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author | Teravus Ovares | 2008-09-26 12:56:17 +0000 |
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committer | Teravus Ovares | 2008-09-26 12:56:17 +0000 |
commit | 6b13730bc7451a407c6370d289545542c66a74ea (patch) | |
tree | 82a649a73dd2aca6bbe5dd783b3ec98ca275b6ea /OpenSim/Region/ScriptEngine/DotNetEngine/EventQueueThreadClass.cs | |
parent | Remove interfaces that are no longer used from DNE (diff) | |
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* Wind updates. Still random.. but in 4 directions instead of two!
* It seems kind of silly to be building a 256x256 array just to use two 16 float blocks.. but for now the layerdata routine requires it so we'll go along with that.
* We only fill a 32x16 area of the 256x256 float array with data.
* We use patches 0,0 and 0,1 for the first and second patch to determine the direction and magnitude of the wind.
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