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author | Tedd Hansen | 2007-08-22 18:09:38 +0000 |
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committer | Tedd Hansen | 2007-08-22 18:09:38 +0000 |
commit | 5a86fd2c31ce0ede9825657c969ccaa1ef423d5c (patch) | |
tree | 66e62accbaf1b20242b82920537d40d156f0bf00 /OpenSim/Region/ScriptEngine/DotNetEngine/EventQueueManager.cs | |
parent | Added Scene.GetSceneObjectPart(uint localID) (diff) | |
download | opensim-SC_OLD-5a86fd2c31ce0ede9825657c969ccaa1ef423d5c.zip opensim-SC_OLD-5a86fd2c31ce0ede9825657c969ccaa1ef423d5c.tar.gz opensim-SC_OLD-5a86fd2c31ce0ede9825657c969ccaa1ef423d5c.tar.bz2 opensim-SC_OLD-5a86fd2c31ce0ede9825657c969ccaa1ef423d5c.tar.xz |
(Untested) Scripts are individually loaded into objects (on rez), and event fired likewise. Bugfixes coming in next commit.
Diffstat (limited to 'OpenSim/Region/ScriptEngine/DotNetEngine/EventQueueManager.cs')
-rw-r--r-- | OpenSim/Region/ScriptEngine/DotNetEngine/EventQueueManager.cs | 55 |
1 files changed, 31 insertions, 24 deletions
diff --git a/OpenSim/Region/ScriptEngine/DotNetEngine/EventQueueManager.cs b/OpenSim/Region/ScriptEngine/DotNetEngine/EventQueueManager.cs index c2a4b88..3ef21db 100644 --- a/OpenSim/Region/ScriptEngine/DotNetEngine/EventQueueManager.cs +++ b/OpenSim/Region/ScriptEngine/DotNetEngine/EventQueueManager.cs | |||
@@ -32,6 +32,7 @@ using System.Text; | |||
32 | using System.Threading; | 32 | using System.Threading; |
33 | using System.Reflection; | 33 | using System.Reflection; |
34 | using OpenSim.Region.Environment.Scenes.Scripting; | 34 | using OpenSim.Region.Environment.Scenes.Scripting; |
35 | using libsecondlife; | ||
35 | 36 | ||
36 | namespace OpenSim.Region.ScriptEngine.DotNetEngine | 37 | namespace OpenSim.Region.ScriptEngine.DotNetEngine |
37 | { | 38 | { |
@@ -64,16 +65,16 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine | |||
64 | /// </summary> | 65 | /// </summary> |
65 | private struct QueueItemStruct | 66 | private struct QueueItemStruct |
66 | { | 67 | { |
67 | public IScriptHost ObjectID; | 68 | public uint localID; |
68 | public string ScriptID; | 69 | public LLUUID itemID; |
69 | public string FunctionName; | 70 | public string FunctionName; |
70 | public object[] param; | 71 | public object[] param; |
71 | } | 72 | } |
72 | 73 | ||
73 | /// <summary> | 74 | /// <summary> |
74 | /// List of ObjectID locks for mutex processing of script events | 75 | /// List of localID locks for mutex processing of script events |
75 | /// </summary> | 76 | /// </summary> |
76 | private List<IScriptHost> ObjectLocks = new List<IScriptHost>(); | 77 | private List<uint> ObjectLocks = new List<uint>(); |
77 | private object TryLockLock = new object(); // Mutex lock object | 78 | private object TryLockLock = new object(); // Mutex lock object |
78 | 79 | ||
79 | private ScriptEngine myScriptEngine; | 80 | private ScriptEngine myScriptEngine; |
@@ -140,7 +141,7 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine | |||
140 | else | 141 | else |
141 | { | 142 | { |
142 | // Something in queue, process | 143 | // Something in queue, process |
143 | //myScriptEngine.m_logger.Verbose("ScriptEngine", "Processing event for ObjectID: " + QIS.ObjectID + ", ScriptID: " + QIS.ScriptID + ", FunctionName: " + QIS.FunctionName); | 144 | //myScriptEngine.m_logger.Verbose("ScriptEngine", "Processing event for localID: " + QIS.localID + ", itemID: " + QIS.itemID + ", FunctionName: " + QIS.FunctionName); |
144 | 145 | ||
145 | // OBJECT BASED LOCK - TWO THREADS WORKING ON SAME OBJECT IS NOT GOOD | 146 | // OBJECT BASED LOCK - TWO THREADS WORKING ON SAME OBJECT IS NOT GOOD |
146 | lock (QueueLock) | 147 | lock (QueueLock) |
@@ -152,7 +153,7 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine | |||
152 | QIS = EventQueue.Dequeue(); | 153 | QIS = EventQueue.Dequeue(); |
153 | 154 | ||
154 | // Check if object is being processed by someone else | 155 | // Check if object is being processed by someone else |
155 | if (TryLock(QIS.ObjectID) == false) | 156 | if (TryLock(QIS.localID) == false) |
156 | { | 157 | { |
157 | // Object is already being processed, requeue it | 158 | // Object is already being processed, requeue it |
158 | EventQueue.Enqueue(QIS); | 159 | EventQueue.Enqueue(QIS); |
@@ -169,8 +170,14 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine | |||
169 | if (GotItem == true) | 170 | if (GotItem == true) |
170 | { | 171 | { |
171 | // Execute function | 172 | // Execute function |
172 | myScriptEngine.myScriptManager.ExecuteEvent(QIS.ObjectID, QIS.ScriptID, QIS.FunctionName, QIS.param); | 173 | try |
