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authorMelanie Thielker2008-09-26 13:16:11 +0000
committerMelanie Thielker2008-09-26 13:16:11 +0000
commit824283ca3c2ab54868ed61fdb0a329221d69e5fa (patch)
tree9013892fa2afa579bffe8bdcd6a46e2242ed085c /OpenSim/Region/ScriptEngine/DotNetEngine/EventQueueThreadClass.cs
parent* Wind updates. Still random.. but in 4 directions instead of two! (diff)
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Remove all the subclassing complexity and script server interfaces from
DNE and move all of DNE into the DotNetEngine directory. Remove references that would cause the script runtime to load the entire engine + scene into each script appdomain. This might help DNE memory consumption.
Diffstat (limited to '')
-rw-r--r--OpenSim/Region/ScriptEngine/DotNetEngine/EventQueueThreadClass.cs (renamed from OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/EventQueueThreadClass.cs)4
1 files changed, 2 insertions, 2 deletions
diff --git a/OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/EventQueueThreadClass.cs b/OpenSim/Region/ScriptEngine/DotNetEngine/EventQueueThreadClass.cs
index 7f52793..db3f89f 100644
--- a/OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/EventQueueThreadClass.cs
+++ b/OpenSim/Region/ScriptEngine/DotNetEngine/EventQueueThreadClass.cs
@@ -36,7 +36,7 @@ using log4net;
36using OpenSim.Framework; 36using OpenSim.Framework;
37using OpenSim.Region.Environment.Scenes.Scripting; 37using OpenSim.Region.Environment.Scenes.Scripting;
38 38
39namespace OpenSim.Region.ScriptEngine.Common.ScriptEngineBase 39namespace OpenSim.Region.ScriptEngine.DotNetEngine
40{ 40{
41 /// <summary> 41 /// <summary>
42 /// Because every thread needs some data set for it (time started to execute current function), it will do its work within a class 42 /// Because every thread needs some data set for it (time started to execute current function), it will do its work within a class
@@ -103,7 +103,7 @@ namespace OpenSim.Region.ScriptEngine.Common.ScriptEngineBase
103 break; 103 break;
104 default: 104 default:
105 MyThreadPriority = ThreadPriority.BelowNormal; // Default 105 MyThreadPriority = ThreadPriority.BelowNormal; // Default
106 m_ScriptEngine.Log.Error("[ScriptEngineBase]: Unknown priority type \"" + pri + 106 m_ScriptEngine.Log.Error("[ScriptEngine.DotNetEngine]: Unknown priority type \"" + pri +
107 "\" in config file. Defaulting to \"BelowNormal\"."); 107 "\" in config file. Defaulting to \"BelowNormal\".");
108 break; 108 break;
109 } 109 }