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author | Tedd Hansen | 2007-08-13 20:55:07 +0000 |
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committer | Tedd Hansen | 2007-08-13 20:55:07 +0000 |
commit | 79dc1a4f7d4196d14bd51cb0839b9dd8c644cab7 (patch) | |
tree | e07b695666f9fe6e90a674706ebdc9509dd33065 /OpenSim/Region/ScriptEngine/DotNetEngine/ScriptEngine.cs | |
parent | committed a test version of OpenSimAssetSet.xml in last commit, so fixing that. (diff) | |
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Common script for all objects (Default.lsl). ScriptEngine touch_start event now works, but llSay only outputs to server console.
Diffstat (limited to 'OpenSim/Region/ScriptEngine/DotNetEngine/ScriptEngine.cs')
-rw-r--r-- | OpenSim/Region/ScriptEngine/DotNetEngine/ScriptEngine.cs | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/OpenSim/Region/ScriptEngine/DotNetEngine/ScriptEngine.cs b/OpenSim/Region/ScriptEngine/DotNetEngine/ScriptEngine.cs index 8f90483..4a09cf3 100644 --- a/OpenSim/Region/ScriptEngine/DotNetEngine/ScriptEngine.cs +++ b/OpenSim/Region/ScriptEngine/DotNetEngine/ScriptEngine.cs | |||
@@ -60,6 +60,7 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine | |||
60 | 60 | ||
61 | // Should we iterate the region for scripts that needs starting? | 61 | // Should we iterate the region for scripts that needs starting? |
62 | // Or can we assume we are loaded before anything else so we can use proper events? | 62 | // Or can we assume we are loaded before anything else so we can use proper events? |
63 | |||
63 | } | 64 | } |
64 | public void Shutdown() | 65 | public void Shutdown() |
65 | { | 66 | { |