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authorTedd Hansen2007-08-08 14:05:13 +0000
committerTedd Hansen2007-08-08 14:05:13 +0000
commit2a0e157985d790e6cbd83d61690da2709dfab9dd (patch)
treee9c38c11773796111fb4ff222429605bdd76fd5e /OpenSim/Region/ScriptEngine/DotNetEngine
parent* Got SimpleApp working again (diff)
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Added ScriptEngine.DotNetEngine
Diffstat (limited to 'OpenSim/Region/ScriptEngine/DotNetEngine')
-rw-r--r--OpenSim/Region/ScriptEngine/DotNetEngine/Common.cs58
-rw-r--r--OpenSim/Region/ScriptEngine/DotNetEngine/EventManager.cs99
-rw-r--r--OpenSim/Region/ScriptEngine/DotNetEngine/EventQueueManager.cs136
-rw-r--r--OpenSim/Region/ScriptEngine/DotNetEngine/OpenSim.Region.ScriptEngine.DotNetEngine.csproj59
-rw-r--r--OpenSim/Region/ScriptEngine/DotNetEngine/OpenSim.Region.ScriptEngine.DotNetEngine.suobin0 -> 5120 bytes
-rw-r--r--OpenSim/Region/ScriptEngine/DotNetEngine/Properties/AssemblyInfo.cs35
-rw-r--r--OpenSim/Region/ScriptEngine/DotNetEngine/ScriptEngine.cs77
-rw-r--r--OpenSim/Region/ScriptEngine/DotNetEngine/ScriptEngineInterface.cs40
-rw-r--r--OpenSim/Region/ScriptEngine/DotNetEngine/ScriptManager.cs232
-rw-r--r--OpenSim/Region/ScriptEngine/DotNetEngine/TempWorldInterface.cs15
10 files changed, 751 insertions, 0 deletions
diff --git a/OpenSim/Region/ScriptEngine/DotNetEngine/Common.cs b/OpenSim/Region/ScriptEngine/DotNetEngine/Common.cs
new file mode 100644
index 0000000..e95d1bb
--- /dev/null
+++ b/OpenSim/Region/ScriptEngine/DotNetEngine/Common.cs
@@ -0,0 +1,58 @@
1/*
2* Copyright (c) Contributors, http://www.openmetaverse.org/
3* See CONTRIBUTORS.TXT for a full list of copyright holders.
4*
5* Redistribution and use in source and binary forms, with or without
6* modification, are permitted provided that the following conditions are met:
7* * Redistributions of source code must retain the above copyright
8* notice, this list of conditions and the following disclaimer.
9* * Redistributions in binary form must reproduce the above copyright
10* notice, this list of conditions and the following disclaimer in the
11* documentation and/or other materials provided with the distribution.
12* * Neither the name of the OpenSim Project nor the
13* names of its contributors may be used to endorse or promote products
14* derived from this software without specific prior written permission.
15*
16* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY
17* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26*
27*/
28/* Original code: Tedd Hansen */
29using System;
30using System.Collections.Generic;
31using System.Text;
32
33namespace OpenSim.Region.ScriptEngine.DotNetEngine
34{
35 public static class Common
36 {
37 static public bool Debug = true;
38
39 public delegate void SendToDebugEventDelegate(string Message);
40 public delegate void SendToLogEventDelegate(string Message);
41 static public event SendToDebugEventDelegate SendToDebugEvent;
42 static public event SendToLogEventDelegate SendToLogEvent;
43
44 static public void SendToDebug(string Message)
45 {
46 //if (Debug == true)
47 Console.WriteLine("SE:Debug: " + Message);
48 //SendToDebugEvent("\r\n" + DateTime.Now.ToString("[HH:mm:ss] ") + Message);
49 }
50 static public void SendToLog(string Message)
51 {
52 //if (Debug == true)
53 Console.WriteLine("SE:LOG: " + Message);
54 //SendToLogEvent("\r\n" + DateTime.Now.ToString("[HH:mm:ss] ") + Message);
55 }
56 }
57
58}
diff --git a/OpenSim/Region/ScriptEngine/DotNetEngine/EventManager.cs b/OpenSim/Region/ScriptEngine/DotNetEngine/EventManager.cs
new file mode 100644
index 0000000..46b898a
--- /dev/null
+++ b/OpenSim/Region/ScriptEngine/DotNetEngine/EventManager.cs
@@ -0,0 +1,99 @@
1/*
2* Copyright (c) Contributors, http://www.openmetaverse.org/
3* See CONTRIBUTORS.TXT for a full list of copyright holders.
