diff options
* Applied Grumly57 patch for #781; Thanks, Grumly!
Diffstat (limited to 'OpenSim/Region/ScriptEngine/DotNetEngine/ScriptManager.cs')
-rw-r--r-- | OpenSim/Region/ScriptEngine/DotNetEngine/ScriptManager.cs | 14 |
1 files changed, 7 insertions, 7 deletions
diff --git a/OpenSim/Region/ScriptEngine/DotNetEngine/ScriptManager.cs b/OpenSim/Region/ScriptEngine/DotNetEngine/ScriptManager.cs index f8b3152..4b086d8 100644 --- a/OpenSim/Region/ScriptEngine/DotNetEngine/ScriptManager.cs +++ b/OpenSim/Region/ScriptEngine/DotNetEngine/ScriptManager.cs | |||
@@ -75,17 +75,17 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine | |||
75 | // Compile (We assume LSL) | 75 | // Compile (We assume LSL) |
76 | ScriptSource = LSLCompiler.PerformScriptCompile(Script); | 76 | ScriptSource = LSLCompiler.PerformScriptCompile(Script); |
77 | 77 | ||
78 | #if DEBUG | 78 | //#if DEBUG |
79 | long before; | 79 | //long before; |
80 | before = GC.GetTotalMemory(true); | 80 | //before = GC.GetTotalMemory(true); // This force a garbage collect that freezes some windows plateforms |
81 | #endif | 81 | //#endif |
82 | 82 | ||
83 | IScript CompiledScript; | 83 | IScript CompiledScript; |
84 | CompiledScript = m_scriptEngine.m_AppDomainManager.LoadScript(ScriptSource); | 84 | CompiledScript = m_scriptEngine.m_AppDomainManager.LoadScript(ScriptSource); |
85 | 85 | ||
86 | #if DEBUG | 86 | //#if DEBUG |
87 | m_scriptEngine.Log.DebugFormat("[" + m_scriptEngine.ScriptEngineName + "]: Script " + itemID + " occupies {0} bytes", GC.GetTotalMemory(true) - before); | 87 | //m_scriptEngine.Log.DebugFormat("[" + m_scriptEngine.ScriptEngineName + "]: Script " + itemID + " occupies {0} bytes", GC.GetTotalMemory(true) - before); |
88 | #endif | 88 | //#endif |
89 | 89 | ||
90 | CompiledScript.Source = Script; | 90 | CompiledScript.Source = Script; |
91 | // Add it to our script memstruct | 91 | // Add it to our script memstruct |