diff options
* Added stub OnRezScript handler with plentiful of comments
Diffstat (limited to 'OpenSim/Region/ScriptEngine/DotNetEngine')
-rw-r--r-- | OpenSim/Region/ScriptEngine/DotNetEngine/ScriptEngine.cs | 11 |
1 files changed, 11 insertions, 0 deletions
diff --git a/OpenSim/Region/ScriptEngine/DotNetEngine/ScriptEngine.cs b/OpenSim/Region/ScriptEngine/DotNetEngine/ScriptEngine.cs index 9b8cff0..90ea01b 100644 --- a/OpenSim/Region/ScriptEngine/DotNetEngine/ScriptEngine.cs +++ b/OpenSim/Region/ScriptEngine/DotNetEngine/ScriptEngine.cs | |||
@@ -77,7 +77,18 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine | |||
77 | // Should we iterate the region for scripts that needs starting? | 77 | // Should we iterate the region for scripts that needs starting? |
78 | // Or can we assume we are loaded before anything else so we can use proper events? | 78 | // Or can we assume we are loaded before anything else so we can use proper events? |
79 | 79 | ||
80 | // Event hook for when scripts are dragged to script inventory | ||
81 | World.EventManager.OnRezScript += NewRezScriptHandler; | ||
82 | |||
80 | } | 83 | } |
84 | |||
85 | private void NewRezScriptHandler(uint localID, string script) | ||
86 | { | ||
87 | // TODO: Add code to compile script and wire up script to object | ||
88 | // Either the script is a stand-alone entity with a reference to public host, | ||
89 | // Or the host has a reference to the script because it was in its inventory. | ||
90 | } | ||
91 | |||
81 | public void Shutdown() | 92 | public void Shutdown() |
82 | { | 93 | { |
83 | // We are shutting down | 94 | // We are shutting down |