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author | Teravus Ovares | 2008-09-06 07:52:41 +0000 |
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committer | Teravus Ovares | 2008-09-06 07:52:41 +0000 |
commit | 7d89e122930be39e84a6d174548fa2d12ac0484a (patch) | |
tree | e5aa5752f988a9aba2a969f49e5e208985eda80c /OpenSim/Region/ScriptEngine/DotNetEngine/ScriptManager.cs | |
parent | * minor: speculatively try a change to bamboo.build to see if this generates ... (diff) | |
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* This is the fabled LibOMV update with all of the libOMV types from JHurliman
* This is a HUGE OMG update and will definitely have unknown side effects.. so this is really only for the strong hearted at this point. Regular people should let the dust settle.
* This has been tested to work with most basic functions. However.. make sure you back up 'everything' before using this. It's that big!
* Essentially we're back at square 1 in the testing phase.. so lets identify things that broke.
Diffstat (limited to 'OpenSim/Region/ScriptEngine/DotNetEngine/ScriptManager.cs')
-rw-r--r-- | OpenSim/Region/ScriptEngine/DotNetEngine/ScriptManager.cs | 12 |
1 files changed, 6 insertions, 6 deletions
diff --git a/OpenSim/Region/ScriptEngine/DotNetEngine/ScriptManager.cs b/OpenSim/Region/ScriptEngine/DotNetEngine/ScriptManager.cs index c94b56a..8176d3f 100644 --- a/OpenSim/Region/ScriptEngine/DotNetEngine/ScriptManager.cs +++ b/OpenSim/Region/ScriptEngine/DotNetEngine/ScriptManager.cs | |||
@@ -28,7 +28,7 @@ | |||
28 | using System; | 28 | using System; |
29 | using System.Reflection; | 29 | using System.Reflection; |
30 | using log4net; | 30 | using log4net; |
31 | using libsecondlife; | 31 | using OpenMetaverse; |
32 | using OpenSim.Framework; | 32 | using OpenSim.Framework; |
33 | using OpenSim.Region.Environment.Scenes; | 33 | using OpenSim.Region.Environment.Scenes; |
34 | using OpenSim.Region.ScriptEngine.Common; | 34 | using OpenSim.Region.ScriptEngine.Common; |
@@ -54,13 +54,13 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine | |||
54 | } | 54 | } |
55 | 55 | ||
56 | // KEEP TRACK OF SCRIPTS <int id, whatever script> | 56 | // KEEP TRACK OF SCRIPTS <int id, whatever script> |
57 | //internal Dictionary<uint, Dictionary<LLUUID, LSL_BaseClass>> Scripts = new Dictionary<uint, Dictionary<LLUUID, LSL_BaseClass>>(); | 57 | //internal Dictionary<uint, Dictionary<UUID, LSL_BaseClass>> Scripts = new Dictionary<uint, Dictionary<UUID, LSL_BaseClass>>(); |
58 | // LOAD SCRIPT | 58 | // LOAD SCRIPT |
59 | // UNLOAD SCRIPT | 59 | // UNLOAD SCRIPT |
60 | // PROVIDE SCRIPT WITH ITS INTERFACE TO OpenSim | 60 | // PROVIDE SCRIPT WITH ITS INTERFACE TO OpenSim |
61 | 61 | ||
62 | 62 | ||
63 | public override void _StartScript(uint localID, LLUUID itemID, string Script, int startParam, bool postOnRez) | 63 | public override void _StartScript(uint localID, UUID itemID, string Script, int startParam, bool postOnRez) |
64 | { | 64 | { |
65 | m_log.DebugFormat( | 65 | m_log.DebugFormat( |
66 | "[{0}]: ScriptManager StartScript: localID: {1}, itemID: {2}", | 66 | "[{0}]: ScriptManager StartScript: localID: {1}, itemID: {2}", |
@@ -84,7 +84,7 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine | |||
84 | } | 84 | } |
85 | 85 | ||
86 | // Xantor 20080525: I need assetID here to see if we already compiled this one previously | 86 | // Xantor 20080525: I need assetID here to see if we already compiled this one previously |
87 | LLUUID assetID = LLUUID.Zero; | 87 | UUID assetID = UUID.Zero; |
88 | TaskInventoryItem taskInventoryItem = new TaskInventoryItem(); | 88 | TaskInventoryItem taskInventoryItem = new TaskInventoryItem(); |
89 | if (m_host.TaskInventory.TryGetValue(itemID, out taskInventoryItem)) | 89 | if (m_host.TaskInventory.TryGetValue(itemID, out taskInventoryItem)) |
90 | assetID = taskInventoryItem.AssetID; | 90 | assetID = taskInventoryItem.AssetID; |
@@ -153,7 +153,7 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine | |||
153 | string text = "Error compiling script:\r\n" + e.Message.ToString(); | 153 | string text = "Error compiling script:\r\n" + e.Message.ToString(); |
154 | if (text.Length > 1500) | 154 | if (text.Length > 1500) |
155 | text = text.Substring(0, 1499); // 0-1499 is 1500 characters | 155 | text = text.Substring(0, 1499); // 0-1499 is 1500 characters |
156 | World.SimChat(Helpers.StringToField(text), ChatTypeEnum.DebugChannel, 2147483647, | 156 | World.SimChat(Utils.StringToBytes(text), ChatTypeEnum.DebugChannel, 2147483647, |
157 | m_host.AbsolutePosition, m_host.Name, m_host.UUID, false); | 157 | m_host.AbsolutePosition, m_host.Name, m_host.UUID, false); |
158 | } | 158 | } |
159 | catch (Exception e2) // LEGIT: User Scripting | 159 | catch (Exception e2) // LEGIT: User Scripting |
@@ -165,7 +165,7 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine | |||
165 | } | 165 | } |
166 | } | 166 | } |
167 | 167 | ||
168 | public override void _StopScript(uint localID, LLUUID itemID) | 168 | public override void _StopScript(uint localID, UUID itemID) |
169 | { | 169 | { |
170 | // Stop script | 170 | // Stop script |
171 | #if DEBUG | 171 | #if DEBUG |