4*
5* Redistribution and use in source and binary forms, with or without
6* modification, are permitted provided that the following conditions are met:
7* * Redistributions of source code must retain the above copyright
8* notice, this list of conditions and the following disclaimer.
9* * Redistributions in binary form must reproduce the above copyright
10* notice, this list of conditions and the following disclaimer in the
11* documentation and/or other materials provided with the distribution.
12* * Neither the name of the OpenSim Project nor the
13* names of its contributors may be used to endorse or promote products
14* derived from this software without specific prior written permission.
15*
16* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY
17* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26*
27*/
28/* Original code: Tedd Hansen */
29using System;
30using System.Collections.Generic;
31using System.Text;
32
33namespace OpenSim.Region.ScriptEngine.DotNetEngine
34{
35 /// <summary>
36 /// Prepares events so they can be directly executed upon a script by EventQueueManager, then queues it.
37 /// </summary>
38 class EventManager
39 {
40 private ScriptEngine myScriptEngine;
41 public EventManager(ScriptEngine _ScriptEngine)
42 {
43 myScriptEngine = _ScriptEngine;
44 // TODO: HOOK EVENTS UP TO SERVER!
45 Common.SendToDebug("EventManager Start");
46
47 // Hook up a test event to our test form
48 Common.SendToDebug("EventManager Hooking up dummy-event: touch_start");
49 myScriptEngine.World.touch_start += new TempWorldInterfaceEventDelegates.touch_start(touch_start);
50 }
51
52 public void touch_start(string ObjectID)
53 {
54 // Add to queue for all scripts in ObjectID object
55 Common.SendToDebug("EventManager Event: touch_start");
56 myScriptEngine.myEventQueueManager.AddToObjectQueue(ObjectID, "touch_start", new object[] { (UInt32)0 });
57 }
58
59
60 // TODO: Replace placeholders below
61 // These needs to be hooked up to OpenSim during init of this class
62 // then queued in EventQueueManager.
63 // When queued in EventQueueManager they need to be LSL compatible (name and params)
64 public void state_entry() { }
65 public void state_exit() { }
66 //public void touch_start() { }
67 public void touch() { }
68 public void touch_end() { }
69 public void collision_start() { }
70 public void collision() { }
71 public void collision_end() { }
72 public void land_collision_start() { }
73 public void land_collision() { }
74 public void land_collision_end() { }
75 public void timer() { }
76 public void listen() { }
77 public void on_rez() { }
78 public void sensor() { }
79 public void no_sensor() { }
80 public void control() { }
81 public void money() { }
82 public void email() { }
83 public void at_target() { }
84 public void not_at_target() { }
85 public void at_rot_target() { }
86 public void not_at_rot_target() { }
87 public void run_time_permissions() { }
88 public void changed() { }
89 public void attach() { }
90 public void dataserver() { }
91 public void link_message() { }
92 public void moving_start() { }
93 public void moving_end() { }
94 public void object_rez() { }
95 public void remote_data() { }
96 public void http_response() { }
97
98 }
99}
diff --git a/OpenSim/Region/ScriptEngine/DotNetEngine/EventQueueManager.cs b/OpenSim/Region/ScriptEngine/DotNetEngine/EventQueueManager.cs
new file mode 100644
index 0000000..59f669b
--- /dev/null
+++ b/OpenSim/Region/ScriptEngine/DotNetEngine/EventQueueManager.cs
@@ -0,0 +1,136 @@
1/*
2* Copyright (c) Contributors, http://www.openmetaverse.org/
3* See CONTRIBUTORS.TXT for a full list of copyright holders.
