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authorTedd Hansen2007-08-18 18:18:14 +0000
committerTedd Hansen2007-08-18 18:18:14 +0000
commit1284369a329d3ae621c0ef0596d01d67e8c70e62 (patch)
treeb6243963c10008b7aeb4ce9e2260becd3c2b21d0 /OpenSim/Region/ScriptEngine/DotNetEngine/EventManager.cs
parentWhen teleporting to distant region, you can now go to the point you want to g... (diff)
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Started on AppDomains for ScriptEngine. Moved llFunctions in LSL_BaseClass.cs to LSL_BuiltIn_Commands.cs. Changed how scripts are loaded.
Diffstat (limited to '')
-rw-r--r--OpenSim/Region/ScriptEngine/DotNetEngine/EventManager.cs1
1 files changed, 1 insertions, 0 deletions
diff --git a/OpenSim/Region/ScriptEngine/DotNetEngine/EventManager.cs b/OpenSim/Region/ScriptEngine/DotNetEngine/EventManager.cs
index 8549fa3..32353ce 100644
--- a/OpenSim/Region/ScriptEngine/DotNetEngine/EventManager.cs
+++ b/OpenSim/Region/ScriptEngine/DotNetEngine/EventManager.cs
@@ -38,6 +38,7 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine
38 /// <summary> 38 /// <summary>
39 /// Prepares events so they can be directly executed upon a script by EventQueueManager, then queues it. 39 /// Prepares events so they can be directly executed upon a script by EventQueueManager, then queues it.
40 /// </summary> 40 /// </summary>
41 [Serializable]
41 class EventManager 42 class EventManager
42 { 43 {
43 private ScriptEngine myScriptEngine; 44 private ScriptEngine myScriptEngine;