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author | Adam Frisby | 2008-07-06 02:27:10 +0000 |
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committer | Adam Frisby | 2008-07-06 02:27:10 +0000 |
commit | 55dda821805a9fb94996c46594a03ba719d8f32b (patch) | |
tree | 38862f567a08d7a45f8fbd2456165fcbce5ef2fb /OpenSim/Region/ScriptEngine/DotNetEngine | |
parent | alters a problem path cut angle for the cylinder prim profile (diff) | |
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* Moves sending items to inventory via a delete into a seperate thread (this thread can be expanded to support all sends to inventory from inworld easily enough). Thread is temporary and only exists while items are being returned.
* This should remove the "lag" caused by deleting many objects.
* Patch brought to you by Joshua Nightshade's bitching at me to fix it.
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