4*
5* Redistribution and use in source and binary forms, with or without
6* modification, are permitted provided that the following conditions are met:
7* * Redistributions of source code must retain the above copyright
8* notice, this list of conditions and the following disclaimer.
9* * Redistributions in binary form must reproduce the above copyright
10* notice, this list of conditions and the following disclaimer in the
11* documentation and/or other materials provided with the distribution.
12* * Neither the name of the OpenSim Project nor the
13* names of its contributors may be used to endorse or promote products
14* derived from this software without specific prior written permission.
15*
16* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY
17* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26*
27*/
28/* Original code: Tedd Hansen */
29using System;
30using System.Collections.Generic;
31using System.Text;
32using System.Threading;
33using System.Reflection;
34
35namespace OpenSim.Region.ScriptEngine.DotNetEngine
36{
37 class EventQueueManager
38 {
39 private Thread EventQueueThread;
40 private int NothingToDoSleepms = 200;
41 private Queue<QueueItemStruct> EventQueue = new Queue<QueueItemStruct>();
42 private struct QueueItemStruct
43 {
44 public string ObjectID;
45 public string ScriptID;
46 public string FunctionName;
47 public object[] param;
48 }
49
50 private ScriptEngine myScriptEngine;
51 public EventQueueManager(ScriptEngine _ScriptEngine)
52 {
53 myScriptEngine = _ScriptEngine;
54 Common.SendToDebug("EventQueueManager Start");
55 // Start worker thread
56 EventQueueThread = new Thread(EventQueueThreadLoop);
57 EventQueueThread.IsBackground = true;
58 EventQueueThread.Name = "EventQueueManagerThread";
59 EventQueueThread.Start();
60 }
61 ~EventQueueManager()
62 {
63 // Kill worker thread
64 if (EventQueueThread != null && EventQueueThread.IsAlive == true)
65 {
66 try
67 {
68 EventQueueThread.Abort();
69 EventQueueThread.Join();
70 }
71 catch (Exception e)
72 {
73 Common.SendToDebug("EventQueueManager Exception killing worker thread: " + e.ToString());
74 }
75 }
76 // Todo: Clean up our queues
77
78 }
79
80 private void EventQueueThreadLoop()
81 {
82 Common.SendToDebug("EventQueueManager Worker thread spawned");
83 try
84 {
85 while (true)
86 {
87 if (EventQueue.Count == 0)
88 {
89 // Nothing to do? Sleep a bit waiting for something to do
90 Thread.Sleep(NothingToDoSleepms);
91 }
92 else
93 {
94 // Something in queue, process
95 QueueItemStruct QIS = EventQueue.Dequeue();
96 Common.SendToDebug("Processing event for ObjectID: " + QIS.ObjectID + ", ScriptID: " + QIS.ScriptID + ", FunctionName: " + QIS.FunctionName);
97 // TODO: Execute function
98 myScriptEngine.myScriptManager.ExecuteFunction(QIS.ObjectID, QIS.ScriptID, QIS.FunctionName, QIS.param);
99 }
100 }
101 }
102 catch (ThreadAbortException tae)
103 {
104 Common.SendToDebug("EventQueueManager Worker thread killed: " + tae.Message);
105 }
106 }
107
108 public void AddToObjectQueue(string ObjectID, string FunctionName, object[] param)
109 {
110 // Determine all scripts in Object and add to their queue
111 Common.SendToDebug("EventQueueManager Adding ObjectID: " + ObjectID + ", FunctionName: " + FunctionName);
112
113 foreach (string ScriptID in myScriptEngine.myScriptManager.GetScriptKeys(ObjectID))
114 {
115 // Add to each script in that object
116 // TODO: Some scripts may not subscribe to this event. Should we NOT add it? Does it matter?
