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author | Adam Frisby | 2008-04-21 07:09:17 +0000 |
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committer | Adam Frisby | 2008-04-21 07:09:17 +0000 |
commit | fef3b3689492dea63693c964bcdbec9f5137eb5e (patch) | |
tree | 7791eef001d85d3e1de863a68f26ff9434d062ca /OpenSim/Region/ScriptEngine/DotNetEngine/ScriptEngine.cs | |
parent | * Terrain Module code has been reformatted to comply with guidelines. (diff) | |
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* Optimised using statements and namespace references across entire project (this took a while to run).
Diffstat (limited to 'OpenSim/Region/ScriptEngine/DotNetEngine/ScriptEngine.cs')
-rw-r--r-- | OpenSim/Region/ScriptEngine/DotNetEngine/ScriptEngine.cs | 5 |
1 files changed, 2 insertions, 3 deletions
diff --git a/OpenSim/Region/ScriptEngine/DotNetEngine/ScriptEngine.cs b/OpenSim/Region/ScriptEngine/DotNetEngine/ScriptEngine.cs index 6f2dbad..99efed3 100644 --- a/OpenSim/Region/ScriptEngine/DotNetEngine/ScriptEngine.cs +++ b/OpenSim/Region/ScriptEngine/DotNetEngine/ScriptEngine.cs | |||
@@ -28,13 +28,12 @@ | |||
28 | /* Original code: Tedd Hansen */ | 28 | /* Original code: Tedd Hansen */ |
29 | using System; | 29 | using System; |
30 | using Nini.Config; | 30 | using Nini.Config; |
31 | using OpenSim.Framework.Console; | ||
32 | using OpenSim.Region.Environment.Scenes; | 31 | using OpenSim.Region.Environment.Scenes; |
33 | 32 | ||
34 | namespace OpenSim.Region.ScriptEngine.DotNetEngine | 33 | namespace OpenSim.Region.ScriptEngine.DotNetEngine |
35 | { | 34 | { |
36 | [Serializable] | 35 | [Serializable] |
37 | public class ScriptEngine : OpenSim.Region.ScriptEngine.Common.ScriptEngineBase.ScriptEngine | 36 | public class ScriptEngine : Common.ScriptEngineBase.ScriptEngine |
38 | { | 37 | { |
39 | // We need to override a few things for our DotNetEngine | 38 | // We need to override a few things for our DotNetEngine |
40 | public override void Initialise(Scene scene, IConfigSource config) | 39 | public override void Initialise(Scene scene, IConfigSource config) |
@@ -43,7 +42,7 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine | |||
43 | InitializeEngine(scene, config, true, GetScriptManager()); | 42 | InitializeEngine(scene, config, true, GetScriptManager()); |
44 | } | 43 | } |
45 | 44 | ||
46 | public override OpenSim.Region.ScriptEngine.Common.ScriptEngineBase.ScriptManager _GetScriptManager() | 45 | public override Common.ScriptEngineBase.ScriptManager _GetScriptManager() |
47 | { | 46 | { |
48 | return new ScriptManager(this); | 47 | return new ScriptManager(this); |
49 | } | 48 | } |