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authorCharles Krinke2007-12-19 21:48:50 +0000
committerCharles Krinke2007-12-19 21:48:50 +0000
commit94ec2a508a7c24f6c9c4678f924b8d7b9977a843 (patch)
treead949fdd27d5a9e01230bd6b9d99de718be9534e /OpenSim/Region/ScriptEngine/DotNetEngine/Compiler
parentRefactor asset request processing for consistent status information on whethe... (diff)
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Thank you very much, CharlieO for:
Added: llSetLinkAlpha() and finished off llSetLinkColor() by adding the ability to use LINK_SET.
Diffstat (limited to 'OpenSim/Region/ScriptEngine/DotNetEngine/Compiler')
-rw-r--r--OpenSim/Region/ScriptEngine/DotNetEngine/Compiler/Server_API/LSL_BuiltIn_Commands.cs118
1 files changed, 114 insertions, 4 deletions
diff --git a/OpenSim/Region/ScriptEngine/DotNetEngine/Compiler/Server_API/LSL_BuiltIn_Commands.cs b/OpenSim/Region/ScriptEngine/DotNetEngine/Compiler/Server_API/LSL_BuiltIn_Commands.cs
index bd6eadb..832ccf1 100644
--- a/OpenSim/Region/ScriptEngine/DotNetEngine/Compiler/Server_API/LSL_BuiltIn_Commands.cs
+++ b/OpenSim/Region/ScriptEngine/DotNetEngine/Compiler/Server_API/LSL_BuiltIn_Commands.cs
@@ -1172,9 +1172,8 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine.Compiler
1172 1172
1173 public void llSetLinkColor(int linknumber, LSL_Types.Vector3 color, int face) 1173 public void llSetLinkColor(int linknumber, LSL_Types.Vector3 color, int face)
1174 { 1174 {
1175 // still needs to be adjusted for compatability with link constants
1176 SceneObjectPart part = m_host.ParentGroup.GetLinkNumPart(linknumber); 1175 SceneObjectPart part = m_host.ParentGroup.GetLinkNumPart(linknumber);
1177 if (part != null) 1176 if (linknumber > -1)
1178 { 1177 {
1179 LLObject.TextureEntry tex = new LLObject.TextureEntry(part.Shape.TextureEntry, 0, part.Shape.TextureEntry.Length); 1178 LLObject.TextureEntry tex = new LLObject.TextureEntry(part.Shape.TextureEntry, 0, part.Shape.TextureEntry.Length);
1180 LLColor texcolor; 1179 LLColor texcolor;
@@ -1211,9 +1210,50 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine.Compiler
1211 } 1210 }
1212 return; 1211 return;
1213 } 1212 }
1213 else if (linknumber == -1)
1214 {
1215 int num = m_host.ParentGroup.PrimCount;
1216 for (int w = 0; w < num; w++)
1217 {
1218 linknumber = w;
1219 part = m_host.ParentGroup.GetLinkNumPart(linknumber);
1220 LLObject.TextureEntry tex = new LLObject.TextureEntry(part.Shape.TextureEntry, 0, part.Shape.TextureEntry.Length);
1221 LLColor texcolor;
1222 if (face > -1)
1223 {
1224 texcolor = tex.CreateFace((uint)face).RGBA;
1225 texcolor.R = (float)Math.Abs(color.x - 1);
1226 texcolor.G = (float)Math.Abs(color.y - 1);
1227 texcolor.B = (float)Math.Abs(color.z - 1);
1228 tex.FaceTextures[face].RGBA = texcolor;
1229 part.UpdateTexture(tex);
1230 }
1231 else if (face == -1)
1232 {
1233 texcolor = tex.DefaultTexture.RGBA;
1234 texcolor.R = (float)Math.Abs(color.x - 1);
1235 texcolor.G = (float)Math.Abs(color.y - 1);
1236 texcolor.B = (float)Math.Abs(color.z - 1);