117
118 // Create a structure and add data
119 QueueItemStruct QIS = new QueueItemStruct();
120 QIS.ObjectID = ObjectID;
121 QIS.ScriptID = ScriptID;
122 QIS.FunctionName = FunctionName;
123 QIS.param = param;
124
125 // Add it to queue
126 EventQueue.Enqueue(QIS);
127
128 }
129 }
130 //public void AddToScriptQueue(string ObjectID, string FunctionName, object[] param)
131 //{
132 // // Add to script queue
133 //}
134
135 }
136}
diff --git a/OpenSim/Region/ScriptEngine/DotNetEngine/OpenSim.Region.ScriptEngine.DotNetEngine.csproj b/OpenSim/Region/ScriptEngine/DotNetEngine/OpenSim.Region.ScriptEngine.DotNetEngine.csproj
new file mode 100644
index 0000000..b9ea871
--- /dev/null
+++ b/OpenSim/Region/ScriptEngine/DotNetEngine/OpenSim.Region.ScriptEngine.DotNetEngine.csproj
@@ -0,0 +1,59 @@
1<Project DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
2 <PropertyGroup>
3 <Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
4 <Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
5 <ProductVersion>8.0.50727</ProductVersion>
6 <SchemaVersion>2.0</SchemaVersion>
7 <ProjectGuid>{8D47DF28-AAC4-47AB-9A6D-9A104A115817}</ProjectGuid>
8 <OutputType>Library</OutputType>
9 <AppDesignerFolder>Properties</AppDesignerFolder>
10 <RootNamespace>OpenSim.Region.ScriptEngine.DotNetEngine</RootNamespace>
11 <AssemblyName>OpenSim.Region.ScriptEngine.DotNetEngine</AssemblyName>
12 </PropertyGroup>
13 <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
14 <DebugSymbols>true</DebugSymbols>
15 <DebugType>full</DebugType>
16 <Optimize>false</Optimize>
17 <OutputPath>bin\Debug\</OutputPath>
18 <DefineConstants>DEBUG;TRACE</DefineConstants>
19 <ErrorReport>prompt</ErrorReport>
20 <WarningLevel>4</WarningLevel>
21 </PropertyGroup>
22 <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
23 <DebugType>pdbonly</DebugType>
24 <Optimize>true</Optimize>
25 <OutputPath>bin\Release\</OutputPath>
26 <DefineConstants>TRACE</DefineConstants>
27 <ErrorReport>prompt</ErrorReport>
28 <WarningLevel>4</WarningLevel>
29 </PropertyGroup>
30 <ItemGroup>
31 <Reference Include="System" />
32 <Reference Include="System.Data" />
33 <Reference Include="System.Xml" />
34 </ItemGroup>
35 <ItemGroup>
36 <Compile Include="Common.cs" />
37 <Compile Include="EventManager.cs" />
38 <Compile Include="EventQueueManager.cs" />
39 <Compile Include="ScriptEngine.cs" />
40 <Compile Include="Properties\AssemblyInfo.cs" />
41 <Compile Include="ScriptEngineInterface.cs" />
42 <Compile Include="ScriptManager.cs" />
43 <Compile Include="TempWorldInterface.cs" />
44 </ItemGroup>
45 <ItemGroup>
46 <ProjectReference Include="..\DotNetEngine.Compiler.LSL\OpenSim.ScriptEngine.DotNetEngine.Compiler.LSL.csproj">
47 <Project>{E56CB0C4-DBE8-4169-AC21-B6A2E8235A82}</Project>
48 <Name>OpenSim.ScriptEngine.DotNetEngine.Compiler.LSL</Name>
49 </ProjectReference>
50 </ItemGroup>
51 <Import Project="$(MSBuildBinPath)\Microsoft.CSharp.targets" />
52 <!-- To modify your build process, add your task inside one of the targets below and uncomment it.
