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authorTedd Hansen2008-02-05 12:18:50 +0000
committerTedd Hansen2008-02-05 12:18:50 +0000
commit1d95f0521d098f514e4331a2c43c5c212df879be (patch)
treeed9bc2c7316e5a5b490b5c52e57937cf6890d371 /OpenSim/Region/ScriptEngine/DotNetEngine/ScriptManager.cs
parent* Refactored the sound calls to SceneObjectPart (diff)
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Reverted MySQLDataStore.cs to not use static mutexes any more, patch didn't work anyway.
Added js to OpenSim.ini.example.
Diffstat (limited to 'OpenSim/Region/ScriptEngine/DotNetEngine/ScriptManager.cs')
-rw-r--r--OpenSim/Region/ScriptEngine/DotNetEngine/ScriptManager.cs1
1 files changed, 0 insertions, 1 deletions
diff --git a/OpenSim/Region/ScriptEngine/DotNetEngine/ScriptManager.cs b/OpenSim/Region/ScriptEngine/DotNetEngine/ScriptManager.cs
index 4e20d95..61da6ef 100644
--- a/OpenSim/Region/ScriptEngine/DotNetEngine/ScriptManager.cs
+++ b/OpenSim/Region/ScriptEngine/DotNetEngine/ScriptManager.cs
@@ -41,7 +41,6 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine
41 : base(scriptEngine) 41 : base(scriptEngine)
42 { 42 {
43 base.m_scriptEngine = scriptEngine; 43 base.m_scriptEngine = scriptEngine;
44
45 } 44 }
46 private Compiler.LSL.Compiler LSLCompiler; 45 private Compiler.LSL.Compiler LSLCompiler;
47 46