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author | Tedd Hansen | 2007-12-30 16:34:54 +0000 |
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committer | Tedd Hansen | 2007-12-30 16:34:54 +0000 |
commit | 527b5f86a2442162f9cf1daf3ebd9129fabdea22 (patch) | |
tree | 84ffb8f9ed0a537fb8b80fff1ffac25dea2fe302 /OpenSim/Region/ScriptEngine/DotNetEngine/ScriptEngine.cs | |
parent | Added comments to ScriptEngine classes that explains what their purpose is (diff) | |
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In this commit I am using an editor feature called "Save All" before I commit.
Diffstat (limited to 'OpenSim/Region/ScriptEngine/DotNetEngine/ScriptEngine.cs')
-rw-r--r-- | OpenSim/Region/ScriptEngine/DotNetEngine/ScriptEngine.cs | 3 |
1 files changed, 2 insertions, 1 deletions
diff --git a/OpenSim/Region/ScriptEngine/DotNetEngine/ScriptEngine.cs b/OpenSim/Region/ScriptEngine/DotNetEngine/ScriptEngine.cs index 82049f7..fabce6a 100644 --- a/OpenSim/Region/ScriptEngine/DotNetEngine/ScriptEngine.cs +++ b/OpenSim/Region/ScriptEngine/DotNetEngine/ScriptEngine.cs | |||
@@ -35,8 +35,9 @@ using OpenSim.Region.Environment.Scenes; | |||
35 | namespace OpenSim.Region.ScriptEngine.DotNetEngine | 35 | namespace OpenSim.Region.ScriptEngine.DotNetEngine |
36 | { | 36 | { |
37 | /// <summary> | 37 | /// <summary> |
38 | /// This is the root object for ScriptEngine | 38 | /// This is the root object for ScriptEngine. Objects access each other trough this class. |
39 | /// </summary> | 39 | /// </summary> |
40 | /// | ||
40 | [Serializable] | 41 | [Serializable] |
41 | public class ScriptEngine : IRegionModule | 42 | public class ScriptEngine : IRegionModule |
42 | { | 43 | { |