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authorMW2007-08-16 18:22:08 +0000
committerMW2007-08-16 18:22:08 +0000
commitcb90510e1631343e87f35e75af4022e3fc611103 (patch)
treec1f0850f7ed12892a64c22331e7356bcb0dc1c09 /OpenSim/Region/ScriptEngine/DotNetEngine/EventQueueManager.cs
parent* Introduced IScriptHost as an interface to fetching object data from scripts. (diff)
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Had to rename Rotation in SceneObjectGroup to GroupRotation to stop conflict with Rotation in entitybase (couldn't override as they are different types (LL vs Axiom) and didn't want to add new).
When you take prims into inventory (or delete them), they should now be removed from the prim datastore, so they no longer reappear in-world when you restart opensim.
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