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authorlbsa712007-09-14 13:46:05 +0000
committerlbsa712007-09-14 13:46:05 +0000
commitf8ddf7429eaeae3a3aae88d4560473c3516d20fd (patch)
tree91b92e54331971c6162636ade1f7c0b6b91f3afe /OpenSim/Region/ScriptEngine/DotNetEngine/ScriptManager.cs
parent* fixed script compilation (diff)
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* Wired up chat so that channel goes into OnChatFromViewer. However:
* There's no libsl reply packet field for it, I guess other channels than 0 makes no sense sending back to clients. * We do not currently support objects listening, so there's really no way of actually using this feature. So; somebody please wire chat all the way to the scripts.
Diffstat (limited to 'OpenSim/Region/ScriptEngine/DotNetEngine/ScriptManager.cs')
-rw-r--r--OpenSim/Region/ScriptEngine/DotNetEngine/ScriptManager.cs2
1 files changed, 1 insertions, 1 deletions
diff --git a/OpenSim/Region/ScriptEngine/DotNetEngine/ScriptManager.cs b/OpenSim/Region/ScriptEngine/DotNetEngine/ScriptManager.cs
index f731cb4..c521d47 100644
--- a/OpenSim/Region/ScriptEngine/DotNetEngine/ScriptManager.cs
+++ b/OpenSim/Region/ScriptEngine/DotNetEngine/ScriptManager.cs
@@ -310,7 +310,7 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine
310 string text = "Error compiling script:\r\n" + e.Message.ToString(); 310 string text = "Error compiling script:\r\n" + e.Message.ToString();
311 if (text.Length > 1500) 311 if (text.Length > 1500)
312 text = text.Substring(0, 1500); 312 text = text.Substring(0, 1500);
313 World.SimChat(Helpers.StringToField(text), 1, m_host.AbsolutePosition, m_host.Name, m_host.UUID); 313 World.SimChat(Helpers.StringToField(text), 1, 0, m_host.AbsolutePosition, m_host.Name, m_host.UUID);
314 } 314 }
315 catch (Exception e2) 315 catch (Exception e2)
316 { 316 {