173 | ReleaseLock(QIS.ObjectID); | 174 | { |
175 | myScriptEngine.myScriptManager.ExecuteEvent(QIS.localID, QIS.itemID, QIS.FunctionName, QIS.param); | ||
176 | } | ||
177 | finally | ||
178 | { | ||
179 | ReleaseLock(QIS.localID); | ||
180 | } | ||
174 | } | 181 | } |
175 | 182 | ||
176 | } // Something in queue | 183 | } // Something in queue |
@@ -183,37 +190,37 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine | |||
183 | } | 190 | } |
184 | 191 | ||
185 | /// <summary> | 192 | /// <summary> |
186 | /// Try to get a mutex lock on ObjectID | 193 | /// Try to get a mutex lock on localID |
187 | /// </summary> | 194 | /// </summary> |
188 | /// <param name="ObjectID"></param> | 195 | /// <param name="localID"></param> |
189 | /// <returns></returns> | 196 | /// <returns></returns> |
190 | private bool TryLock(IScriptHost ObjectID) | 197 | private bool TryLock(uint localID) |
191 | { | 198 | { |
192 | lock (TryLockLock) | 199 | lock (TryLockLock) |
193 | { | 200 | { |
194 | if (ObjectLocks.Contains(ObjectID) == true) | 201 | if (ObjectLocks.Contains(localID) == true) |
195 | { | 202 | { |
196 | return false; | 203 | return false; |
197 | } | 204 | } |
198 | else | 205 | else |
199 | { | 206 | { |
200 | ObjectLocks.Add(ObjectID); | 207 | ObjectLocks.Add(localID); |
201 | return true; | 208 | return true; |
202 | } | 209 | } |
203 | } | 210 | } |
204 | } | 211 | } |
205 | 212 | ||
206 | /// <summary> | 213 | /// <summary> |
207 | /// Release mutex lock on ObjectID | 214 | /// Release mutex lock on localID |
208 | /// </summary> | 215 | /// </summary> |
209 | /// <param name="ObjectID"></param> | 216 | /// <param name="localID"></param> |
210 | private void ReleaseLock(IScriptHost ObjectID) | 217 | private void ReleaseLock(uint localID) |
211 | { | 218 | { |
212 | lock (TryLockLock) | 219 | lock (TryLockLock) |
213 | { | 220 | { |
214 | if (ObjectLocks.Contains(ObjectID) == true) | 221 | if (ObjectLocks.Contains(localID) == true) |
215 | { | 222 | { |
216 | ObjectLocks.Remove(ObjectID); | 223 | ObjectLocks.Remove(localID); |
217 | } | 224 | } |
218 | } | 225 | } |
219 | } | 226 | } |
@@ -221,26 +228,26 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine | |||
221 | /// <summary> | 228 | /// <summary> |
222 | /// Add event to event execution queue | 229 | /// Add event to event execution queue |
223 | /// </summary> | 230 | /// </summary> |
224 | /// <param name="ObjectID"></param> | 231 | /// <param name="localID"></param> |
225 | /// <param name="FunctionName">Name of the function, will be state + "_event_" + FunctionName</param> | 232 | /// <param name="FunctionName">Name of the function, will be state + "_event_" + FunctionName</param> |
226 | /// <param name="param">Array of parameters to match event mask</param> | 233 | /// <param name="param">Array of parameters to match event mask</param> |
227 | public void AddToObjectQueue(IScriptHost ObjectID, string FunctionName, object[] param) | 234 | public void AddToObjectQueue(uint localID, string FunctionName, object[] param) |
228 | { | 235 | { |
229 | // Determine all scripts in Object and add to their queue | 236 | // Determine all scripts in Object and add to their queue |
230 | //myScriptEngine.m_logger.Verbose("ScriptEngine", "EventQueueManager Adding ObjectID: " + ObjectID + ", FunctionName: " + FunctionName); | 237 | //myScriptEngine.m_logger.Verbose("ScriptEngine", "EventQueueManager Adding localID: " + localID + ", FunctionName: " + FunctionName); |
231 | 238 | ||
232 | lock (QueueLock) | 239 | lock (QueueLock) |
233 | { | 240 | { |
234 | 241 | ||
235 | foreach (string ScriptID in myScriptEngine.myScriptManager.GetScriptKeys(ObjectID)) | 242 | foreach (LLUUID itemID in myScriptEngine.myScriptManager.GetScriptKeys(localID)) |
236 | { | 243 | { |
237 | // Add to each script in that object | 244 | // Add to each script in that object |
238 | // TODO: Some scripts may not subscribe to this event. Should we NOT add it? Does it matter? | 245 | // TODO: Some scripts may not subscribe to this event. Should we NOT add it? Does it matter? |
239 | 246 | ||
240 | // Create a structure and add data | 247 | // Create a structure and add data |
241 | QueueItemStruct QIS = new QueueItemStruct(); | 248 | QueueItemStruct QIS = new QueueItemStruct(); |
242 | QIS.ObjectID = ObjectID; | 249 | QIS.localID = localID; |
243 | QIS.ScriptID = ScriptID; | 250 | QIS.itemID = itemID; |
244 | QIS.FunctionName = FunctionName; | 251 | QIS.FunctionName = FunctionName; |
245 | QIS.param = param; | 252 | QIS.param = param; |
246 | 253 | ||