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author | Tedd Hansen | 2007-09-13 11:11:08 +0000 |
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committer | Tedd Hansen | 2007-09-13 11:11:08 +0000 |
commit | cef8c5e9d7ce49cc47e7ef1816465064d889d6d5 (patch) | |
tree | eb50e06403d1270b5eb6ce1456e2c9d44b3c6488 /OpenSim/Region/ScriptEngine/DotNetEngine/EventQueueManager.cs | |
parent | Backup is now optional on classes (diff) | |
download | opensim-SC_OLD-cef8c5e9d7ce49cc47e7ef1816465064d889d6d5.zip opensim-SC_OLD-cef8c5e9d7ce49cc47e7ef1816465064d889d6d5.tar.gz opensim-SC_OLD-cef8c5e9d7ce49cc47e7ef1816465064d889d6d5.tar.bz2 opensim-SC_OLD-cef8c5e9d7ce49cc47e7ef1816465064d889d6d5.tar.xz |
Hiding evidence that I once was a VB coder (thanks to refactoring). Renamed member names to smallcapsy.
Diffstat (limited to 'OpenSim/Region/ScriptEngine/DotNetEngine/EventQueueManager.cs')
-rw-r--r-- | OpenSim/Region/ScriptEngine/DotNetEngine/EventQueueManager.cs | 72 |
1 files changed, 36 insertions, 36 deletions
diff --git a/OpenSim/Region/ScriptEngine/DotNetEngine/EventQueueManager.cs b/OpenSim/Region/ScriptEngine/DotNetEngine/EventQueueManager.cs index dde0a77..3dc5d77 100644 --- a/OpenSim/Region/ScriptEngine/DotNetEngine/EventQueueManager.cs +++ b/OpenSim/Region/ScriptEngine/DotNetEngine/EventQueueManager.cs | |||
@@ -47,20 +47,20 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine | |||
47 | /// <summary> | 47 | /// <summary> |
48 | /// List of threads processing event queue | 48 | /// List of threads processing event queue |
49 | /// </summary> | 49 | /// </summary> |
50 | private List<Thread> EventQueueThreads = new List<Thread>(); | 50 | private List<Thread> eventQueueThreads = new List<Thread>(); |
51 | private object QueueLock = new object(); // Mutex lock object | 51 | private object queueLock = new object(); // Mutex lock object |
52 | /// <summary> | 52 | /// <summary> |
53 | /// How many ms to sleep if queue is empty | 53 | /// How many ms to sleep if queue is empty |
54 | /// </summary> | 54 | /// </summary> |
55 | private int NothingToDoSleepms = 50; | 55 | private int nothingToDoSleepms = 50; |
56 | /// <summary> | 56 | /// <summary> |
57 | /// How many threads to process queue with | 57 | /// How many threads to process queue with |
58 | /// </summary> | 58 | /// </summary> |
59 | private int NumberOfThreads = 2; | 59 | private int numberOfThreads = 2; |
60 | /// <summary> | 60 | /// <summary> |
61 | /// Queue containing events waiting to be executed | 61 | /// Queue containing events waiting to be executed |
62 | /// </summary> | 62 | /// </summary> |
63 | private Queue<QueueItemStruct> EventQueue = new Queue<QueueItemStruct>(); | 63 | private Queue<QueueItemStruct> eventQueue = new Queue<QueueItemStruct>(); |
64 | /// <summary> | 64 | /// <summary> |
65 | /// Queue item structure | 65 | /// Queue item structure |
66 | /// </summary> | 66 | /// </summary> |
@@ -68,28 +68,28 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine | |||
68 | { | 68 | { |
69 | public uint localID; | 69 | public uint localID; |
70 | public LLUUID itemID; | 70 | public LLUUID itemID; |
71 | public string FunctionName; | 71 | public string functionName; |
72 | public object[] param; | 72 | public object[] param; |
73 | } | 73 | } |
74 | 74 | ||
75 | /// <summary> | 75 | /// <summary> |