53 Other similar extension points exist, see Microsoft.Common.targets.
54 <Target Name="BeforeBuild">
55 </Target>
56 <Target Name="AfterBuild">
57 </Target>
58 -->
59</Project> \ No newline at end of file
diff --git a/OpenSim/Region/ScriptEngine/DotNetEngine/OpenSim.Region.ScriptEngine.DotNetEngine.suo b/OpenSim/Region/ScriptEngine/DotNetEngine/OpenSim.Region.ScriptEngine.DotNetEngine.suo
new file mode 100644
index 0000000..58ef5c2
--- /dev/null
+++ b/OpenSim/Region/ScriptEngine/DotNetEngine/OpenSim.Region.ScriptEngine.DotNetEngine.suo
Binary files differ
diff --git a/OpenSim/Region/ScriptEngine/DotNetEngine/Properties/AssemblyInfo.cs b/OpenSim/Region/ScriptEngine/DotNetEngine/Properties/AssemblyInfo.cs
new file mode 100644
index 0000000..aa76b6a
--- /dev/null
+++ b/OpenSim/Region/ScriptEngine/DotNetEngine/Properties/AssemblyInfo.cs
@@ -0,0 +1,35 @@
1using System.Reflection;
2using System.Runtime.CompilerServices;
3using System.Runtime.InteropServices;
4
5// General Information about an assembly is controlled through the following
6// set of attributes. Change these attribute values to modify the information
7// associated with an assembly.
8[assembly: AssemblyTitle("OpenSim.Region.ScriptEngine.DotNetEngine")]
9[assembly: AssemblyDescription("")]
10[assembly: AssemblyConfiguration("")]
11[assembly: AssemblyCompany("")]
12[assembly: AssemblyProduct("OpenSim.Region.ScriptEngine.DotNetEngine")]
13[assembly: AssemblyCopyright("Copyright © 2007")]
14[assembly: AssemblyTrademark("")]
15[assembly: AssemblyCulture("")]
16
17// Setting ComVisible to false makes the types in this assembly not visible
18// to COM components. If you need to access a type in this assembly from
19// COM, set the ComVisible attribute to true on that type.
20[assembly: ComVisible(false)]
21
22// The following GUID is for the ID of the typelib if this project is exposed to COM
23[assembly: Guid("2842257e-6fde-4460-9368-4cde57fa9cc4")]
24
25// Version information for an assembly consists of the following four values:
26//
27// Major Version
28// Minor Version
29// Build Number
30// Revision
31//
32// You can specify all the values or you can default the Revision and Build Numbers
33// by using the '*' as shown below:
34[assembly: AssemblyVersion("1.0.0.0")]
35[assembly: AssemblyFileVersion("1.0.0.0")]
diff --git a/OpenSim/Region/ScriptEngine/DotNetEngine/ScriptEngine.cs b/OpenSim/Region/ScriptEngine/DotNetEngine/ScriptEngine.cs
new file mode 100644
index 0000000..35afaf7
--- /dev/null
+++ b/OpenSim/Region/ScriptEngine/DotNetEngine/ScriptEngine.cs
@@ -0,0 +1,77 @@
1/*
2* Copyright (c) Contributors, http://www.openmetaverse.org/
3* See CONTRIBUTORS.TXT for a full list of copyright holders.
4*
5* Redistribution and use in source and binary forms, with or without
6* modification, are permitted provided that the following conditions are met:
7* * Redistributions of source code must retain the above copyright
8* notice, this list of conditions and the following disclaimer.
9* * Redistributions in binary form must reproduce the above copyright
10* notice, this list of conditions and the following disclaimer in the
11* documentation and/or other materials provided with the distribution.
12* * Neither the name of the OpenSim Project nor the
13* names of its contributors may be used to endorse or promote products
14* derived from this software without specific prior written permission.
15*
16* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY
17* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26*
27*/
28/* Original code: Tedd Hansen */
29using System;
30using System.Collections.Generic;
31using System.Text;
32
33namespace OpenSim.Region.ScriptEngine.DotNetEngine
34{
35 public class ScriptEngine : ScriptEngineInterface
36 {
37 //
38 // This is the root object for ScriptEngine
39 //
40
41 internal TempWorldInterface World;
42 internal EventManager myEventManager; // Handles and queues incoming events from OpenSim
43 internal EventQueueManager myEventQueueManager; // Executes events
44 internal ScriptManager myScriptManager; // Load, unload and execute scripts
45
46 public ScriptEngine()
47 {
48 Common.SendToDebug("ScriptEngine Object Initialized");
49 }
50
51 public void InitializeEngine(TempWorldInterface Sceneworld)
52 {
53 World = Sceneworld;
54 Common.SendToDebug("ScriptEngine InitializeEngine()");
55
56 // Create all objects we'll be using
57 myEventQueueManager = new EventQueueManager(this);
58 myEventManager = new EventManager(this);
59 myScriptManager = new ScriptManager(this);
60
61 // Should we iterate the region for scripts that needs starting?
