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author | Tedd Hansen | 2007-08-14 16:14:19 +0000 |
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committer | Tedd Hansen | 2007-08-14 16:14:19 +0000 |
commit | 9573aa7582f99b8405262452be5816fca7691706 (patch) | |
tree | cf8cef0f8a2c32c284e54e36776c941921e2917a /OpenSim/Region/ScriptEngine/DotNetEngine/EventQueueManager.cs | |
parent | ScriptEngine: Some error handling, logs to logger (diff) | |
download | opensim-SC_OLD-9573aa7582f99b8405262452be5816fca7691706.zip opensim-SC_OLD-9573aa7582f99b8405262452be5816fca7691706.tar.gz opensim-SC_OLD-9573aa7582f99b8405262452be5816fca7691706.tar.bz2 opensim-SC_OLD-9573aa7582f99b8405262452be5816fca7691706.tar.xz |
llSay() works again. Cleanup of debug messages.
Diffstat (limited to 'OpenSim/Region/ScriptEngine/DotNetEngine/EventQueueManager.cs')
-rw-r--r-- | OpenSim/Region/ScriptEngine/DotNetEngine/EventQueueManager.cs | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/OpenSim/Region/ScriptEngine/DotNetEngine/EventQueueManager.cs b/OpenSim/Region/ScriptEngine/DotNetEngine/EventQueueManager.cs index 0d8c160..6099a70 100644 --- a/OpenSim/Region/ScriptEngine/DotNetEngine/EventQueueManager.cs +++ b/OpenSim/Region/ScriptEngine/DotNetEngine/EventQueueManager.cs | |||
@@ -51,7 +51,7 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine | |||
51 | public EventQueueManager(ScriptEngine _ScriptEngine) | 51 | public EventQueueManager(ScriptEngine _ScriptEngine) |
52 | { | 52 | { |
53 | myScriptEngine = _ScriptEngine; | 53 | myScriptEngine = _ScriptEngine; |
54 | myScriptEngine.m_logger.Verbose("ScriptEngine", "EventQueueManager Start"); | 54 | //myScriptEngine.m_logger.Verbose("ScriptEngine", "EventQueueManager Start"); |
55 | // Start worker thread | 55 | // Start worker thread |
56 | EventQueueThread = new Thread(EventQueueThreadLoop); | 56 | EventQueueThread = new Thread(EventQueueThreadLoop); |
57 | EventQueueThread.IsBackground = true; | 57 | EventQueueThread.IsBackground = true; |
@@ -79,7 +79,7 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine | |||
79 | 79 | ||
80 | private void EventQueueThreadLoop() | 80 | private void EventQueueThreadLoop() |
81 | { | 81 | { |
82 | myScriptEngine.m_logger.Verbose("ScriptEngine", "EventQueueManager Worker thread spawned"); | 82 | //myScriptEngine.m_logger.Verbose("ScriptEngine", "EventQueueManager Worker thread spawned"); |
83 | try | 83 | try |
84 | { | 84 | { |
85 | while (true) | 85 | while (true) |