1237 tex.DefaultTexture.RGBA = texcolor;
1238 for (uint i = 0; i < 32; i++)
1239 {
1240 if (tex.FaceTextures[i] != null)
1241 {
1242 texcolor = tex.FaceTextures[i].RGBA;
1243 texcolor.R = (float)Math.Abs(color.x - 1);
1244 texcolor.G = (float)Math.Abs(color.y - 1);
1245 texcolor.B = (float)Math.Abs(color.z - 1);
1246 tex.FaceTextures[i].RGBA = texcolor;
1247 }
1248 }
1249 part.UpdateTexture(tex);
1250 }
1251 }
1252 return;
1253 }
1214 else 1254 else
1215 { 1255 {
1216 throw new Exception("Link does not contain enough prims for the given linknumber setting"); 1256 NotImplemented("llSetLinkColor");
1217 } 1257 }
1218 } 1258 }
1219 1259
@@ -2350,7 +2390,77 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine.Compiler
2350 2390
2351 public void llSetLinkAlpha(int linknumber, double alpha, int face) 2391 public void llSetLinkAlpha(int linknumber, double alpha, int face)
2352 { 2392 {
2353 NotImplemented("llSetLinkAlpha"); 2393 SceneObjectPart part = m_host.ParentGroup.GetLinkNumPart(linknumber);
2394 if (linknumber > -1)
2395 {
2396 LLObject.TextureEntry tex = new LLObject.TextureEntry(part.Shape.TextureEntry, 0, part.Shape.TextureEntry.Length);
2397 LLColor texcolor;
2398 if (face > -1)
2399 {
2400 texcolor = tex.CreateFace((uint)face).RGBA;
2401 texcolor.A = (float)Math.Abs(alpha - 1);
2402 tex.FaceTextures[face].RGBA = texcolor;
2403 part.UpdateTexture(tex);
2404 return;
2405 }
2406 else if (face == -1)
2407 {
2408 texcolor = tex.DefaultTexture.RGBA;
2409 texcolor.A = (float)Math.Abs(alpha - 1);
2410 tex.DefaultTexture.RGBA = texcolor;
2411 for (uint i = 0; i < 32; i++)
2412 {
2413 if (tex.FaceTextures[i] != null)
2414 {
2415 texcolor = tex.FaceTextures[i].RGBA;
2416 texcolor.A = (float)Math.Abs(alpha - 1);
2417 tex.FaceTextures[i].RGBA = texcolor;
2418 }
2419 }
2420 part.UpdateTexture(tex);
2421 return;
2422 }
2423 return;
2424 }
2425 else if (linknumber == -1)
2426 {
2427 int num = m_host.ParentGroup.PrimCount;
2428 for (int w = 0; w < num; w++)
2429 {
2430 linknumber = w;
2431 part = m_host.ParentGroup.GetLinkNumPart(linknumber);
2432 LLObject.TextureEntry tex = new LLObject.TextureEntry(part.Shape.TextureEntry, 0, part.Shape.TextureEntry.Length);
2433 LLColor texcolor;
2434 if (face > -1)
2435 {
2436 texcolor = tex.CreateFace((uint)face).RGBA;
2437 texcolor.A = (float)Math.Abs(alpha - 1);
2438 tex.FaceTextures[face].RGBA = texcolor;
2439 part.UpdateTexture(tex);
2440 }
2441 else if (face == -1)
2442 {
2443 texcolor = tex.DefaultTexture.RGBA;
2444 texcolor.A = (float)Math.Abs(alpha - 1);
2445 tex.DefaultTexture.RGBA = texcolor;
2446 for (uint i = 0; i < 32; i++)
2447 {
2448 if (tex.FaceTextures[i] != null)
2449 {
2450 texcolor = tex.FaceTextures[i].RGBA;
2451 texcolor.A = (float)Math.Abs(alpha - 1);
2452 tex.FaceTextures[i].RGBA = texcolor;
2453 }
2454 }
2455 part.UpdateTexture(tex);
2456 }
2457 }
2458 return;
2459 }
2460 else
2461 {
2462 NotImplemented("llSetLinkAlpha");
2463 }
2354 } 2464 }
2355 2465
2356 public int llGetNumberOfPrims() 2466 public int llGetNumberOfPrims()