef09a12020f1665bcd4e99fd420d411d5f4d95d.tar.xz |
Added comments to ScriptEngine classes that explains what their purpose is
Diffstat (limited to 'OpenSim/Region/ScriptEngine/DotNetEngine')
6 files changed, 68 insertions, 0 deletions
diff --git a/OpenSim/Region/ScriptEngine/DotNetEngine/Compiler/LSL/Compiler.cs b/OpenSim/Region/ScriptEngine/DotNetEngine/Compiler/LSL/Compiler.cs index 0623cc5..441c952 100644 --- a/OpenSim/Region/ScriptEngine/DotNetEngine/Compiler/LSL/Compiler.cs +++ b/OpenSim/Region/ScriptEngine/DotNetEngine/Compiler/LSL/Compiler.cs | |||
@@ -36,6 +36,14 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.LSL | |||
36 | { | 36 | { |
37 | public class Compiler | 37 | public class Compiler |
38 | { | 38 | { |
39 | |||
40 | // * Uses "LSL2Converter" to convert LSL to C# if necessary. | ||
41 | // * Compiles C#-code into an assembly | ||
42 | // * Returns assembly name ready for AppDomain load. | ||
43 | // | ||
44 | // Assembly is compiled using LSL_BaseClass as base. Look at debug C# code file created when LSL script is compiled for full details. | ||
45 | // | ||
46 | |||
39 | private LSL2CSConverter LSL_Converter = new LSL2CSConverter(); | 47 | private LSL2CSConverter LSL_Converter = new LSL2CSConverter(); |
40 | private CSharpCodeProvider codeProvider = new CSharpCodeProvider(); | 48 | private CSharpCodeProvider codeProvider = new CSharpCodeProvider(); |
41 | private static UInt64 scriptCompileCounter = 0; | 49 | private static UInt64 scriptCompileCounter = 0; |
diff --git a/OpenSim/Region/ScriptEngine/DotNetEngine/Compiler/LSL/LSL_BaseClass.cs b/OpenSim/Region/ScriptEngine/DotNetEngine/Compiler/LSL/LSL_BaseClass.cs index 2796b64..65db510 100644 --- a/OpenSim/Region/ScriptEngine/DotNetEngine/Compiler/LSL/LSL_BaseClass.cs +++ b/OpenSim/Region/ScriptEngine/DotNetEngine/Compiler/LSL/LSL_BaseClass.cs | |||
@@ -41,6 +41,14 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.LSL | |||
41 | //[Serializable] | 41 | //[Serializable] |
42 | public class LSL_BaseClass : MarshalByRefObject, LSL_BuiltIn_Commands_Interface, IScript | 42 | public class LSL_BaseClass : MarshalByRefObject, LSL_BuiltIn_Commands_Interface, IScript |
43 | { | 43 | { |
44 | |||
45 | // | ||
46 | // Included as base for any LSL-script that is compiled. | ||
47 | // Any function added here will be accessible to the LSL script. But it must also be added to "LSL_BuiltIn_Commands_Interface" in "OpenSim.Region.ScriptEngine.Common" class. | ||
48 | // | ||
49 | // Security note: This script will be running inside an restricted AppDomain. Currently AppDomain is not very restricted.zxs | ||
50 | // | ||
51 | |||
44 | // Object never expires | 52 | // Object never expires |
45 | public override Object InitializeLifetimeService() | 53 | public override Object InitializeLifetimeService() |
46 | { | 54 | { |
diff --git a/OpenSim/Region/ScriptEngine/DotNetEngine/Compiler/Server_API/LSL_BuiltIn_Commands.cs b/OpenSim/Region/ScriptEngine/DotNetEngine/Compiler/Server_API/LSL_BuiltIn_Commands.cs index d5a31fb..e6a9fe2 100644 --- a/OpenSim/Region/ScriptEngine/DotNetEngine/Compiler/Server_API/LSL_BuiltIn_Commands.cs +++ b/OpenSim/Region/ScriptEngine/DotNetEngine/Compiler/Server_API/LSL_BuiltIn_Commands.cs | |||
@@ -47,6 +47,12 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine.Compiler | |||
47 | // REMEMBER TO UPDATE http://opensimulator.org/wiki/LlFunction_implementation_status | 47 | // REMEMBER TO UPDATE http://opensimulator.org/wiki/LlFunction_implementation_status |
48 | // | 48 | // |
49 | 49 | ||
50 | // Notes: | ||
51 | // * If any function here needs to execute a LSL event in the script, use instance of "EventQueueManager" in "ScriptEngine". | ||
52 | // * If any function here needs to do some more advanced stuff like waiting for IO callbacks or similar that takes a long time then use "llSetTimerEvent" function as example. | ||
53 | // There is a class called "LSLLongCmdHandler" that is used for long LSL commands. | ||
54 | |||
55 | |||
50 | /// <summary> | 56 | /// <summary> |
51 | /// Contains all LSL ll-functions. This class will be in Default AppDomain. | 57 | /// Contains all LSL ll-functions. This class will be in Default AppDomain. |
52 | /// </summary> | 58 | /// </summary> |
diff --git a/OpenSim/Region/ScriptEngine/DotNetEngine/EventManager.cs b/OpenSim/Region/ScriptEngine/DotNetEngine/EventManager.cs index 8dfd908..ced5025 100644 --- a/OpenSim/Region/ScriptEngine/DotNetEngine/EventManager.cs +++ b/OpenSim/Region/ScriptEngine/DotNetEngine/EventManager.cs | |||
@@ -38,6 +38,19 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine | |||
38 | [Serializable] | 38 | [Serializable] |
39 | internal class EventManager | 39 | internal class EventManager |
