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author | Tedd Hansen | 2007-09-13 11:11:08 +0000 |
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committer | Tedd Hansen | 2007-09-13 11:11:08 +0000 |
commit | cef8c5e9d7ce49cc47e7ef1816465064d889d6d5 (patch) | |
tree | eb50e06403d1270b5eb6ce1456e2c9d44b3c6488 /OpenSim/Region/ScriptEngine/DotNetEngine/ScriptManager.cs | |
parent | Backup is now optional on classes (diff) | |
download | opensim-SC_OLD-cef8c5e9d7ce49cc47e7ef1816465064d889d6d5.zip opensim-SC_OLD-cef8c5e9d7ce49cc47e7ef1816465064d889d6d5.tar.gz opensim-SC_OLD-cef8c5e9d7ce49cc47e7ef1816465064d889d6d5.tar.bz2 opensim-SC_OLD-cef8c5e9d7ce49cc47e7ef1816465064d889d6d5.tar.xz |
Hiding evidence that I once was a VB coder (thanks to refactoring). Renamed member names to smallcapsy.
Diffstat (limited to 'OpenSim/Region/ScriptEngine/DotNetEngine/ScriptManager.cs')
-rw-r--r-- | OpenSim/Region/ScriptEngine/DotNetEngine/ScriptManager.cs | 58 |
1 files changed, 29 insertions, 29 deletions
diff --git a/OpenSim/Region/ScriptEngine/DotNetEngine/ScriptManager.cs b/OpenSim/Region/ScriptEngine/DotNetEngine/ScriptManager.cs index 5a7b5d3..055acc4 100644 --- a/OpenSim/Region/ScriptEngine/DotNetEngine/ScriptManager.cs +++ b/OpenSim/Region/ScriptEngine/DotNetEngine/ScriptManager.cs | |||
@@ -53,15 +53,15 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine | |||
53 | public class ScriptManager | 53 | public class ScriptManager |
54 | { | 54 | { |
55 | #region Declares | 55 | #region Declares |
56 | private Thread ScriptLoadUnloadThread; | 56 | private Thread scriptLoadUnloadThread; |
57 | private int ScriptLoadUnloadThread_IdleSleepms = 100; | 57 | private int scriptLoadUnloadThread_IdleSleepms = 100; |
58 | private Queue<LoadStruct> LoadQueue = new Queue<LoadStruct>(); | 58 | private Queue<LoadStruct> loadQueue = new Queue<LoadStruct>(); |
59 | private Queue<UnloadStruct> UnloadQueue = new Queue<UnloadStruct>(); | 59 | private Queue<UnloadStruct> unloadQueue = new Queue<UnloadStruct>(); |
60 | private struct LoadStruct | 60 | private struct LoadStruct |
61 | { | 61 | { |
62 | public uint localID; | 62 | public uint localID; |
63 | public LLUUID itemID; | 63 | public LLUUID itemID; |
64 | public string Script; | 64 | public string script; |
65 | } | 65 | } |
66 | private struct UnloadStruct | 66 | private struct UnloadStruct |
67 | { | 67 | { |
@@ -87,11 +87,11 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine | |||
87 | { | 87 | { |
88 | m_scriptEngine = scriptEngine; | 88 | m_scriptEngine = scriptEngine; |
89 | AppDomain.CurrentDomain.AssemblyResolve += new ResolveEventHandler(CurrentDomain_AssemblyResolve); | 89 | AppDomain.CurrentDomain.AssemblyResolve += new ResolveEventHandler(CurrentDomain_AssemblyResolve); |
90 | ScriptLoadUnloadThread = new Thread(ScriptLoadUnloadThreadLoop); | 90 | scriptLoadUnloadThread = new Thread(ScriptLoadUnloadThreadLoop); |
91 | ScriptLoadUnloadThread.Name = "ScriptLoadUnloadThread"; | 91 | scriptLoadUnloadThread.Name = "ScriptLoadUnloadThread"; |
92 | ScriptLoadUnloadThread.IsBackground = true; | 92 | scriptLoadUnloadThread.IsBackground = true; |
93 | ScriptLoadUnloadThread.Priority = ThreadPriority.BelowNormal; | 93 | scriptLoadUnloadThread.Priority = ThreadPriority.BelowNormal; |
94 | ScriptLoadUnloadThread.Start(); | 94 | scriptLoadUnloadThread.Start(); |
95 | 95 | ||
96 | } | 96 | } |
97 | ~ScriptManager () | 97 | ~ScriptManager () |
@@ -99,12 +99,12 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine | |||
99 | // Abort load/unload thread | 99 | // Abort load/unload thread |
100 | try | 100 | try |
101 | { | 101 | { |
102 | if (ScriptLoadUnloadThread != null) | 102 | if (scriptLoadUnloadThread != null) |
103 | { | 103 | { |
104 | if (ScriptLoadUnloadThread.IsAlive == true) | 104 | if (scriptLoadUnloadThread.IsAlive == true) |
105 | { | 105 | { |
106 | ScriptLoadUnloadThread.Abort(); | 106 | scriptLoadUnloadThread.Abort(); |
107 | ScriptLoadUnloadThread.Join(); | 107 | scriptLoadUnloadThread.Join(); |
108 | } | 108 | } |
109 | } | 109 | } |
110 | } | 110 | } |
@@ -120,18 +120,18 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine | |||
120 | { | 120 | { |
121 | while (true) | 121 | while (true) |
122 | { | 122 | { |
123 | if (LoadQueue.Count == 0 && UnloadQueue.Count == 0) | 123 | if (loadQueue.Count == 0 && unloadQueue.Count == 0) |
124 | Thread.Sleep(ScriptLoadUnloadThread_IdleSleepms); | 124 | Thread.Sleep(scriptLoadUnloadThread_IdleSleepms); |
125 | 125 | ||
126 | if (LoadQueue.Count > 0) | 126 | if (loadQueue.Count > 0) |
127 | { | 127 | { |
128 | LoadStruct item = LoadQueue.Dequeue(); | 128 | LoadStruct item = loadQueue.Dequeue(); |