76 | /// List of localID locks for mutex processing of script events | 76 | /// List of localID locks for mutex processing of script events |
77 | /// </summary> | 77 | /// </summary> |
78 | private List<uint> ObjectLocks = new List<uint>(); | 78 | private List<uint> objectLocks = new List<uint>(); |
79 | private object TryLockLock = new object(); // Mutex lock object | 79 | private object tryLockLock = new object(); // Mutex lock object |
80 | 80 | ||
81 | private ScriptEngine myScriptEngine; | 81 | private ScriptEngine m_ScriptEngine; |
82 | public EventQueueManager(ScriptEngine _ScriptEngine) | 82 | public EventQueueManager(ScriptEngine _ScriptEngine) |
83 | { | 83 | { |
84 | myScriptEngine = _ScriptEngine; | 84 | m_ScriptEngine = _ScriptEngine; |
85 | 85 | ||
86 | // | 86 | // |
87 | // Start event queue processing threads (worker threads) | 87 | // Start event queue processing threads (worker threads) |
88 | // | 88 | // |
89 | for (int ThreadCount = 0; ThreadCount <= NumberOfThreads; ThreadCount++) | 89 | for (int ThreadCount = 0; ThreadCount <= numberOfThreads; ThreadCount++) |
90 | { | 90 | { |
91 | Thread EventQueueThread = new Thread(EventQueueThreadLoop); | 91 | Thread EventQueueThread = new Thread(EventQueueThreadLoop); |
92 | EventQueueThreads.Add(EventQueueThread); | 92 | eventQueueThreads.Add(EventQueueThread); |
93 | EventQueueThread.IsBackground = true; | 93 | EventQueueThread.IsBackground = true; |
94 | EventQueueThread.Priority = ThreadPriority.BelowNormal; | 94 | EventQueueThread.Priority = ThreadPriority.BelowNormal; |
95 | EventQueueThread.Name = "EventQueueManagerThread_" + ThreadCount; | 95 | EventQueueThread.Name = "EventQueueManagerThread_" + ThreadCount; |
@@ -100,7 +100,7 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine | |||
100 | { | 100 | { |
101 | 101 | ||
102 | // Kill worker threads | 102 | // Kill worker threads |
103 | foreach (Thread EventQueueThread in new System.Collections.ArrayList(EventQueueThreads)) | 103 | foreach (Thread EventQueueThread in new System.Collections.ArrayList(eventQueueThreads)) |
104 | { | 104 | { |
105 | if (EventQueueThread != null && EventQueueThread.IsAlive == true) | 105 | if (EventQueueThread != null && EventQueueThread.IsAlive == true) |
106 | { | 106 | { |
@@ -115,9 +115,9 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine | |||
115 | } | 115 | } |
116 | } | 116 | } |
117 | } | 117 | } |
118 | EventQueueThreads.Clear(); | 118 | eventQueueThreads.Clear(); |
119 | // Todo: Clean up our queues | 119 | // Todo: Clean up our queues |
120 | EventQueue.Clear(); | 120 | eventQueue.Clear(); |
121 | 121 | ||
122 | } | 122 | } |
123 | 123 | ||
@@ -137,10 +137,10 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine | |||
137 | QueueItemStruct QIS = BlankQIS; | 137 | QueueItemStruct QIS = BlankQIS; |
138 | bool GotItem = false; | 138 | bool GotItem = false; |
139 | 139 | ||
140 | if (EventQueue.Count == 0) | 140 | if (eventQueue.Count == 0) |
141 | { | 141 | { |
142 | // Nothing to do? Sleep a bit waiting for something to do | 142 | // Nothing to do? Sleep a bit waiting for something to do |
143 | Thread.Sleep(NothingToDoSleepms); | 143 | Thread.Sleep(nothingToDoSleepms); |
144 | } | 144 | } |
145 | else | 145 | else |
146 | { | 146 | { |
@@ -148,19 +148,19 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine | |||
