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authorTedd Hansen2007-09-13 11:11:08 +0000
committerTedd Hansen2007-09-13 11:11:08 +0000
commitcef8c5e9d7ce49cc47e7ef1816465064d889d6d5 (patch)
treeeb50e06403d1270b5eb6ce1456e2c9d44b3c6488 /OpenSim/Region/ScriptEngine/DotNetEngine/ScriptEngine.cs
parentBackup is now optional on classes (diff)
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Hiding evidence that I once was a VB coder (thanks to refactoring). Renamed member names to smallcapsy.
Diffstat (limited to 'OpenSim/Region/ScriptEngine/DotNetEngine/ScriptEngine.cs')
-rw-r--r--OpenSim/Region/ScriptEngine/DotNetEngine/ScriptEngine.cs20
1 files changed, 10 insertions, 10 deletions
diff --git a/OpenSim/Region/ScriptEngine/DotNetEngine/ScriptEngine.cs b/OpenSim/Region/ScriptEngine/DotNetEngine/ScriptEngine.cs
index c743321..73cf851 100644
--- a/OpenSim/Region/ScriptEngine/DotNetEngine/ScriptEngine.cs
+++ b/OpenSim/Region/ScriptEngine/DotNetEngine/ScriptEngine.cs
@@ -45,11 +45,11 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine
45 { 45 {
46 46
47 internal OpenSim.Region.Environment.Scenes.Scene World; 47 internal OpenSim.Region.Environment.Scenes.Scene World;
48 internal EventManager myEventManager; // Handles and queues incoming events from OpenSim 48 internal EventManager m_EventManager; // Handles and queues incoming events from OpenSim
49 internal EventQueueManager myEventQueueManager; // Executes events 49 internal EventQueueManager m_EventQueueManager; // Executes events
50 internal ScriptManager myScriptManager; // Load, unload and execute scripts 50 internal ScriptManager m_ScriptManager; // Load, unload and execute scripts
51 internal AppDomainManager myAppDomainManager; 51 internal AppDomainManager m_AppDomainManager;
52 internal LSLLongCmdHandler myLSLLongCmdHandler; 52 internal LSLLongCmdHandler m_LSLLongCmdHandler;
53 53
54 private OpenSim.Framework.Console.LogBase m_log; 54 private OpenSim.Framework.Console.LogBase m_log;
55 55
@@ -75,11 +75,11 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine
75 //m_logger.Status("ScriptEngine", "InitializeEngine"); 75 //m_logger.Status("ScriptEngine", "InitializeEngine");
76 76
77 // Create all objects we'll be using 77 // Create all objects we'll be using
78 myEventQueueManager = new EventQueueManager(this); 78 m_EventQueueManager = new EventQueueManager(this);
79 myEventManager = new EventManager(this); 79 m_EventManager = new EventManager(this);
80 myScriptManager = new ScriptManager(this); 80 m_ScriptManager = new ScriptManager(this);
81 myAppDomainManager = new AppDomainManager(); 81 m_AppDomainManager = new AppDomainManager();
82 myLSLLongCmdHandler = new LSLLongCmdHandler(this); 82 m_LSLLongCmdHandler = new LSLLongCmdHandler(this);
83 83
84 // Should we iterate the region for scripts that needs starting? 84 // Should we iterate the region for scripts that needs starting?
85 // Or can we assume we are loaded before anything else so we can use proper events? 85 // Or can we assume we are loaded before anything else so we can use proper events?