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authorSean Dague2007-09-13 11:41:42 +0000
committerSean Dague2007-09-13 11:41:42 +0000
commitafea5f22055fd645e95c4e1dcad01e68716fa049 (patch)
tree73dbc6fff4cba36c559234b66d24c84e00f3f162 /OpenSim/Region/ScriptEngine/DotNetEngine/EventManager.cs
parentadding eol-style attributes on new files (diff)
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remove ^M, as native storage should be UNIX format, and ^M in/out mashing
will happen on the windows side now that eol-style is correct
Diffstat (limited to 'OpenSim/Region/ScriptEngine/DotNetEngine/EventManager.cs')
-rw-r--r--OpenSim/Region/ScriptEngine/DotNetEngine/EventManager.cs262
1 files changed, 131 insertions, 131 deletions
diff --git a/OpenSim/Region/ScriptEngine/DotNetEngine/EventManager.cs b/OpenSim/Region/ScriptEngine/DotNetEngine/EventManager.cs
index 979865c..d4f0327 100644
--- a/OpenSim/Region/ScriptEngine/DotNetEngine/EventManager.cs
+++ b/OpenSim/Region/ScriptEngine/DotNetEngine/EventManager.cs
@@ -1,131 +1,131 @@
1/* 1/*
2* Copyright (c) Contributors, http://opensimulator.org/ 2* Copyright (c) Contributors, http://opensimulator.org/
3* See CONTRIBUTORS.TXT for a full list of copyright holders. 3* See CONTRIBUTORS.TXT for a full list of copyright holders.
4* 4*
5* Redistribution and use in source and binary forms, with or without 5* Redistribution and use in source and binary forms, with or without
6* modification, are permitted provided that the following conditions are met: 6* modification, are permitted provided that the following conditions are met:
7* * Redistributions of source code must retain the above copyright 7* * Redistributions of source code must retain the above copyright
8* notice, this list of conditions and the following disclaimer. 8* notice, this list of conditions and the following disclaimer.
9* * Redistributions in binary form must reproduce the above copyright 9* * Redistributions in binary form must reproduce the above copyright
10* notice, this list of conditions and the following disclaimer in the 10* notice, this list of conditions and the following disclaimer in the
11* documentation and/or other materials provided with the distribution. 11* documentation and/or other materials provided with the distribution.
12* * Neither the name of the OpenSim Project nor the 12* * Neither the name of the OpenSim Project nor the
13* names of its contributors may be used to endorse or promote products 13* names of its contributors may be used to endorse or promote products
14* derived from this software without specific prior written permission. 14* derived from this software without specific prior written permission.
15* 15*
16* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY 16* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY
17* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED 17* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE 18* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY 19* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES 20* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; 21* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND 22* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT 23* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS 24* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. 25* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26* 26*
27*/ 27*/
28/* Original code: Tedd Hansen */ 28/* Original code: Tedd Hansen */
29using System; 29using System;
30using System.Collections.Generic; 30using System.Collections.Generic;
31using System.Text; 31using System.Text;
32using libsecondlife; 32using libsecondlife;
33using OpenSim.Framework.Interfaces; 33using OpenSim.Framework.Interfaces;
34using OpenSim.Region.Environment.Scenes.Scripting; 34using OpenSim.Region.Environment.Scenes.Scripting;
35 35
36namespace OpenSim.Region.ScriptEngine.DotNetEngine 36namespace OpenSim.Region.ScriptEngine.DotNetEngine
37{ 37{
38 /// <summary> 38 /// <summary>
39 /// Prepares events so they can be directly executed upon a script by EventQueueManager, then queues it. 39 /// Prepares events so they can be directly executed upon a script by EventQueueManager, then queues it.
