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author | Tedd Hansen | 2007-12-30 16:32:29 +0000 |
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committer | Tedd Hansen | 2007-12-30 16:32:29 +0000 |
commit | 7ef09a12020f1665bcd4e99fd420d411d5f4d95d (patch) | |
tree | 6953b5ce873ee73d96bd9b4a404f15d151f61865 /OpenSim/Region/ScriptEngine/DotNetEngine/Compiler | |
parent | * re-applied AddNewPrim refactoring... third time now... (diff) | |
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Added comments to ScriptEngine classes that explains what their purpose is
Diffstat (limited to 'OpenSim/Region/ScriptEngine/DotNetEngine/Compiler')
3 files changed, 22 insertions, 0 deletions
diff --git a/OpenSim/Region/ScriptEngine/DotNetEngine/Compiler/LSL/Compiler.cs b/OpenSim/Region/ScriptEngine/DotNetEngine/Compiler/LSL/Compiler.cs index 0623cc5..441c952 100644 --- a/OpenSim/Region/ScriptEngine/DotNetEngine/Compiler/LSL/Compiler.cs +++ b/OpenSim/Region/ScriptEngine/DotNetEngine/Compiler/LSL/Compiler.cs | |||
@@ -36,6 +36,14 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.LSL | |||
36 | { | 36 | { |
37 | public class Compiler | 37 | public class Compiler |
38 | { | 38 | { |
39 | |||
40 | // * Uses "LSL2Converter" to convert LSL to C# if necessary. | ||
41 | // * Compiles C#-code into an assembly | ||
42 | // * Returns assembly name ready for AppDomain load. | ||
43 | // | ||
44 | // Assembly is compiled using LSL_BaseClass as base. Look at debug C# code file created when LSL script is compiled for full details. | ||
45 | // | ||
46 | |||
39 | private LSL2CSConverter LSL_Converter = new LSL2CSConverter(); | 47 | private LSL2CSConverter LSL_Converter = new LSL2CSConverter(); |
40 | private CSharpCodeProvider codeProvider = new CSharpCodeProvider(); | 48 | private CSharpCodeProvider codeProvider = new CSharpCodeProvider(); |
41 | private static UInt64 scriptCompileCounter = 0; | 49 | private static UInt64 scriptCompileCounter = 0; |
diff --git a/OpenSim/Region/ScriptEngine/DotNetEngine/Compiler/LSL/LSL_BaseClass.cs b/OpenSim/Region/ScriptEngine/DotNetEngine/Compiler/LSL/LSL_BaseClass.cs index 2796b64..65db510 100644 --- a/OpenSim/Region/ScriptEngine/DotNetEngine/Compiler/LSL/LSL_BaseClass.cs +++ b/OpenSim/Region/ScriptEngine/DotNetEngine/Compiler/LSL/LSL_BaseClass.cs | |||
@@ -41,6 +41,14 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.LSL | |||
41 | //[Serializable] | 41 | //[Serializable] |
42 | public class LSL_BaseClass : MarshalByRefObject, LSL_BuiltIn_Commands_Interface, IScript | 42 | public class LSL_BaseClass : MarshalByRefObject, LSL_BuiltIn_Commands_Interface, IScript |
43 | { | 43 | { |
44 | |||
45 | // | ||
46 | // Included as base for any LSL-script that is compiled. | ||
47 | // Any function added here will be accessible to the LSL script. But it must also be added to "LSL_BuiltIn_Commands_Interface" in "OpenSim.Region.ScriptEngine.Common" class. | ||
48 | // | ||
49 | // Security note: This script will be running inside an restricted AppDomain. Currently AppDomain is not very restricted.zxs | ||
50 | // | ||
51 | |||
44 | // Object never expires | 52 | // Object never expires |
45 | public override Object InitializeLifetimeService() | 53 | public override Object InitializeLifetimeService() |
46 | { | 54 | { |
diff --git a/OpenSim/Region/ScriptEngine/DotNetEngine/Compiler/Server_API/LSL_BuiltIn_Commands.cs b/OpenSim/Region/ScriptEngine/DotNetEngine/Compiler/Server_API/LSL_BuiltIn_Commands.cs index d5a31fb..e6a9fe2 100644 --- a/OpenSim/Region/ScriptEngine/DotNetEngine/Compiler/Server_API/LSL_BuiltIn_Commands.cs +++ b/OpenSim/Region/ScriptEngine/DotNetEngine/Compiler/Server_API/LSL_BuiltIn_Commands.cs | |||
@@ -47,6 +47,12 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine.Compiler | |||
47 | // REMEMBER TO UPDATE http://opensimulator.org/wiki/LlFunction_implementation_status | 47 | // REMEMBER TO UPDATE http://opensimulator.org/wiki/LlFunction_implementation_status |
48 | // | 48 | // |
49 | 49 | ||
50 | // Notes: | ||
51 | // * If any function here needs to execute a LSL event in the script, use instance of "EventQueueManager" in "ScriptEngine". | ||
52 | // * If any function here needs to do some more advanced stuff like waiting for IO callbacks or similar that takes a long time then use "llSetTimerEvent" function as example. | ||
53 | // There is a class called "LSLLongCmdHandler" that is used for long LSL commands. | ||
54 | |||
55 | |||
50 | /// <summary> | 56 | /// <summary> |
51 | /// Contains all LSL ll-functions. This class will be in Default AppDomain. | 57 | /// Contains all LSL ll-functions. This class will be in Default AppDomain. |
52 | /// </summary> | 58 | /// </summary> |