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authorTedd Hansen2007-08-25 19:08:15 +0000
committerTedd Hansen2007-08-25 19:08:15 +0000
commitb75c1b2191640f4a140dc4cd0e8ce35ab64863d9 (patch)
tree05a5194e8e304df86897003bdbceca68fd65fd80 /OpenSim/Region/ScriptEngine/DotNetEngine/LSLLongCmdHandler.cs
parentScripts no longer crash sim after 5 minutes (override InitializeLifetimeServi... (diff)
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Added class for "long commands" (command that returns as event) with dedicated thread for processing. Added support for llSetTimerEvent(). Deleting old compiled scripts before new compile is attempted (avoids loading wrong script on compile error).
Diffstat (limited to 'OpenSim/Region/ScriptEngine/DotNetEngine/LSLLongCmdHandler.cs')
-rw-r--r--OpenSim/Region/ScriptEngine/DotNetEngine/LSLLongCmdHandler.cs145
1 files changed, 145 insertions, 0 deletions
diff --git a/OpenSim/Region/ScriptEngine/DotNetEngine/LSLLongCmdHandler.cs b/OpenSim/Region/ScriptEngine/DotNetEngine/LSLLongCmdHandler.cs
new file mode 100644
index 0000000..e2c039c
--- /dev/null
+++ b/OpenSim/Region/ScriptEngine/DotNetEngine/LSLLongCmdHandler.cs
@@ -0,0 +1,145 @@
1using System;
2using System.Collections.Generic;
3using System.Text;
4using System.Threading;
5using libsecondlife;
6
7namespace OpenSim.Region.ScriptEngine.DotNetEngine
8{
9 /// <summary>
10 /// Handles LSL commands that takes long time and returns an event, for example timers, HTTP requests, etc.
11 /// </summary>
12 class LSLLongCmdHandler
13 {
14 private Thread CmdHandlerThread;
15 private int CmdHandlerThreadCycleSleepms = 100;
16
17 private ScriptEngine myScriptEngine;
18 public LSLLongCmdHandler(ScriptEngine _ScriptEngine)
19 {
20 myScriptEngine = _ScriptEngine;
21
22 // Start the thread that will be doing the work
23 CmdHandlerThread = new Thread(CmdHandlerThreadLoop);
24 CmdHandlerThread.Name = "CmdHandlerThread";
25 CmdHandlerThread.Priority = ThreadPriority.BelowNormal;
26 CmdHandlerThread.IsBackground = true;
27 CmdHandlerThread.Start();
28 }
29 ~LSLLongCmdHandler()
30 {
31 // Shut down thread
32 try
33 {
34 if (CmdHandlerThread != null)
35 {
36 if (CmdHandlerThread.IsAlive == true)
37 {
38 CmdHandlerThread.Abort();
39 CmdHandlerThread.Join();
40 }
41 }
42 }
43 catch { }
44 }
45
46 private void CmdHandlerThreadLoop()
47 {
48 while (true)
49 {
50 // Check timers
51 CheckTimerEvents();
52
53 // Sleep before next cycle
54 Thread.Sleep(CmdHandlerThreadCycleSleepms);
55 }
56 }
57
58 /// <summary>
59 /// Remove a specific script (and all its pending commands)
60 /// </summary>
61 /// <param name="m_localID"></param>
62 /// <param name="m_itemID"></param>
63 public void RemoveScript(uint m_localID, LLUUID m_itemID)
64 {
65 // Remove a specific script
66
67 // Remove from: Timers
68 UnSetTimerEvents(m_localID, m_itemID);
69 }
70
71
72 //
73 // TIMER
74 //
75 private class TimerClass
76 {
77 public uint localID;
78 public LLUUID itemID;
79 public double interval;
80 public DateTime next;
81 }
82 private List<TimerClass> Timers = new List<TimerClass>();
83 private object ListLock = new object();
84 public void SetTimerEvent(uint m_localID, LLUUID m_itemID, double sec)
85 {
86 Console.WriteLine("SetTimerEvent");
87
88 // Always remove first, in case this is a re-set
89 UnSetTimerEvents(m_localID, m_itemID);
90 if (sec == 0) // Disabling timer
91 return;
92
93 // Add to timer
94 TimerClass ts = new TimerClass();
95 ts.localID = m_localID;
96 ts.itemID = m_itemID;
97 ts.interval = sec;
98 ts.next = DateTime.Now.ToUniversalTime().AddSeconds(ts.interval);
99 lock (ListLock)
100 {
101 Timers.Add(ts);
102 }
103 }
104 public void UnSetTimerEvents(uint m_localID, LLUUID m_itemID)
105 {
106 // Remove from timer
107 lock (ListLock)
108 {
109 List<TimerClass> NewTimers = new List<TimerClass>();
110 foreach (TimerClass ts in Timers)
111 {
112 if (ts.localID != m_localID && ts.itemID != m_itemID)
113 {
114 NewTimers.Add(ts);
115 }
116 }
117 Timers.Clear();
118 Timers = NewTimers;
119 }
120 }
121 public void CheckTimerEvents()
122 {
123 // Nothing to do here?
124 if (Timers.Count == 0)
125 return;
126
127 // Go through all timers
128 foreach (TimerClass ts in Timers)
129 {
130 // Time has passed?
131 if (ts.next.ToUniversalTime() < DateTime.Now.ToUniversalTime())
132 {
133 // Add it to queue
134 //Console.WriteLine("Enqueue timer event: " + ts.next.ToUniversalTime().ToString("HH:mm:ss") + " > " + DateTime.Now.ToUniversalTime().ToString("HH:mm:ss"));
135 myScriptEngine.myEventQueueManager.AddToScriptQueue(ts.localID, ts.itemID, "timer", new object[] { });
136 // set next interval
137
138
139 ts.next = DateTime.Now.ToUniversalTime().AddSeconds(ts.interval);
140 }
141 }
142 }
143
144 }
145}