40 /// </summary> 40 /// </summary>
41 [Serializable] 41 [Serializable]
42 class EventManager 42 class EventManager
43 { 43 {
44 private ScriptEngine myScriptEngine; 44 private ScriptEngine myScriptEngine;
45 //public IScriptHost TEMP_OBJECT_ID; 45 //public IScriptHost TEMP_OBJECT_ID;
46 public EventManager(ScriptEngine _ScriptEngine) 46 public EventManager(ScriptEngine _ScriptEngine)
47 { 47 {
48 myScriptEngine = _ScriptEngine; 48 myScriptEngine = _ScriptEngine;
49 // TODO: HOOK EVENTS UP TO SERVER! 49 // TODO: HOOK EVENTS UP TO SERVER!
50 //myScriptEngine.m_logger.Verbose("ScriptEngine", "EventManager Start"); 50 //myScriptEngine.m_logger.Verbose("ScriptEngine", "EventManager Start");
51 // TODO: ADD SERVER HOOK TO LOAD A SCRIPT THROUGH myScriptEngine.ScriptManager 51 // TODO: ADD SERVER HOOK TO LOAD A SCRIPT THROUGH myScriptEngine.ScriptManager
52 52
53 // Hook up a test event to our test form 53 // Hook up a test event to our test form
54 myScriptEngine.Log.Verbose("ScriptEngine", "Hooking up to server events"); 54 myScriptEngine.Log.Verbose("ScriptEngine", "Hooking up to server events");
55 myScriptEngine.World.EventManager.OnObjectGrab += new OpenSim.Region.Environment.Scenes.EventManager.ObjectGrabDelegate(touch_start); 55 myScriptEngine.World.EventManager.OnObjectGrab += new OpenSim.Region.Environment.Scenes.EventManager.ObjectGrabDelegate(touch_start);
56 myScriptEngine.World.EventManager.OnRezScript += new OpenSim.Region.Environment.Scenes.EventManager.NewRezScript(OnRezScript); 56 myScriptEngine.World.EventManager.OnRezScript += new OpenSim.Region.Environment.Scenes.EventManager.NewRezScript(OnRezScript);
57 myScriptEngine.World.EventManager.OnRemoveScript += new OpenSim.Region.Environment.Scenes.EventManager.RemoveScript(OnRemoveScript); 57 myScriptEngine.World.EventManager.OnRemoveScript += new OpenSim.Region.Environment.Scenes.EventManager.RemoveScript(OnRemoveScript);
58 58
59 } 59 }
60 60
61 public void touch_start(uint localID, LLVector3 offsetPos, IClientAPI remoteClient) 61 public void touch_start(uint localID, LLVector3 offsetPos, IClientAPI remoteClient)
62 { 62 {
63 // Add to queue for all scripts in ObjectID object 63 // Add to queue for all scripts in ObjectID object
64 //myScriptEngine.m_logger.Verbose("ScriptEngine", "EventManager Event: touch_start"); 64 //myScriptEngine.m_logger.Verbose("ScriptEngine", "EventManager Event: touch_start");
65 //Console.WriteLine("touch_start localID: " + localID); 65 //Console.WriteLine("touch_start localID: " + localID);
66 myScriptEngine.m_EventQueueManager.AddToObjectQueue(localID, "touch_start", new object[] { (int)1 }); 66 myScriptEngine.m_EventQueueManager.AddToObjectQueue(localID, "touch_start", new object[] { (int)1 });
67 } 67 }
68 public void OnRezScript(uint localID, LLUUID itemID, string script) 68 public void OnRezScript(uint localID, LLUUID itemID, string script)
69 { 69 {
70 //myScriptEngine.myScriptManager.StartScript( 70 //myScriptEngine.myScriptManager.StartScript(
71 // Path.Combine("ScriptEngines", "Default.lsl"), 71 // Path.Combine("ScriptEngines", "Default.lsl"),
72 // new OpenSim.Region.Environment.Scenes.Scripting.NullScriptHost() 72 // new OpenSim.Region.Environment.Scenes.Scripting.NullScriptHost()
73 //); 73 //);
74 Console.WriteLine("OnRezScript localID: " + localID + " LLUID: " + itemID.ToString() + " Size: " + script.Length); 74 Console.WriteLine("OnRezScript localID: " + localID + " LLUID: " + itemID.ToString() + " Size: " + script.Length);
75 myScriptEngine.m_ScriptManager.StartScript(localID, itemID, script); 75 myScriptEngine.m_ScriptManager.StartScript(localID, itemID, script);