62 // Or can we assume we are loaded before anything else so we can use proper events?
63 }
64 public void Shutdown()
65 {
66 // We are shutting down
67 }
68
69 // !!!FOR DEBUGGING ONLY!!! (for executing script directly from test app)
70 [Obsolete("!!!FOR DEBUGGING ONLY!!!")]
71 public void StartScript(string ScriptID, string ObjectID)
72 {
73 Common.SendToDebug("ScriptEngine DEBUG: StartScript: " + ScriptID);
74 myScriptManager.StartScript(ScriptID, ObjectID);
75 }
76 }
77}
diff --git a/OpenSim/Region/ScriptEngine/DotNetEngine/ScriptEngineInterface.cs b/OpenSim/Region/ScriptEngine/DotNetEngine/ScriptEngineInterface.cs
new file mode 100644
index 0000000..c561523
--- /dev/null
+++ b/OpenSim/Region/ScriptEngine/DotNetEngine/ScriptEngineInterface.cs
@@ -0,0 +1,40 @@
1/*
2* Copyright (c) Contributors, http://www.openmetaverse.org/
3* See CONTRIBUTORS.TXT for a full list of copyright holders.
4*
5* Redistribution and use in source and binary forms, with or without
6* modification, are permitted provided that the following conditions are met:
7* * Redistributions of source code must retain the above copyright
8* notice, this list of conditions and the following disclaimer.
9* * Redistributions in binary form must reproduce the above copyright
10* notice, this list of conditions and the following disclaimer in the
11* documentation and/or other materials provided with the distribution.
12* * Neither the name of the OpenSim Project nor the
13* names of its contributors may be used to endorse or promote products
14* derived from this software without specific prior written permission.
15*
16* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY
17* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26*
27*/
28/* Original code: Tedd Hansen */
29using System;
30using System.Collections.Generic;
31using System.Text;
32
33namespace OpenSim.Region.ScriptEngine.DotNetEngine
34{
35 interface ScriptEngineInterface
36 {
37 void InitializeEngine(TempWorldInterface Sceneworld);
38 void Shutdown();
39 }
40}
diff --git a/OpenSim/Region/ScriptEngine/DotNetEngine/ScriptManager.cs b/OpenSim/Region/ScriptEngine/DotNetEngine/ScriptManager.cs
new file mode 100644
index 0000000..f2080eb
--- /dev/null
+++ b/OpenSim/Region/ScriptEngine/DotNetEngine/ScriptManager.cs
@@ -0,0 +1,232 @@
1/*
2* Copyright (c) Contributors, http://www.openmetaverse.org/
3* See CONTRIBUTORS.TXT for a full list of copyright holders.
4*
5* Redistribution and use in source and binary forms, with or without
6* modification, are permitted provided that the following conditions are met:
7* * Redistributions of source code must retain the above copyright
8* notice, this list of conditions and the following disclaimer.
9* * Redistributions in binary form must reproduce the above copyright
10* notice, this list of conditions and the following disclaimer in the
11* documentation and/or other materials provided with the distribution.
12* * Neither the name of the OpenSim Project nor the
13* names of its contributors may be used to endorse or promote products
14* derived from this software without specific prior written permission.
