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author | Tedd Hansen | 2007-08-08 14:05:13 +0000 |
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committer | Tedd Hansen | 2007-08-08 14:05:13 +0000 |
commit | 2a0e157985d790e6cbd83d61690da2709dfab9dd (patch) | |
tree | e9c38c11773796111fb4ff222429605bdd76fd5e /OpenSim/Region/ScriptEngine/DotNetEngine/EventQueueManager.cs | |
parent | * Got SimpleApp working again (diff) | |
download | opensim-SC_OLD-2a0e157985d790e6cbd83d61690da2709dfab9dd.zip opensim-SC_OLD-2a0e157985d790e6cbd83d61690da2709dfab9dd.tar.gz opensim-SC_OLD-2a0e157985d790e6cbd83d61690da2709dfab9dd.tar.bz2 opensim-SC_OLD-2a0e157985d790e6cbd83d61690da2709dfab9dd.tar.xz |
Added ScriptEngine.DotNetEngine
Diffstat (limited to 'OpenSim/Region/ScriptEngine/DotNetEngine/EventQueueManager.cs')
-rw-r--r-- | OpenSim/Region/ScriptEngine/DotNetEngine/EventQueueManager.cs | 136 |
1 files changed, 136 insertions, 0 deletions
diff --git a/OpenSim/Region/ScriptEngine/DotNetEngine/EventQueueManager.cs b/OpenSim/Region/ScriptEngine/DotNetEngine/EventQueueManager.cs new file mode 100644 index 0000000..59f669b --- /dev/null +++ b/OpenSim/Region/ScriptEngine/DotNetEngine/EventQueueManager.cs | |||
@@ -0,0 +1,136 @@ | |||
1 | /* | ||
2 | * Copyright (c) Contributors, http://www.openmetaverse.org/ | ||
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | ||
4 | * | ||
5 | * Redistribution and use in source and binary forms, with or without | ||
6 | * modification, are permitted provided that the following conditions are met: | ||
7 | * * Redistributions of source code must retain the above copyright | ||
8 | * notice, this list of conditions and the following disclaimer. | ||
9 | * * Redistributions in binary form must reproduce the above copyright | ||
10 | * notice, this list of conditions and the following disclaimer in the | ||
11 | * documentation and/or other materials provided with the distribution. | ||
12 | * * Neither the name of the OpenSim Project nor the | ||
13 | * names of its contributors may be used to endorse or promote products | ||
14 | * derived from this software without specific prior written permission. | ||
15 | * | ||
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY | ||
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | ||
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | ||
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | ||
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | ||
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
26 | * | ||
27 | */ | ||
28 | /* Original code: Tedd Hansen */ | ||
29 | using System; | ||
30 | using System.Collections.Generic; | ||
31 | using System.Text; | ||
32 | using System.Threading; | ||
33 | using System.Reflection; | ||
34 | |||
35 | namespace OpenSim.Region.ScriptEngine.DotNetEngine | ||
36 | { | ||
37 | class EventQueueManager | ||
38 | { | ||
39 | private Thread EventQueueThread; | ||
40 | private int NothingToDoSleepms = 200; | ||
41 | private Queue<QueueItemStruct> EventQueue = new Queue<QueueItemStruct>(); | ||
42 | private struct QueueItemStruct | ||
43 | { | ||
44 | public string ObjectID; | ||
45 | public string ScriptID; | ||
46 | public string FunctionName; | ||
47 | public object[] param; | ||
48 | } | ||
49 | |||
50 | private ScriptEngine myScriptEngine; | ||
51 | public EventQueueManager(ScriptEngine _ScriptEngine) | ||
52 | { | ||
53 | myScriptEngine = _ScriptEngine; | ||
54 | Common.SendToDebug("EventQueueManager Start"); | ||
55 | // Start worker thread | ||
56 | EventQueueThread = new Thread(EventQueueThreadLoop); | ||
57 | EventQueueThread.IsBackground = true; | ||
58 | EventQueueThread.Name = "EventQueueManagerThread"; | ||
59 | EventQueueThread.Start(); | ||
60 | } | ||
61 | ~EventQueueManager() | ||
62 | { | ||
63 | // Kill worker thread | ||
64 | if (EventQueueThread != null && EventQueueThread.IsAlive == true) | ||
65 | { | ||
66 | try | ||
67 | { | ||
68 | EventQueueThread.Abort(); | ||
69 | EventQueueThread.Join(); | ||
70 | } | ||
71 | catch (Exception e) | ||
72 | { | ||
73 | Common.SendToDebug("EventQueueManager Exception killing worker thread: " + e.ToString()); | ||
74 | } | ||
75 | } | ||
76 | // Todo: Clean up our queues | ||
77 | |||
78 | } | ||
79 | |||
80 | private void EventQueueThreadLoop() | ||
81 | { | ||
82 | Common.SendToDebug("EventQueueManager Worker thread spawned"); | ||
83 | try | ||
84 | { | ||
85 | while (true) | ||
86 | { | ||
87 | if (EventQueue.Count == 0) | ||
88 | { | ||
89 | // Nothing to do? Sleep a bit waiting for something to do | ||
90 | Thread.Sleep(NothingToDoSleepms); | ||
91 | } | ||
92 | else | ||
93 | { | ||
94 | // Something in queue, process | ||
95 | QueueItemStruct QIS = EventQueue.Dequeue(); | ||
96 | Common.SendToDebug("Processing event for ObjectID: " + QIS.ObjectID + ", ScriptID: " + QIS.ScriptID + ", FunctionName: " + QIS.FunctionName); | ||
97 | // TODO: Execute function | ||
98 | myScriptEngine.myScriptManager.ExecuteFunction(QIS.ObjectID, QIS.ScriptID, QIS.FunctionName, QIS.param); | ||
99 | } | ||
100 | } | ||
101 | } | ||
102 | catch (ThreadAbortException tae) | ||
103 | { | ||
104 | Common.SendToDebug("EventQueueManager Worker thread killed: " + tae.Message); | ||
105 | } | ||
106 | } | ||
107 | |||
108 | public void AddToObjectQueue(string ObjectID, string FunctionName, object[] param) | ||
109 | { | ||
110 | // Determine all scripts in Object and add to their queue | ||
111 | Common.SendToDebug("EventQueueManager Adding ObjectID: " + ObjectID + ", FunctionName: " + FunctionName); | ||
112 | |||
113 | foreach (string ScriptID in myScriptEngine.myScriptManager.GetScriptKeys(ObjectID)) | ||
114 | { | ||
115 | // Add to each script in that object | ||
116 | // TODO: Some scripts may not subscribe to this event. Should we NOT add it? Does it matter? | ||
117 | |||
118 | // Create a structure and add data | ||
119 | QueueItemStruct QIS = new QueueItemStruct(); | ||
120 | QIS.ObjectID = ObjectID; | ||
121 | QIS.ScriptID = ScriptID; | ||
122 | QIS.FunctionName = FunctionName; | ||
123 | QIS.param = param; | ||
124 | |||
125 | // Add it to queue | ||
126 | EventQueue.Enqueue(QIS); | ||
127 | |||
128 | } | ||
129 | } | ||
130 | //public void AddToScriptQueue(string ObjectID, string FunctionName, object[] param) | ||
131 | //{ | ||
132 | // // Add to script queue | ||
133 | //} | ||
134 | |||
135 | } | ||
136 | } | ||