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authorTedd Hansen2007-09-15 16:16:57 +0000
committerTedd Hansen2007-09-15 16:16:57 +0000
commitcff586df68c01282d1ce6ef2875e342280e3bd1b (patch)
treeed1617ce5bab39d13d335dc0823913e30dcf36ad /OpenSim/Region/ScriptEngine/DotNetEngine
parentllList2Key, llList2Rot, llList2List (diff)
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Bugfixed: llListRandomize
Implemented: llListSort, llList2ListStrided, llDeleteSubString, llInsertString
Diffstat (limited to 'OpenSim/Region/ScriptEngine/DotNetEngine')
-rw-r--r--OpenSim/Region/ScriptEngine/DotNetEngine/Compiler/Server_API/LSL_BuiltIn_Commands.cs76
1 files changed, 69 insertions, 7 deletions
diff --git a/OpenSim/Region/ScriptEngine/DotNetEngine/Compiler/Server_API/LSL_BuiltIn_Commands.cs b/OpenSim/Region/ScriptEngine/DotNetEngine/Compiler/Server_API/LSL_BuiltIn_Commands.cs
index 80e52c3..f95811e 100644
--- a/OpenSim/Region/ScriptEngine/DotNetEngine/Compiler/Server_API/LSL_BuiltIn_Commands.cs
+++ b/OpenSim/Region/ScriptEngine/DotNetEngine/Compiler/Server_API/LSL_BuiltIn_Commands.cs
@@ -13,6 +13,11 @@ using System.Runtime.Remoting.Lifetime;
13 13
14namespace OpenSim.Region.ScriptEngine.DotNetEngine.Compiler 14namespace OpenSim.Region.ScriptEngine.DotNetEngine.Compiler
15{ 15{
16 //
17 // !!!IMPORTANT!!!
18 //
19 // REMEMBER TO UPDATE http://opensimulator.org/wiki/LlFunction_implementation_status
20 //
16 21
17 /// <summary> 22 /// <summary>
18 /// Contains all LSL ll-functions. This class will be in Default AppDomain. 23 /// Contains all LSL ll-functions. This class will be in Default AppDomain.
@@ -321,9 +326,14 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine.Compiler
321 return src.Substring(start, end); 326 return src.Substring(start, end);
322 } 327 }
323 328
324 public string llDeleteSubString(string src, int start, int end) { NotImplemented("llDeleteSubString"); return ""; } 329 public string llDeleteSubString(string src, int start, int end)
325 public string llInsertString(string dst, int position, string src) { NotImplemented("llInsertString"); return ""; } 330 {
326 331 return src.Remove(start, end - start);
332 }
333 public string llInsertString(string dst, int position, string src)
334 {
335 return dst.Insert(position, src);
336 }
327 public string llToUpper(string src) 337 public string llToUpper(string src)
328 { 338 {
329 return src.ToUpper(); 339 return src.ToUpper();
@@ -472,9 +482,40 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine.Compiler
472 public LSL_Types.Vector3 llGetCenterOfMass() { NotImplemented("llGetCenterOfMass"); return new LSL_Types.Vector3(); } 482 public LSL_Types.Vector3 llGetCenterOfMass() { NotImplemented("llGetCenterOfMass"); return new LSL_Types.Vector3(); }
473 483
474 public List<string> llListSort(List<string> src, int stride, int ascending) { 484 public List<string> llListSort(List<string> src, int stride, int ascending) {
475 //SortedList<string, int> sorted = new SortedList<string, int>(); 485 SortedList<string, List<string>> sorted = new SortedList<string, List<string>>();
476 //foreach (string s in src) 486 // Add chunks to an array
477 NotImplemented("llListSort"); return new List<string>(); ; 487 int s = stride;
488 if (s < 1)
489 s = 1;
490 int c = 0;
491 List<string> chunk = new List<string>();
492 string chunkString = "";
493 foreach (string element in src)
494 {
495 c++;
496 if (c > s)
497 {
498 sorted.Add(chunkString, chunk);
499 chunkString = "";
500 chunk = new List<string>();
501 c = 0;
502 }
503 chunk.Add(element);
504 chunkString += element.ToString();
505 }
506 if (chunk.Count > 0)
507 sorted.Add(chunkString, chunk);
508
509 List<string> ret = new List<string>();
510 foreach (List<string> ls in sorted.Values)
511 {
512 ret.AddRange(ls);
513 }
514
515 if (ascending == LSL.LSL_BaseClass.TRUE)
516 return ret;
517 ret.Reverse();
518 return ret;
478 } 519 }
479 520
480 public int llGetListLength(List<string> src) 521 public int llGetListLength(List<string> src)
@@ -587,6 +628,8 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine.Compiler
587 } 628 }
588 chunk.Add(element); 629 chunk.Add(element);
589 } 630 }
631 if (chunk.Count > 0)
632 tmp.Add(chunk);
590 633
591 // Decreate array back into a list 634 // Decreate array back into a list
592 int rnd; 635 int rnd;
@@ -605,7 +648,26 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine.Compiler
605 648
606 649
607 } 650 }
608 public List<string> llList2ListStrided(List<string> src, int start, int end, int stride) { NotImplemented("llList2ListStrided"); return new List<string>(); } 651 public List<string> llList2ListStrided(List<string> src, int start, int end, int stride)
652 {
653 List<string> ret = new List<string>();
654 int s = stride;
655 if (s < 1)
656 s = 1;
657
658 int sc = s;
659 for (int i = start; i < src.Count; i++) {
660 sc--;
661 if (sc ==0) {
662 sc = s;
663 // Addthis
664 ret.Add(src[i]);
665 }
666 if (i == end)
667 break;
668 }
669 return ret;
670 }
609 671
610 public LSL_Types.Vector3 llGetRegionCorner() 672 public LSL_Types.Vector3 llGetRegionCorner()
611 { 673 {