15*
16* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY
17* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26*
27*/
28/* Original code: Tedd Hansen */
29using System;
30using System.Collections.Generic;
31using System.Text;
32using System.Threading;
33using System.Reflection;
34
35namespace OpenSim.Region.ScriptEngine.DotNetEngine
36{
37 class ScriptManager
38 {
39
40 private ScriptEngine myScriptEngine;
41 public ScriptManager(ScriptEngine _ScriptEngine)
42 {
43 myScriptEngine = _ScriptEngine;
44 Common.SendToDebug("ScriptManager Start");
45 }
46
47
48 // Object<string, Script<string, script>>
49 internal Dictionary<string, Dictionary<string, OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.LSL.LSL_BaseClass>> Scripts = new Dictionary<string, Dictionary<string, OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.LSL.LSL_BaseClass>>();
50
51
52 internal Dictionary<string, OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.LSL.LSL_BaseClass>.KeyCollection GetScriptKeys(string ObjectID)
53 {
54 if (Scripts.ContainsKey(ObjectID) == false)
55 return null;
56
57 Dictionary<string, OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.LSL.LSL_BaseClass> Obj;
58 Scripts.TryGetValue(ObjectID, out Obj);
59
60 return Obj.Keys;
61
62 }
63
64 internal OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.LSL.LSL_BaseClass GetScript(string ObjectID, string ScriptID)
65 {
66 if (Scripts.ContainsKey(ObjectID) == false)
67 return null;
68
69 Dictionary<string, OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.LSL.LSL_BaseClass> Obj;
70 Scripts.TryGetValue(ObjectID, out Obj);
71 if (Obj.ContainsKey(ScriptID) == false)
72 return null;
73
74 // Get script
75 OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.LSL.LSL_BaseClass Script;
76 Obj.TryGetValue(ScriptID, out Script);
77
78 return Script;
79
80 }
81 internal void SetScript(string ObjectID, string ScriptID, OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.LSL.LSL_BaseClass Script)
82 {
83 // Create object if it doesn't exist
84 if (Scripts.ContainsKey(ObjectID) == false)
85 Scripts.Add(ObjectID, new Dictionary<string, OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.LSL.LSL_BaseClass>());
86
87 // Delete script if it exists
88 Dictionary<string, OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.LSL.LSL_BaseClass> Obj;
89 Scripts.TryGetValue(ObjectID, out Obj);
90 if (Obj.ContainsKey(ScriptID) == true)
91 Obj.Remove(ScriptID);
92
93 // Add to object
94 Obj.Add(ScriptID, Script);
95
96 }
97
98 /// <summary>
99 /// Fetches, loads and hooks up a script to an objects events
100 /// </summary>
101 /// <param name="ScriptID"></param>
102 /// <param name="ObjectID"></param>
103 public void StartScript(string ScriptID, string ObjectID)
104 {
105 Common.SendToDebug("ScriptManager StartScript: ScriptID: " + ScriptID + ", ObjectID: " + ObjectID);
106
107 // We will initialize and start the script.
108 // It will be up to the script itself to hook up the correct events.
109 string FileName;
110
111 // * Fetch script from server
112 // DEBUG - ScriptID is an actual filename during debug
113 // (therefore we can also check type by looking at extension)
114 FileName = ScriptID;
115
116 // * Does script need compile? Send it to LSL compiler first. (TODO: Use (and clean) compiler cache)
117 if (FileName.ToLower().EndsWith(".lso"))
118 {
119 Common.SendToDebug("ScriptManager Script is LSO, compiling to .Net Assembly");
120 // Create a new instance of the compiler (currently we don't want reuse)
121 OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.LSL.Engine LSLCompiler = new OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.LSL.Engine();
122 // Compile
123 FileName = LSLCompiler.Compile(FileName);
124 }
125
126 // * Insert yield into code
127 FileName = ProcessYield(FileName);
128
129 // * Find next available AppDomain to put it in
130 AppDomain FreeAppDomain = GetFreeAppDomain();
131
132 // * Load and start script
133 OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.LSL.LSL_BaseClass Script = LoadAndInitAssembly(FreeAppDomain, FileName);
134 string FullScriptID = ScriptID + "." + ObjectID;
135 // Add it to our temporary active script keeper
136 //Scripts.Add(FullScriptID, Script);
137 SetScript(ObjectID, ScriptID, Script);
138 // We need to give (untrusted) assembly a private instance of BuiltIns
139 // this private copy will contain Read-Only FullScriptID so that it can bring that on to the server whenever needed.
