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author | Melanie Thielker | 2008-09-26 18:37:53 +0000 |
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committer | Melanie Thielker | 2008-09-26 18:37:53 +0000 |
commit | 698ecec6f7e8c3f820066fdba1fe5e0f60cbd739 (patch) | |
tree | 1af3bb5806d4ec60121d9a7f9d5e170cc40f7b18 /OpenSim/Region/ScriptEngine/DotNetEngine | |
parent | Add "Notecard saved" message to saves of notecards into prims (diff) | |
download | opensim-SC_OLD-698ecec6f7e8c3f820066fdba1fe5e0f60cbd739.zip opensim-SC_OLD-698ecec6f7e8c3f820066fdba1fe5e0f60cbd739.tar.gz opensim-SC_OLD-698ecec6f7e8c3f820066fdba1fe5e0f60cbd739.tar.bz2 opensim-SC_OLD-698ecec6f7e8c3f820066fdba1fe5e0f60cbd739.tar.xz |
Remove another interface that is no longer needed
Diffstat (limited to '')
6 files changed, 5 insertions, 40 deletions
diff --git a/OpenSim/Region/ScriptEngine/DotNetEngine/AppDomainManager.cs b/OpenSim/Region/ScriptEngine/DotNetEngine/AppDomainManager.cs index da461e3..9cdd006 100644 --- a/OpenSim/Region/ScriptEngine/DotNetEngine/AppDomainManager.cs +++ b/OpenSim/Region/ScriptEngine/DotNetEngine/AppDomainManager.cs | |||
@@ -34,7 +34,7 @@ using OpenSim.Region.ScriptEngine.Shared.ScriptBase; | |||
34 | 34 | ||
35 | namespace OpenSim.Region.ScriptEngine.DotNetEngine | 35 | namespace OpenSim.Region.ScriptEngine.DotNetEngine |
36 | { | 36 | { |
37 | public class AppDomainManager : iScriptEngineFunctionModule | 37 | public class AppDomainManager |
38 | { | 38 | { |
39 | // | 39 | // |
40 | // This class does AppDomain handling and loading/unloading of | 40 | // This class does AppDomain handling and loading/unloading of |
diff --git a/OpenSim/Region/ScriptEngine/DotNetEngine/EventManager.cs b/OpenSim/Region/ScriptEngine/DotNetEngine/EventManager.cs index fa4970f..3934340 100644 --- a/OpenSim/Region/ScriptEngine/DotNetEngine/EventManager.cs +++ b/OpenSim/Region/ScriptEngine/DotNetEngine/EventManager.cs | |||
@@ -43,7 +43,7 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine | |||
43 | /// Prepares events so they can be directly executed upon a script by EventQueueManager, then queues it. | 43 | /// Prepares events so they can be directly executed upon a script by EventQueueManager, then queues it. |
44 | /// </summary> | 44 | /// </summary> |
45 | [Serializable] | 45 | [Serializable] |
46 | public class EventManager : iScriptEngineFunctionModule | 46 | public class EventManager |
47 | { | 47 | { |
48 | // | 48 | // |
49 | // Class is instanced in "ScriptEngine" and Uses "EventQueueManager" | 49 | // Class is instanced in "ScriptEngine" and Uses "EventQueueManager" |
diff --git a/OpenSim/Region/ScriptEngine/DotNetEngine/EventQueueManager.cs b/OpenSim/Region/ScriptEngine/DotNetEngine/EventQueueManager.cs index 7805d67..634a12b 100644 --- a/OpenSim/Region/ScriptEngine/DotNetEngine/EventQueueManager.cs +++ b/OpenSim/Region/ScriptEngine/DotNetEngine/EventQueueManager.cs | |||
@@ -38,7 +38,7 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine | |||
38 | /// Events are queued and executed in separate thread | 38 | /// Events are queued and executed in separate thread |
39 | /// </summary> | 39 | /// </summary> |
40 | [Serializable] | 40 | [Serializable] |
41 | public class EventQueueManager : iScriptEngineFunctionModule | 41 | public class EventQueueManager |
42 | { | 42 | { |
43 | // | 43 | // |
44 | // Class is instanced in "ScriptEngine" and used by "EventManager" which is also instanced in "ScriptEngine". | 44 | // Class is instanced in "ScriptEngine" and used by "EventManager" which is also instanced in "ScriptEngine". |
