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authorTedd Hansen2008-04-20 11:58:14 +0000
committerTedd Hansen2008-04-20 11:58:14 +0000
commit16275ca26d0fb6efde878eac5d2d139e25436fae (patch)
tree5574eaa0265ee699b9cc9c2d96dc2bb627ecc13a /OpenSim/Region/ScriptEngine/DotNetEngine
parentMoved script engine os* commands to OSSL_BuilIn_Commands.cs and OSSL_BuilIn_C... (diff)
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Removed some script engine noise from console
Diffstat (limited to 'OpenSim/Region/ScriptEngine/DotNetEngine')
-rw-r--r--OpenSim/Region/ScriptEngine/DotNetEngine/Compiler/LSL/Compiler.cs6
-rw-r--r--OpenSim/Region/ScriptEngine/DotNetEngine/ScriptManager.cs6
2 files changed, 6 insertions, 6 deletions
diff --git a/OpenSim/Region/ScriptEngine/DotNetEngine/Compiler/LSL/Compiler.cs b/OpenSim/Region/ScriptEngine/DotNetEngine/Compiler/LSL/Compiler.cs
index fada7aa..e3013c9 100644
--- a/OpenSim/Region/ScriptEngine/DotNetEngine/Compiler/LSL/Compiler.cs
+++ b/OpenSim/Region/ScriptEngine/DotNetEngine/Compiler/LSL/Compiler.cs
@@ -130,7 +130,7 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.LSL
130 else 130 else
131 { 131 {
132#if DEBUG 132#if DEBUG
133 m_scriptEngine.Log.Debug("[" + m_scriptEngine.ScriptEngineName + "]: Config OK. Compiler recognized language type \"" + strlan + "\" specified in \"AllowedCompilers\"."); 133 //m_scriptEngine.Log.Debug("[" + m_scriptEngine.ScriptEngineName + "]: Config OK. Compiler recognized language type \"" + strlan + "\" specified in \"AllowedCompilers\".");
134#endif 134#endif
135 } 135 }
136 AllowedCompilers.Add(strlan, true); 136 AllowedCompilers.Add(strlan, true);
@@ -158,8 +158,8 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.LSL
158 else 158 else
159 { 159 {
160#if DEBUG 160#if DEBUG
161 m_scriptEngine.Log.Debug("[" + m_scriptEngine.ScriptEngineName + "]: " + 161// m_scriptEngine.Log.Debug("[" + m_scriptEngine.ScriptEngineName + "]: " +
162 "Config OK. Default language \"" + defaultCompileLanguage + "\" specified in \"DefaultCompileLanguage\" is recognized as a valid language."); 162// "Config OK. Default language \"" + defaultCompileLanguage + "\" specified in \"DefaultCompileLanguage\" is recognized as a valid language.");
163#endif 163#endif
164 // LANGUAGE IS IN ALLOW-LIST 164 // LANGUAGE IS IN ALLOW-LIST
165 DefaultCompileLanguage = LanguageMapping[defaultCompileLanguage]; 165 DefaultCompileLanguage = LanguageMapping[defaultCompileLanguage];
diff --git a/OpenSim/Region/ScriptEngine/DotNetEngine/ScriptManager.cs b/OpenSim/Region/ScriptEngine/DotNetEngine/ScriptManager.cs
index 4b086d8..05a2d06 100644
--- a/OpenSim/Region/ScriptEngine/DotNetEngine/ScriptManager.cs
+++ b/OpenSim/Region/ScriptEngine/DotNetEngine/ScriptManager.cs
@@ -66,14 +66,14 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine
66 66
67 // We will initialize and start the script. 67 // We will initialize and start the script.
68 // It will be up to the script itself to hook up the correct events. 68 // It will be up to the script itself to hook up the correct events.
69 string ScriptSource = String.Empty; 69 string CompiledScriptFile = String.Empty;
70 70
71 SceneObjectPart m_host = World.GetSceneObjectPart(localID); 71 SceneObjectPart m_host = World.GetSceneObjectPart(localID);
72 72
73 try 73 try
74 { 74 {
75 // Compile (We assume LSL) 75 // Compile (We assume LSL)
76 ScriptSource = LSLCompiler.PerformScriptCompile(Script); 76 CompiledScriptFile = LSLCompiler.PerformScriptCompile(Script);
77 77
78//#if DEBUG 78//#if DEBUG
79 //long before; 79 //long before;
@@ -81,7 +81,7 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine
81//#endif 81//#endif
82 82
83 IScript CompiledScript; 83 IScript CompiledScript;
84 CompiledScript = m_scriptEngine.m_AppDomainManager.LoadScript(ScriptSource); 84 CompiledScript = m_scriptEngine.m_AppDomainManager.LoadScript(CompiledScriptFile);
85 85
86//#if DEBUG 86//#if DEBUG
87 //m_scriptEngine.Log.DebugFormat("[" + m_scriptEngine.ScriptEngineName + "]: Script " + itemID + " occupies {0} bytes", GC.GetTotalMemory(true) - before); 87 //m_scriptEngine.Log.DebugFormat("[" + m_scriptEngine.ScriptEngineName + "]: Script " + itemID + " occupies {0} bytes", GC.GetTotalMemory(true) - before);