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author | Tedd Hansen | 2007-09-13 11:11:08 +0000 |
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committer | Tedd Hansen | 2007-09-13 11:11:08 +0000 |
commit | cef8c5e9d7ce49cc47e7ef1816465064d889d6d5 (patch) | |
tree | eb50e06403d1270b5eb6ce1456e2c9d44b3c6488 /OpenSim/Region/ScriptEngine/DotNetEngine/LSLLongCmdHandler.cs | |
parent | Backup is now optional on classes (diff) | |
download | opensim-SC_OLD-cef8c5e9d7ce49cc47e7ef1816465064d889d6d5.zip opensim-SC_OLD-cef8c5e9d7ce49cc47e7ef1816465064d889d6d5.tar.gz opensim-SC_OLD-cef8c5e9d7ce49cc47e7ef1816465064d889d6d5.tar.bz2 opensim-SC_OLD-cef8c5e9d7ce49cc47e7ef1816465064d889d6d5.tar.xz |
Hiding evidence that I once was a VB coder (thanks to refactoring). Renamed member names to smallcapsy.
Diffstat (limited to 'OpenSim/Region/ScriptEngine/DotNetEngine/LSLLongCmdHandler.cs')
-rw-r--r-- | OpenSim/Region/ScriptEngine/DotNetEngine/LSLLongCmdHandler.cs | 30 |
1 files changed, 15 insertions, 15 deletions
diff --git a/OpenSim/Region/ScriptEngine/DotNetEngine/LSLLongCmdHandler.cs b/OpenSim/Region/ScriptEngine/DotNetEngine/LSLLongCmdHandler.cs index 5ce972a..7ce6556 100644 --- a/OpenSim/Region/ScriptEngine/DotNetEngine/LSLLongCmdHandler.cs +++ b/OpenSim/Region/ScriptEngine/DotNetEngine/LSLLongCmdHandler.cs | |||
@@ -11,32 +11,32 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine | |||
11 | /// </summary> | 11 | /// </summary> |
12 | class LSLLongCmdHandler | 12 | class LSLLongCmdHandler |
13 | { | 13 | { |
14 | private Thread CmdHandlerThread; | 14 | private Thread cmdHandlerThread; |
15 | private int CmdHandlerThreadCycleSleepms = 100; | 15 | private int cmdHandlerThreadCycleSleepms = 100; |
16 | 16 | ||
17 | private ScriptEngine myScriptEngine; | 17 | private ScriptEngine m_ScriptEngine; |
18 | public LSLLongCmdHandler(ScriptEngine _ScriptEngine) | 18 | public LSLLongCmdHandler(ScriptEngine _ScriptEngine) |
19 | { | 19 | { |
20 | myScriptEngine = _ScriptEngine; | 20 | m_ScriptEngine = _ScriptEngine; |
21 | 21 | ||
22 | // Start the thread that will be doing the work | 22 | // Start the thread that will be doing the work |
23 | CmdHandlerThread = new Thread(CmdHandlerThreadLoop); | 23 | cmdHandlerThread = new Thread(CmdHandlerThreadLoop); |
24 | CmdHandlerThread.Name = "CmdHandlerThread"; | 24 | cmdHandlerThread.Name = "CmdHandlerThread"; |
25 | CmdHandlerThread.Priority = ThreadPriority.BelowNormal; | 25 | cmdHandlerThread.Priority = ThreadPriority.BelowNormal; |
26 | CmdHandlerThread.IsBackground = true; | 26 | cmdHandlerThread.IsBackground = true; |
27 | CmdHandlerThread.Start(); | 27 | cmdHandlerThread.Start(); |
28 | } | 28 | } |
29 | ~LSLLongCmdHandler() | 29 | ~LSLLongCmdHandler() |
30 | { | 30 | { |
31 | // Shut down thread | 31 | // Shut down thread |
32 | try | 32 | try |
33 | { | 33 | { |
34 | if (CmdHandlerThread != null) | 34 | if (cmdHandlerThread != null) |
35 | { | 35 | { |
36 | if (CmdHandlerThread.IsAlive == true) | 36 | if (cmdHandlerThread.IsAlive == true) |
37 | { | 37 | { |
38 | CmdHandlerThread.Abort(); | 38 | cmdHandlerThread.Abort(); |
39 | CmdHandlerThread.Join(); | 39 | cmdHandlerThread.Join(); |
40 | } | 40 | } |
41 | } | 41 | } |
42 | } | 42 | } |
@@ -51,7 +51,7 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine | |||
51 | CheckTimerEvents(); | 51 | CheckTimerEvents(); |
52 | 52 | ||
53 | // Sleep before next cycle | 53 | // Sleep before next cycle |
54 | Thread.Sleep(CmdHandlerThreadCycleSleepms); | 54 | Thread.Sleep(cmdHandlerThreadCycleSleepms); |
55 | } | 55 | } |
56 | } | 56 | } |
57 | 57 | ||
@@ -134,7 +134,7 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine | |||
134 | if (ts.next.ToUniversalTime() < DateTime.Now.ToUniversalTime()) | 134 | if (ts.next.ToUniversalTime() < DateTime.Now.ToUniversalTime()) |
135 | { | 135 | { |
136 | // Add it to queue | 136 | // Add it to queue |
137 | myScriptEngine.myEventQueueManager.AddToScriptQueue(ts.localID, ts.itemID, "timer", new object[] { }); | 137 | m_ScriptEngine.m_EventQueueManager.AddToScriptQueue(ts.localID, ts.itemID, "timer", new object[] { }); |
138 | // set next interval | 138 | // set next interval |
139 | 139 | ||
140 | 140 | ||