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authorTedd Hansen2008-01-12 10:25:08 +0000
committerTedd Hansen2008-01-12 10:25:08 +0000
commita993d0d3351f15510e404cc09951723cf5c435fb (patch)
treeb4e186b85fc5b1907dffb1347d8b855a4ea7a0ad /OpenSim/Region/ScriptEngine/DotNetEngine/ScriptEngine.cs
parentScriptServer protocol now correctly casts datatypes -- ready for implementing (diff)
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ScriptServer communication is ok. Script is creatd on onrez. But since it can not access Scene it sort of crashes right away ;)
Added some sample placeholders for implementing rest of LSL events.
Diffstat (limited to 'OpenSim/Region/ScriptEngine/DotNetEngine/ScriptEngine.cs')
-rw-r--r--OpenSim/Region/ScriptEngine/DotNetEngine/ScriptEngine.cs6
1 files changed, 3 insertions, 3 deletions
diff --git a/OpenSim/Region/ScriptEngine/DotNetEngine/ScriptEngine.cs b/OpenSim/Region/ScriptEngine/DotNetEngine/ScriptEngine.cs
index 604a5f3..c3cb34d 100644
--- a/OpenSim/Region/ScriptEngine/DotNetEngine/ScriptEngine.cs
+++ b/OpenSim/Region/ScriptEngine/DotNetEngine/ScriptEngine.cs
@@ -62,7 +62,7 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine
62 get { return m_log; } 62 get { return m_log; }
63 } 63 }
64 64
65 public void InitializeEngine(Scene Sceneworld, LogBase logger) 65 public void InitializeEngine(Scene Sceneworld, LogBase logger, bool HookUpToServer)
66 { 66 {
67 World = Sceneworld; 67 World = Sceneworld;
68 m_log = logger; 68 m_log = logger;
@@ -73,7 +73,7 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine
73 73
74 // Create all objects we'll be using 74 // Create all objects we'll be using
75 m_EventQueueManager = new EventQueueManager(this); 75 m_EventQueueManager = new EventQueueManager(this);
76 m_EventManager = new EventManager(this); 76 m_EventManager = new EventManager(this, HookUpToServer);
77 m_ScriptManager = new ScriptManager(this); 77 m_ScriptManager = new ScriptManager(this);
78 m_AppDomainManager = new AppDomainManager(); 78 m_AppDomainManager = new AppDomainManager();
79 m_LSLLongCmdHandler = new LSLLongCmdHandler(this); 79 m_LSLLongCmdHandler = new LSLLongCmdHandler(this);
@@ -97,7 +97,7 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine
97 97
98 public void Initialise(Scene scene, IConfigSource config) 98 public void Initialise(Scene scene, IConfigSource config)
99 { 99 {
100 InitializeEngine(scene, MainLog.Instance); 100 InitializeEngine(scene, MainLog.Instance, true);
101 } 101 }
102 102
103 public void PostInitialise() 103 public void PostInitialise()