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authorTedd Hansen2007-08-18 23:24:38 +0000
committerTedd Hansen2007-08-18 23:24:38 +0000
commit37446b0392ba423894952f81aa0f938d2bd2de22 (patch)
tree674be11acb7037c8d98fb6de34bd12e547a6c175 /OpenSim/Region/ScriptEngine/DotNetEngine/ScriptManager.cs
parentstarting to add bits and pieces to physics prims that we will eventually need... (diff)
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Moved in-AppDomain event execution from Script to OpenSim.Region.ScriptEngine.Executor. Script no longer responsible for handling event calls to itself (and we can create reference cache in Executor).
Diffstat (limited to 'OpenSim/Region/ScriptEngine/DotNetEngine/ScriptManager.cs')
-rw-r--r--OpenSim/Region/ScriptEngine/DotNetEngine/ScriptManager.cs80
1 files changed, 14 insertions, 66 deletions
diff --git a/OpenSim/Region/ScriptEngine/DotNetEngine/ScriptManager.cs b/OpenSim/Region/ScriptEngine/DotNetEngine/ScriptManager.cs
index 602ac9f..926ec74 100644
--- a/OpenSim/Region/ScriptEngine/DotNetEngine/ScriptManager.cs
+++ b/OpenSim/Region/ScriptEngine/DotNetEngine/ScriptManager.cs
@@ -42,7 +42,7 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine
42 /// <summary> 42 /// <summary>
43 /// Loads scripts 43 /// Loads scripts
44 /// Compiles them if necessary 44 /// Compiles them if necessary
45 /// Execute functions for EventQueueManager 45 /// Execute functions for EventQueueManager (Sends them to script on other AppDomain for execution)
46 /// </summary> 46 /// </summary>
47 [Serializable] 47 [Serializable]
48 public class ScriptManager 48 public class ScriptManager
@@ -182,18 +182,15 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine
182 //OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.LSL.LSL_BaseClass Script = LoadAndInitAssembly(FreeAppDomain, FileName, ObjectID); 182 //OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.LSL.LSL_BaseClass Script = LoadAndInitAssembly(FreeAppDomain, FileName, ObjectID);
183 OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.LSL.LSL_BaseClass Script = LoadAndInitAssembly(FreeAppDomain, FileName, ObjectID); 183 OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.LSL.LSL_BaseClass Script = LoadAndInitAssembly(FreeAppDomain, FileName, ObjectID);
184 184
185 //string FullScriptID = ScriptID + "." + ObjectID;
186 // Add it to our temporary active script keeper 185 // Add it to our temporary active script keeper
187 //Scripts.Add(FullScriptID, Script); 186 //Scripts.Add(FullScriptID, Script);
188 SetScript(ObjectID, ScriptID, Script); 187 SetScript(ObjectID, ScriptID, Script);
189 // We need to give (untrusted) assembly a private instance of BuiltIns 188 // We need to give (untrusted) assembly a private instance of BuiltIns
190 // this private copy will contain Read-Only FullScriptID so that it can bring that on to the server whenever needed. 189 // this private copy will contain Read-Only FullScriptID so that it can bring that on to the server whenever needed.
191 //OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.LSL_BuiltIn_Commands_Interface LSLB = new OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.LSL_BuiltIn_Commands_TestImplementation(FullScriptID); 190 OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.LSL_BuiltIn_Commands LSLB = new OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.LSL_BuiltIn_Commands(this, ObjectID);
192 191
193 // Start the script - giving it BuiltIns 192 // Start the script - giving it BuiltIns
194 //myScriptEngine.m_logger.Verbose("ScriptEngine", "ScriptManager initializing script, handing over private builtin command interface"); 193 Script.Start(LSLB);
195
196 Script.Start(new OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.LSL_BuiltIn_Commands(this, ObjectID));
197 194
198 } 195 }
199 catch (Exception e) 196 catch (Exception e)
@@ -210,12 +207,6 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine
210 return FileName; 207 return FileName;
211 } 208 }
212 209
213 //private AppDomain GetFreeAppDomain()
214 //{
215 // // TODO: Find an available AppDomain - if none, create one and add default security
216 // return Thread.GetDomain();
217 //}
218
219 /// <summary> 210 /// <summary>
220 /// Does actual loading and initialization of script Assembly 211 /// Does actual loading and initialization of script Assembly
221 /// </summary> 212 /// </summary>
@@ -239,68 +230,25 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine
239 return mbrt; 230 return mbrt;
240 //return (LSL_BaseClass)mbrt; 231 //return (LSL_BaseClass)mbrt;
241 232
242
243
244
245
246
247// //myScriptEngine.m_logger.Verbose("ScriptEngine", "ScriptManager Loading Assembly " + FileName);
248// // Load .Net Assembly (.dll)
249// // Initialize and return it
250
251// // TODO: Add error handling
252// // Script might not follow our rules since users can upload -anything-
253
254// Assembly a;
255// //try
256// //{
257
258
259// // Load to default appdomain (temporary)
260// a = Assembly.LoadFrom(FileName);
261// // Load to specified appdomain
262// // TODO: Insert security
263// //a = FreeAppDomain.Load(FileName);
264// //}
265// //catch (Exception e)
266// //{
267// //}
268
269
270// //foreach (Type _t in a.GetTypes())
271// //{
272// // Console.WriteLine("Type: " + _t.ToString());
273// //}
274
275// Type t;
276// //try
277// //{
278// t = a.GetType("SecondLife.Script", true);
279// //}
280// //catch (Exception e)
281// //{
282// //}
283
284// // Create constructor arguments
285// object[] args = new object[]
286// {
287//// this,
288//// host
289// };
290
291// return (OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.LSL.LSL_BaseClass)Activator.CreateInstance(t, args );
292
293
294 } 233 }
295 234
296 internal void ExecuteFunction(IScriptHost ObjectID, string ScriptID, string FunctionName, object[] args) 235 /// <summary>
236 /// Execute a LL-event-function in Script
237 /// </summary>
238 /// <param name="ObjectID">Object the script is located in</param>
239 /// <param name="ScriptID">Script ID</param>
240 /// <param name="FunctionName">Name of function</param>
241 /// <param name="args">Arguments to pass to function</param>
242 internal void ExecuteEvent(IScriptHost ObjectID, string ScriptID, string FunctionName, object[] args)
297 { 243 {
298 244
299 // Execute a function in the script 245 // Execute a function in the script
300 m_scriptEngine.Log.Verbose("ScriptEngine", "Executing Function ObjectID: " + ObjectID + ", ScriptID: " + ScriptID + ", FunctionName: " + FunctionName); 246 m_scriptEngine.Log.Verbose("ScriptEngine", "Executing Function ObjectID: " + ObjectID + ", ScriptID: " + ScriptID + ", FunctionName: " + FunctionName);
301 OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.LSL.LSL_BaseClass Script = m_scriptEngine.myScriptManager.GetScript(ObjectID, ScriptID); 247 OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.LSL.LSL_BaseClass Script = m_scriptEngine.myScriptManager.GetScript(ObjectID, ScriptID);
302 248
303 Script.ExecuteEvent(FunctionName, args); 249 // Must be done in correct AppDomain, so leaving it up to the script itself
250
251 Script.Exec.ExecuteEvent(FunctionName, args);
304 252
305 //Type type = Script.GetType(); 253 //Type type = Script.GetType();
306 254