129 | _StartScript(item.localID, item.itemID, item.Script); | 129 | _StartScript(item.localID, item.itemID, item.script); |
130 | } | 130 | } |
131 | 131 | ||
132 | if (UnloadQueue.Count > 0) | 132 | if (unloadQueue.Count > 0) |
133 | { | 133 | { |
134 | UnloadStruct item = UnloadQueue.Dequeue(); | 134 | UnloadStruct item = unloadQueue.Dequeue(); |
135 | _StopScript(item.localID, item.itemID); | 135 | _StopScript(item.localID, item.itemID); |
136 | } | 136 | } |
137 | 137 | ||
@@ -232,8 +232,8 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine | |||
232 | LoadStruct ls = new LoadStruct(); | 232 | LoadStruct ls = new LoadStruct(); |
233 | ls.localID = localID; | 233 | ls.localID = localID; |
234 | ls.itemID = itemID; | 234 | ls.itemID = itemID; |
235 | ls.Script = Script; | 235 | ls.script = Script; |
236 | LoadQueue.Enqueue(ls); | 236 | loadQueue.Enqueue(ls); |
237 | } | 237 | } |
238 | /// <summary> | 238 | /// <summary> |
239 | /// Disables and unloads a script | 239 | /// Disables and unloads a script |
@@ -245,7 +245,7 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine | |||
245 | UnloadStruct ls = new UnloadStruct(); | 245 | UnloadStruct ls = new UnloadStruct(); |
246 | ls.localID = localID; | 246 | ls.localID = localID; |
247 | ls.itemID = itemID; | 247 | ls.itemID = itemID; |
248 | UnloadQueue.Enqueue(ls); | 248 | unloadQueue.Enqueue(ls); |
249 | } | 249 | } |
250 | 250 | ||
251 | private void _StartScript(uint localID, LLUUID itemID, string Script) | 251 | private void _StartScript(uint localID, LLUUID itemID, string Script) |
@@ -279,7 +279,7 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine | |||
279 | before = GC.GetTotalMemory(true); | 279 | before = GC.GetTotalMemory(true); |
280 | #endif | 280 | #endif |
281 | LSL_BaseClass CompiledScript; | 281 | LSL_BaseClass CompiledScript; |
282 | CompiledScript = m_scriptEngine.myAppDomainManager.LoadScript(FileName); | 282 | CompiledScript = m_scriptEngine.m_AppDomainManager.LoadScript(FileName); |
283 | #if DEBUG | 283 | #if DEBUG |
284 | Console.WriteLine("Script " + itemID + " occupies {0} bytes", GC.GetTotalMemory(true) - before); | 284 | Console.WriteLine("Script " + itemID + " occupies {0} bytes", GC.GetTotalMemory(true) - before); |
285 | #endif | 285 | #endif |
@@ -297,7 +297,7 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine | |||
297 | CompiledScript.Start(LSLB); | 297 | CompiledScript.Start(LSLB); |
298 | 298 | ||
299 | // Fire the first start-event | 299 | // Fire the first start-event |
300 | m_scriptEngine.myEventQueueManager.AddToScriptQueue(localID, itemID, "state_entry", new object[] { }); | 300 | m_scriptEngine.m_EventQueueManager.AddToScriptQueue(localID, itemID, "state_entry", new object[] { }); |
301 | 301 | ||
302 | 302 | ||
303 | } | 303 | } |
@@ -329,7 +329,7 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine | |||
329 | 329 | ||
330 | 330 | ||
331 | // Stop long command on script | 331 | // Stop long command on script |
332 | m_scriptEngine.myLSLLongCmdHandler.RemoveScript(localID, itemID); | 332 | m_scriptEngine.m_LSLLongCmdHandler.RemoveScript(localID, itemID); |
333 | 333 | ||
334 | LSL_BaseClass LSLBC = GetScript(localID, itemID); | 334 | LSL_BaseClass LSLBC = GetScript(localID, itemID); |
335 | if (LSLBC == null) | 335 | if (LSLBC == null) |
@@ -348,7 +348,7 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine | |||
348 | // Remove from internal structure | 348 | // Remove from internal structure |
349 | RemoveScript(localID, itemID); | 349 | RemoveScript(localID, itemID); |
350 | // Tell AppDomain that we have stopped script | 350 | // Tell AppDomain that we have stopped script |
351 | m_scriptEngine.myAppDomainManager.StopScript(ad); | 351 | m_scriptEngine.m_AppDomainManager.StopScript(ad); |
352 | } | 352 | } |
353 | catch(Exception e) | 353 | catch(Exception e) |
354 | { | 354 | { |
@@ -375,7 +375,7 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine | |||
375 | 375 | ||
376 | // Execute a function in the script | 376 | // Execute a function in the script |
377 | //m_scriptEngine.Log.Verbose("ScriptEngine", "Executing Function localID: " + localID + ", itemID: " + itemID + ", FunctionName: " + FunctionName); | 377 | //m_scriptEngine.Log.Verbose("ScriptEngine", "Executing Function localID: " + localID + ", itemID: " + itemID + ", FunctionName: " + FunctionName); |
378 | LSL_BaseClass Script = m_scriptEngine.myScriptManager.GetScript(localID, itemID); | 378 | LSL_BaseClass Script = m_scriptEngine.m_ScriptManager.GetScript(localID, itemID); |
379 | if (Script == null) | 379 | if (Script == null) |
380 | return; | 380 | return; |
381 | 381 | ||