40 | { | 40 | { |
41 | |||
42 | // | ||
43 | // Class is instanced in "ScriptEngine" and Uses "EventQueueManager" that is also instanced in "ScriptEngine". | ||
44 | // This class needs a bit of explaining: | ||
45 | // | ||
46 | // This class it the link between an event inside OpenSim and the corresponding event in a user script being executed. | ||
47 | // | ||
48 | // For example when an user touches an object then the "myScriptEngine.World.EventManager.OnObjectGrab" event is fired inside OpenSim. | ||
49 | // We hook up to this event and queue a touch_start in EventQueueManager with the proper LSL parameters. It will then be delivered to the script by EventQueueManager. | ||
50 | // You can check debug C# dump of an LSL script if you need to verify what exact parameters are needed. | ||
51 | // | ||
52 | |||
53 | |||
41 | private ScriptEngine myScriptEngine; | 54 | private ScriptEngine myScriptEngine; |
42 | //public IScriptHost TEMP_OBJECT_ID; | 55 | //public IScriptHost TEMP_OBJECT_ID; |
43 | public EventManager(ScriptEngine _ScriptEngine) | 56 | public EventManager(ScriptEngine _ScriptEngine) |
diff --git a/OpenSim/Region/ScriptEngine/DotNetEngine/EventQueueManager.cs b/OpenSim/Region/ScriptEngine/DotNetEngine/EventQueueManager.cs index 2d0d69d..e2b11cc 100644 --- a/OpenSim/Region/ScriptEngine/DotNetEngine/EventQueueManager.cs +++ b/OpenSim/Region/ScriptEngine/DotNetEngine/EventQueueManager.cs | |||
@@ -44,6 +44,28 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine | |||
44 | [Serializable] | 44 | [Serializable] |
45 | internal class EventQueueManager | 45 | internal class EventQueueManager |
46 | { | 46 | { |
47 | |||
48 | // | ||
49 | // Class is instanced in "ScriptEngine" and used by "EventManager" also instanced in "ScriptEngine". | ||
50 | // | ||
51 | // Class purpose is to queue and execute functions that are received by "EventManager": | ||
52 | // - allowing "EventManager" to release its event thread immediately, thus not interrupting server execution. | ||
53 | // - allowing us to prioritize and control execution of script functions. | ||
54 | // Class can use multiple threads for simultaneous execution. Mutexes are used for thread safety. | ||
55 | // | ||
56 | // 1. Hold an execution queue for scripts | ||
57 | // 2. Use threads to process queue, each thread executes one script function on each pass. | ||
58 | // 3. Catch any script error and process it | ||
59 | // | ||
60 | // | ||
61 | // Notes: | ||
62 | // * Current execution load balancing is optimized for 1 thread, and can cause unfair execute balancing between scripts. | ||
63 | // Not noticeable unless server is under high load. | ||
64 | // * This class contains the number of threads used for script executions. Since we are not microthreading scripts yet, | ||
65 | // increase number of threads to allow more concurrent script executions in OpenSim. | ||
66 | // | ||
67 | |||
68 | |||
47 | /// <summary> | 69 | /// <summary> |
48 | /// List of threads processing event queue | 70 | /// List of threads processing event queue |
49 | /// </summary> | 71 | /// </summary> |
diff --git a/OpenSim/Region/ScriptEngine/DotNetEngine/ScriptManager.cs b/OpenSim/Region/ScriptEngine/DotNetEngine/ScriptManager.cs index e211902..ac378ae 100644 --- a/OpenSim/Region/ScriptEngine/DotNetEngine/ScriptManager.cs +++ b/OpenSim/Region/ScriptEngine/DotNetEngine/ScriptManager.cs | |||
@@ -45,6 +45,17 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine | |||
45 | /// Compiles them if necessary | 45 | /// Compiles them if necessary |
46 | /// Execute functions for EventQueueManager (Sends them to script on other AppDomain for execution) | 46 | /// Execute functions for EventQueueManager (Sends them to script on other AppDomain for execution) |
47 | /// </summary> | 47 | /// </summary> |
48 | /// | ||
49 | |||
50 | // This class is as close as you get to the script without being inside script class. It handles all the dirty work for other classes. | ||
51 | // * Keeps track of running scripts | ||
52 | // * Compiles script if necessary (through "Compiler") | ||
53 | // * Loads script (through "AppDomainManager" called from for example "EventQueueManager") | ||
54 | // * Executes functions inside script (called from for example "EventQueueManager" class) | ||
55 | // * Unloads script (through "AppDomainManager" called from for example "EventQueueManager") | ||
56 | // * Dedicated load/unload thread, and queues loading/unloading. | ||
57 | // This so that scripts starting or stopping will not slow down other theads or whole system. | ||
58 | // | ||
48 | [Serializable] | 59 | [Serializable] |
49 | public class ScriptManager | 60 | public class ScriptManager |
50 | { | 61 | { |