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authorTedd Hansen2008-02-01 20:12:25 +0000
committerTedd Hansen2008-02-01 20:12:25 +0000
commita9c1f3fdb4f7c7de0fe5e61ed0ecad7318137973 (patch)
treeb4f7d09923248de11a88b7faf1f40521e9f1efc6 /OpenSim/Region/ScriptEngine/DotNetEngine/ScriptEngine.cs
parentHighly experimental (diff)
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Experimental
Moved DotNetScriptEngine configuration to config file. Added option to share script execution threads between regions.
Diffstat (limited to 'OpenSim/Region/ScriptEngine/DotNetEngine/ScriptEngine.cs')
-rw-r--r--OpenSim/Region/ScriptEngine/DotNetEngine/ScriptEngine.cs6
1 files changed, 6 insertions, 0 deletions
diff --git a/OpenSim/Region/ScriptEngine/DotNetEngine/ScriptEngine.cs b/OpenSim/Region/ScriptEngine/DotNetEngine/ScriptEngine.cs
index 48ac3bb..de168b7 100644
--- a/OpenSim/Region/ScriptEngine/DotNetEngine/ScriptEngine.cs
+++ b/OpenSim/Region/ScriptEngine/DotNetEngine/ScriptEngine.cs
@@ -39,6 +39,7 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine
39 // We need to override a few things for our DotNetEngine 39 // We need to override a few things for our DotNetEngine
40 public override void Initialise(Scene scene, IConfigSource config) 40 public override void Initialise(Scene scene, IConfigSource config)
41 { 41 {
42 ConfigSource = config;
42 InitializeEngine(scene, MainLog.Instance, true, GetScriptManager()); 43 InitializeEngine(scene, MainLog.Instance, true, GetScriptManager());
43 } 44 }
44 45
@@ -46,5 +47,10 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine
46 { 47 {
47 return new ScriptManager(this); 48 return new ScriptManager(this);
48 } 49 }
50
51 public override string ScriptConfigSourceName
52 {
53 get { return "ScriptEngine.DotNetEngine"; }
54 }
49 } 55 }
50} \ No newline at end of file 56} \ No newline at end of file