140 OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.LSL.LSL_BuiltIn_Commands_Interface LSLB = new OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.LSL.LSL_BuiltIn_Commands_TestImplementation(FullScriptID);
141 // Start the script - giving it BuiltIns
142 Common.SendToDebug("ScriptManager initializing script, handing over private builtin command interface");
143 Script.Start(LSLB);
144
145
146 }
147 private string ProcessYield(string FileName)
148 {
149 // TODO: Create a new assembly and copy old but insert Yield Code
150 return FileName;
151 }
152
153 private AppDomain GetFreeAppDomain()
154 {
155 // TODO: Find an available AppDomain - if none, create one and add default security
156 return Thread.GetDomain();
157 }
158
159 /// <summary>
160 /// Does actual loading and initialization of script Assembly
161 /// </summary>
162 /// <param name="FreeAppDomain">AppDomain to load script into</param>
163 /// <param name="FileName">FileName of script assembly (.dll)</param>
164 /// <returns></returns>
165 private OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.LSL.LSL_BaseClass LoadAndInitAssembly(AppDomain FreeAppDomain, string FileName)
166 {
167 Common.SendToDebug("ScriptManager Loading Assembly " + FileName);
168 // Load .Net Assembly (.dll)
169 // Initialize and return it
170
171 // TODO: Add error handling
172 // Script might not follow our rules since users can upload -anything-
173
174 Assembly a;
175 //try
176 //{
177
178
179 // Load to default appdomain (temporary)
180 a = Assembly.LoadFrom(FileName);
181 // Load to specified appdomain
182 // TODO: Insert security
183 //a = FreeAppDomain.Load(FileName);
184 //}
185 //catch (Exception e)
186 //{
187 //}
188
189
190 foreach (Type _t in a.GetTypes())
191 {
192 Console.WriteLine("Type: " + _t.ToString());
193 }
194
195 Type t;
196 //try
197 //{
198 t = a.GetType("LSL_ScriptObject", true);
199 //}
200 //catch (Exception e)
201 //{
202 //}
203
204 return (OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.LSL.LSL_BaseClass)Activator.CreateInstance(t);
205
206
207 }
208
209 internal void ExecuteFunction(string ObjectID, string ScriptID, string FunctionName, object[] args)
210 {
211 Common.SendToDebug("Executing Function ObjectID: " + ObjectID + ", ScriptID: " + ScriptID + ", FunctionName: " + FunctionName);
212 OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.LSL.LSL_BaseClass Script = myScriptEngine.myScriptManager.GetScript(ObjectID, ScriptID);
213
214 Type type = Script.GetType();
215 //object o = (object)Script;
216
217 //System.Collections.Generic.List<string> Functions = (System.Collections.Generic.List<string>)
218 //Type type = typeof(OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.LSL.LSL_BaseClass);
219 Common.SendToDebug("Invoke: \"" + Script.State + "_event_" + FunctionName + "\"");
220 type.InvokeMember(Script.State + "_event_" + FunctionName, BindingFlags.InvokeMethod, null, Script, args);
221 //System.Collections.Generic.List<string> Functions = (System.Collections.Generic.List<string>)type.InvokeMember("GetFunctions", BindingFlags.InvokeMethod, null, Script, null);
222
223
224 //foreach (MemberInfo mi in type.GetMembers())
225 //{
226 // Common.SendToDebug("Member found: " + mi.ToString());
227 //}
228
229 }
230
231 }
232}
diff --git a/OpenSim/Region/ScriptEngine/DotNetEngine/TempWorldInterface.cs b/OpenSim/Region/ScriptEngine/DotNetEngine/TempWorldInterface.cs
new file mode 100644
index 0000000..6ba6c07
--- /dev/null
+++ b/OpenSim/Region/ScriptEngine/DotNetEngine/TempWorldInterface.cs
@@ -0,0 +1,15 @@
1using System;
2using System.Collections.Generic;
3using System.Text;
4
5namespace OpenSim.Region.ScriptEngine.DotNetEngine
6{
7 public class TempWorldInterfaceEventDelegates
8 {
9 public delegate void touch_start(string ObjectID);
10 }
11 public interface TempWorldInterface
12 {
13 event TempWorldInterfaceEventDelegates.touch_start touch_start;
14 }
15}