148 | //myScriptEngine.m_logger.Verbose("ScriptEngine", "Processing event for localID: " + QIS.localID + ", itemID: " + QIS.itemID + ", FunctionName: " + QIS.FunctionName); | 148 | //myScriptEngine.m_logger.Verbose("ScriptEngine", "Processing event for localID: " + QIS.localID + ", itemID: " + QIS.itemID + ", FunctionName: " + QIS.FunctionName); |
149 | 149 | ||
150 | // OBJECT BASED LOCK - TWO THREADS WORKING ON SAME OBJECT IS NOT GOOD | 150 | // OBJECT BASED LOCK - TWO THREADS WORKING ON SAME OBJECT IS NOT GOOD |
151 | lock (QueueLock) | 151 | lock (queueLock) |
152 | { | 152 | { |
153 | GotItem = false; | 153 | GotItem = false; |
154 | for (int qc = 0; qc < EventQueue.Count; qc++) | 154 | for (int qc = 0; qc < eventQueue.Count; qc++) |
155 | { | 155 | { |
156 | // Get queue item | 156 | // Get queue item |
157 | QIS = EventQueue.Dequeue(); | 157 | QIS = eventQueue.Dequeue(); |
158 | 158 | ||
159 | // Check if object is being processed by someone else | 159 | // Check if object is being processed by someone else |
160 | if (TryLock(QIS.localID) == false) | 160 | if (TryLock(QIS.localID) == false) |
161 | { | 161 | { |
162 | // Object is already being processed, requeue it | 162 | // Object is already being processed, requeue it |
163 | EventQueue.Enqueue(QIS); | 163 | eventQueue.Enqueue(QIS); |
164 | } | 164 | } |
165 | else | 165 | else |
166 | { | 166 | { |
@@ -176,12 +176,12 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine | |||
176 | // Execute function | 176 | // Execute function |
177 | try | 177 | try |
178 | { | 178 | { |
179 | myScriptEngine.myScriptManager.ExecuteEvent(QIS.localID, QIS.itemID, QIS.FunctionName, QIS.param); | 179 | m_ScriptEngine.m_ScriptManager.ExecuteEvent(QIS.localID, QIS.itemID, QIS.functionName, QIS.param); |
180 | } | 180 | } |
181 | catch (Exception e) | 181 | catch (Exception e) |
182 | { | 182 | { |
183 | // DISPLAY ERROR INWORLD | 183 | // DISPLAY ERROR INWORLD |
184 | string text = "Error executing script function \"" + QIS.FunctionName + "\":\r\n"; | 184 | string text = "Error executing script function \"" + QIS.functionName + "\":\r\n"; |
185 | if (e.InnerException != null) | 185 | if (e.InnerException != null) |
186 | { // Send inner exception | 186 | { // Send inner exception |
187 | text += e.InnerException.Message.ToString(); | 187 | text += e.InnerException.Message.ToString(); |
@@ -194,10 +194,10 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine | |||
194 | { | 194 | { |
195 | if (text.Length > 1500) | 195 | if (text.Length > 1500) |
196 | text = text.Substring(0, 1500); | 196 | text = text.Substring(0, 1500); |
197 | IScriptHost m_host = myScriptEngine.World.GetSceneObjectPart(QIS.localID); | 197 | IScriptHost m_host = m_ScriptEngine.World.GetSceneObjectPart(QIS.localID); |
198 | //if (m_host != null) | 198 | //if (m_host != null) |
199 | //{ | 199 | //{ |
200 | myScriptEngine.World.SimChat(Helpers.StringToField(text), 1, m_host.AbsolutePosition, m_host.Name, m_host.UUID); | 200 | m_ScriptEngine.World.SimChat(Helpers.StringToField(text), 1, m_host.AbsolutePosition, m_host.Name, m_host.UUID); |
201 | } catch { | 201 | } catch { |
202 | //} | 202 | //} |
203 | //else | 203 | //else |
@@ -234,15 +234,15 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine | |||
234 | /// <returns></returns> | 234 | /// <returns></returns> |
235 | private bool TryLock(uint localID) | 235 | private bool TryLock(uint localID) |
236 | { | 236 | { |