diff --git a/OpenSim/Region/ScriptEngine/DotNetEngine/EventQueueThreadClass.cs b/OpenSim/Region/ScriptEngine/DotNetEngine/EventQueueThreadClass.cs index a9de503..2d60ed5 100644 --- a/OpenSim/Region/ScriptEngine/DotNetEngine/EventQueueThreadClass.cs +++ b/OpenSim/Region/ScriptEngine/DotNetEngine/EventQueueThreadClass.cs | |||
@@ -43,7 +43,7 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine | |||
43 | // Because every thread needs some data set for it | 43 | // Because every thread needs some data set for it |
44 | // (time started to execute current function), it will do its work | 44 | // (time started to execute current function), it will do its work |
45 | // within a class | 45 | // within a class |
46 | public class EventQueueThreadClass : iScriptEngineFunctionModule | 46 | public class EventQueueThreadClass |
47 | { | 47 | { |
48 | // How many ms to sleep if queue is empty | 48 | // How many ms to sleep if queue is empty |
49 | private static int nothingToDoSleepms;// = 50; | 49 | private static int nothingToDoSleepms;// = 50; |
diff --git a/OpenSim/Region/ScriptEngine/DotNetEngine/MaintenanceThread.cs b/OpenSim/Region/ScriptEngine/DotNetEngine/MaintenanceThread.cs index 6c1528f..c0a3c4d 100644 --- a/OpenSim/Region/ScriptEngine/DotNetEngine/MaintenanceThread.cs +++ b/OpenSim/Region/ScriptEngine/DotNetEngine/MaintenanceThread.cs | |||
@@ -37,7 +37,7 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine | |||
37 | /// <summary> | 37 | /// <summary> |
38 | /// This class does maintenance on script engine. | 38 | /// This class does maintenance on script engine. |
39 | /// </summary> | 39 | /// </summary> |
40 | public class MaintenanceThread : iScriptEngineFunctionModule | 40 | public class MaintenanceThread |
41 | { | 41 | { |
42 | 42 | ||
43 | private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); | 43 | private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); |
diff --git a/OpenSim/Region/ScriptEngine/DotNetEngine/iScriptEngineFunctionModule.cs b/OpenSim/Region/ScriptEngine/DotNetEngine/iScriptEngineFunctionModule.cs deleted file mode 100644 index 67fb7a7..0000000 --- a/OpenSim/Region/ScriptEngine/DotNetEngine/iScriptEngineFunctionModule.cs +++ /dev/null | |||
@@ -1,35 +0,0 @@ | |||
1 | /* | ||
2 | * Copyright (c) Contributors, http://opensimulator.org/ | ||
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | ||
4 | * | ||
5 | * Redistribution and use in source and binary forms, with or without | ||
6 | * modification, are permitted provided that the following conditions are met: | ||
7 | * * Redistributions of source code must retain the above copyright | ||
8 | * notice, this list of conditions and the following disclaimer. | ||
9 | * * Redistributions in binary form must reproduce the above copyright | ||
10 | * notice, this list of conditions and the following disclaimer in the | ||
11 | * documentation and/or other materials provided with the distribution. | ||
12 | * * Neither the name of the OpenSim Project nor the | ||
13 | * names of its contributors may be used to endorse or promote products | ||
14 | * derived from this software without specific prior written permission. | ||
15 | * | ||
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY | ||
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | ||
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | ||
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | ||
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | ||
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
26 | */ | ||
27 | |||
28 | namespace OpenSim.Region.ScriptEngine.DotNetEngine | ||
29 | { | ||
30 | public interface iScriptEngineFunctionModule | ||
31 | { | ||
32 | void ReadConfig(); | ||
33 | // bool PleaseShutdown { get; set; } | ||
34 | } | ||
35 | } | ||