diff options
* Now sending manager, host and root host to Script in constructor.
* Changed how Script accesses World
* Implemented llSay, llWhisper and llShout
* Added SetText() to IScriptHost, implemented llText
* Minor renamings to conform with code conventions
Diffstat (limited to 'OpenSim/Region/ScriptEngine/DotNetEngine/EventQueueManager.cs')
-rw-r--r-- | OpenSim/Region/ScriptEngine/DotNetEngine/EventQueueManager.cs | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/OpenSim/Region/ScriptEngine/DotNetEngine/EventQueueManager.cs b/OpenSim/Region/ScriptEngine/DotNetEngine/EventQueueManager.cs index 368ab11..a5eff7d 100644 --- a/OpenSim/Region/ScriptEngine/DotNetEngine/EventQueueManager.cs +++ b/OpenSim/Region/ScriptEngine/DotNetEngine/EventQueueManager.cs | |||
@@ -74,7 +74,7 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine | |||
74 | } | 74 | } |
75 | catch (Exception e) | 75 | catch (Exception e) |
76 | { | 76 | { |
77 | myScriptEngine.m_logger.Verbose("ScriptEngine", "EventQueueManager Exception killing worker thread: " + e.ToString()); | 77 | myScriptEngine.Log.Verbose("ScriptEngine", "EventQueueManager Exception killing worker thread: " + e.ToString()); |
78 | } | 78 | } |
79 | } | 79 | } |
80 | // Todo: Clean up our queues | 80 | // Todo: Clean up our queues |
@@ -105,7 +105,7 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine | |||
105 | } | 105 | } |
106 | catch (ThreadAbortException tae) | 106 | catch (ThreadAbortException tae) |
107 | { | 107 | { |
108 | myScriptEngine.m_logger.Verbose("ScriptEngine", "EventQueueManager Worker thread killed: " + tae.Message); | 108 | myScriptEngine.Log.Verbose("ScriptEngine", "EventQueueManager Worker thread killed: " + tae.Message); |
109 | } | 109 | } |
110 | } | 110 | } |
111 | 111 | ||