237 | lock (TryLockLock) | 237 | lock (tryLockLock) |
238 | { | 238 | { |
239 | if (ObjectLocks.Contains(localID) == true) | 239 | if (objectLocks.Contains(localID) == true) |
240 | { | 240 | { |
241 | return false; | 241 | return false; |
242 | } | 242 | } |
243 | else | 243 | else |
244 | { | 244 | { |
245 | ObjectLocks.Add(localID); | 245 | objectLocks.Add(localID); |
246 | return true; | 246 | return true; |
247 | } | 247 | } |
248 | } | 248 | } |
@@ -254,11 +254,11 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine | |||
254 | /// <param name="localID"></param> | 254 | /// <param name="localID"></param> |
255 | private void ReleaseLock(uint localID) | 255 | private void ReleaseLock(uint localID) |
256 | { | 256 | { |
257 | lock (TryLockLock) | 257 | lock (tryLockLock) |
258 | { | 258 | { |
259 | if (ObjectLocks.Contains(localID) == true) | 259 | if (objectLocks.Contains(localID) == true) |
260 | { | 260 | { |
261 | ObjectLocks.Remove(localID); | 261 | objectLocks.Remove(localID); |
262 | } | 262 | } |
263 | } | 263 | } |
264 | } | 264 | } |
@@ -277,13 +277,13 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine | |||
277 | 277 | ||
278 | 278 | ||
279 | // Do we have any scripts in this object at all? If not, return | 279 | // Do we have any scripts in this object at all? If not, return |
280 | if (myScriptEngine.myScriptManager.Scripts.ContainsKey(localID) == false) | 280 | if (m_ScriptEngine.m_ScriptManager.Scripts.ContainsKey(localID) == false) |
281 | { | 281 | { |
282 | //Console.WriteLine("Event \"" + FunctionName + "\" for localID: " + localID + ". No scripts found on this localID."); | 282 | //Console.WriteLine("Event \"" + FunctionName + "\" for localID: " + localID + ". No scripts found on this localID."); |
283 | return; | 283 | return; |
284 | } | 284 | } |
285 | 285 | ||
286 | Dictionary<LLUUID, LSL_BaseClass>.KeyCollection scriptKeys = myScriptEngine.myScriptManager.GetScriptKeys(localID); | 286 | Dictionary<LLUUID, LSL_BaseClass>.KeyCollection scriptKeys = m_ScriptEngine.m_ScriptManager.GetScriptKeys(localID); |
287 | 287 | ||
288 | foreach ( LLUUID itemID in scriptKeys ) | 288 | foreach ( LLUUID itemID in scriptKeys ) |
289 | { | 289 | { |
@@ -303,17 +303,17 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine | |||
303 | /// <param name="param">Array of parameters to match event mask</param> | 303 | /// <param name="param">Array of parameters to match event mask</param> |
304 | public void AddToScriptQueue(uint localID, LLUUID itemID, string FunctionName, object[] param) | 304 | public void AddToScriptQueue(uint localID, LLUUID itemID, string FunctionName, object[] param) |
305 | { | 305 | { |
306 | lock (QueueLock) | 306 | lock (queueLock) |
307 | { | 307 | { |
308 | // Create a structure and add data | 308 | // Create a structure and add data |
309 | QueueItemStruct QIS = new QueueItemStruct(); | 309 | QueueItemStruct QIS = new QueueItemStruct(); |
310 | QIS.localID = localID; | 310 | QIS.localID = localID; |
311 | QIS.itemID = itemID; | 311 | QIS.itemID = itemID; |
312 | QIS.FunctionName = FunctionName; | 312 | QIS.functionName = FunctionName; |
313 | QIS.param = param; | 313 | QIS.param = param; |
314 | 314 | ||
315 | // Add it to queue | 315 | // Add it to queue |
316 | EventQueue.Enqueue(QIS); | 316 | eventQueue.Enqueue(QIS); |
317 | } | 317 | } |
318 | } | 318 | } |
319 | 319 | ||