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authorMW2007-09-08 08:12:19 +0000
committerMW2007-09-08 08:12:19 +0000
commit5020e4e602bea89bfab6be0d85a5cf1f68cb00e0 (patch)
tree3b89f23aecea311e3f65c48ed076384a47d6f92f /OpenSim/Region/ScriptEngine/DotNetEngine/EventQueueManager.cs
parentConverted the LSL scripting engine into a IRegionModule, so now all "modules"... (diff)
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Cut down on the number of compile warnings. Now down to 5: 4 are related to unused events on IClientAPI and 1 is a unused variable in LSL_BuiltIn_Commands (which I'll leave to Tedd, as he will know if it will be used in the future or not).
Diffstat (limited to 'OpenSim/Region/ScriptEngine/DotNetEngine/EventQueueManager.cs')
-rw-r--r--OpenSim/Region/ScriptEngine/DotNetEngine/EventQueueManager.cs4
1 files changed, 2 insertions, 2 deletions
diff --git a/OpenSim/Region/ScriptEngine/DotNetEngine/EventQueueManager.cs b/OpenSim/Region/ScriptEngine/DotNetEngine/EventQueueManager.cs
index 4f65b13..31641af 100644
--- a/OpenSim/Region/ScriptEngine/DotNetEngine/EventQueueManager.cs
+++ b/OpenSim/Region/ScriptEngine/DotNetEngine/EventQueueManager.cs
@@ -108,7 +108,7 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine
108 EventQueueThread.Abort(); 108 EventQueueThread.Abort();
109 EventQueueThread.Join(); 109 EventQueueThread.Join();
110 } 110 }
111 catch (Exception e) 111 catch (Exception)
112 { 112 {
113 //myScriptEngine.Log.Verbose("ScriptEngine", "EventQueueManager Exception killing worker thread: " + e.ToString()); 113 //myScriptEngine.Log.Verbose("ScriptEngine", "EventQueueManager Exception killing worker thread: " + e.ToString());
114 } 114 }
@@ -220,7 +220,7 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine
220 } 220 }
221 } // while 221 } // while
222 } // try 222 } // try
223 catch (ThreadAbortException tae) 223 catch (ThreadAbortException)
224 { 224 {
225 //myScriptEngine.Log.Verbose("ScriptEngine", "EventQueueManager Worker thread killed: " + tae.Message); 225 //myScriptEngine.Log.Verbose("ScriptEngine", "EventQueueManager Worker thread killed: " + tae.Message);
226 } 226 }