76 } 76 }
77 public void OnRemoveScript(uint localID, LLUUID itemID) 77 public void OnRemoveScript(uint localID, LLUUID itemID)
78 { 78 {
79 //myScriptEngine.myScriptManager.StartScript( 79 //myScriptEngine.myScriptManager.StartScript(
80 // Path.Combine("ScriptEngines", "Default.lsl"), 80 // Path.Combine("ScriptEngines", "Default.lsl"),
81 // new OpenSim.Region.Environment.Scenes.Scripting.NullScriptHost() 81 // new OpenSim.Region.Environment.Scenes.Scripting.NullScriptHost()
82 //); 82 //);
83 Console.WriteLine("OnRemoveScript localID: " + localID + " LLUID: " + itemID.ToString()); 83 Console.WriteLine("OnRemoveScript localID: " + localID + " LLUID: " + itemID.ToString());
84 myScriptEngine.m_ScriptManager.StopScript( 84 myScriptEngine.m_ScriptManager.StopScript(
85 localID, 85 localID,
86 itemID 86 itemID
87 ); 87 );
88 88
89 } 89 }
90 90
91 // TODO: Replace placeholders below 91 // TODO: Replace placeholders below
92 // These needs to be hooked up to OpenSim during init of this class 92 // These needs to be hooked up to OpenSim during init of this class
93 // then queued in EventQueueManager. 93 // then queued in EventQueueManager.
94 // When queued in EventQueueManager they need to be LSL compatible (name and params) 94 // When queued in EventQueueManager they need to be LSL compatible (name and params)
95 95
96 //public void state_entry() { } // 96 //public void state_entry() { } //
97 public void state_exit() { } 97 public void state_exit() { }
98 //public void touch_start() { } 98 //public void touch_start() { }
99 public void touch() { } 99 public void touch() { }
100 public void touch_end() { } 100 public void touch_end() { }
101 public void collision_start() { } 101 public void collision_start() { }
102 public void collision() { } 102 public void collision() { }
103 public void collision_end() { } 103 public void collision_end() { }
104 public void land_collision_start() { } 104 public void land_collision_start() { }
105 public void land_collision() { } 105 public void land_collision() { }
106 public void land_collision_end() { } 106 public void land_collision_end() { }
107 public void timer() { } 107 public void timer() { }
108 public void listen() { } 108 public void listen() { }
109 public void on_rez() { } 109 public void on_rez() { }
110 public void sensor() { } 110 public void sensor() { }
111 public void no_sensor() { } 111 public void no_sensor() { }
112 public void control() { } 112 public void control() { }
113 public void money() { } 113 public void money() { }
114 public void email() { } 114 public void email() { }
115 public void at_target() { } 115 public void at_target() { }
116 public void not_at_target() { } 116 public void not_at_target() { }
117 public void at_rot_target() { } 117 public void at_rot_target() { }
118 public void not_at_rot_target() { } 118 public void not_at_rot_target() { }
119 public void run_time_permissions() { } 119 public void run_time_permissions() { }
120 public void changed() { } 120 public void changed() { }
121 public void attach() { } 121 public void attach() { }
122 public void dataserver() { } 122 public void dataserver() { }
123 public void link_message() { } 123 public void link_message() { }
124 public void moving_start() { } 124 public void moving_start() { }
125 public void moving_end() { } 125 public void moving_end() { }
126 public void object_rez() { } 126 public void object_rez() { }
127 public void remote_data() { } 127 public void remote_data() { }
128 public void http_response() { } 128 public void http_response() { }
129 129
130 } 130 }
131} 131}