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author | Jeff Ames | 2007-12-20 05:43:02 +0000 |
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committer | Jeff Ames | 2007-12-20 05:43:02 +0000 |
commit | be2ad79e52efb5eb543057e8e73fa601d0b91c87 (patch) | |
tree | 688a11b5737835b3cd46b2beaf01c6e9d23ace09 /OpenSim/Region/ScriptEngine/DotNetEngine/Compiler | |
parent | *Added event called after any movement is handled (OnClientMovement) - will b... (diff) | |
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Added patch from Johan. First attempt to solve the LibSL.Packet GC problem. Works with LibSL rev>1532
Diffstat (limited to 'OpenSim/Region/ScriptEngine/DotNetEngine/Compiler')
-rw-r--r-- | OpenSim/Region/ScriptEngine/DotNetEngine/Compiler/Server_API/LSL_BuiltIn_Commands.cs | 36 |
1 files changed, 11 insertions, 25 deletions
diff --git a/OpenSim/Region/ScriptEngine/DotNetEngine/Compiler/Server_API/LSL_BuiltIn_Commands.cs b/OpenSim/Region/ScriptEngine/DotNetEngine/Compiler/Server_API/LSL_BuiltIn_Commands.cs index 832ccf1..1cb307f 100644 --- a/OpenSim/Region/ScriptEngine/DotNetEngine/Compiler/Server_API/LSL_BuiltIn_Commands.cs +++ b/OpenSim/Region/ScriptEngine/DotNetEngine/Compiler/Server_API/LSL_BuiltIn_Commands.cs | |||
@@ -471,11 +471,6 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine.Compiler | |||
471 | } | 471 | } |
472 | else if (face == -1) | 472 | else if (face == -1) |
473 | { | 473 | { |
474 | texcolor = tex.DefaultTexture.RGBA; | ||
475 | texcolor.R = (float)Math.Abs(color.x - 1); | ||
476 | texcolor.G = (float)Math.Abs(color.y - 1); | ||
477 | texcolor.B = (float)Math.Abs(color.z - 1); | ||
478 | tex.DefaultTexture.RGBA = texcolor; | ||
479 | for (uint i = 0; i < 32; i++) | 474 | for (uint i = 0; i < 32; i++) |
480 | { | 475 | { |
481 | if (tex.FaceTextures[i] != null) | 476 | if (tex.FaceTextures[i] != null) |
@@ -499,7 +494,7 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine.Compiler | |||
499 | LLObject.TextureEntry tex = new LLObject.TextureEntry(m_host.Shape.TextureEntry, 0, m_host.Shape.TextureEntry.Length); | 494 | LLObject.TextureEntry tex = new LLObject.TextureEntry(m_host.Shape.TextureEntry, 0, m_host.Shape.TextureEntry.Length); |
500 | if (face == -1) // TMP: Until we can determine number of sides, ALL_SIDES (-1) will return default color | 495 | if (face == -1) // TMP: Until we can determine number of sides, ALL_SIDES (-1) will return default color |
501 | { | 496 | { |
502 | return (double)((tex.DefaultTexture.RGBA.A * 255) / 255); | 497 | return (double)((tex.FaceTextures[0].RGBA.A * 255) / 255); |
503 | } | 498 | } |
504 | if (face > -1) | 499 | if (face > -1) |
505 | { | 500 | { |
@@ -522,9 +517,6 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine.Compiler | |||
522 | } | 517 | } |
523 | else if (face == -1) | 518 | else if (face == -1) |
524 | { | 519 | { |
525 | texcolor = tex.DefaultTexture.RGBA; | ||
526 | texcolor.A = (float)Math.Abs(alpha - 1); | ||
527 | tex.DefaultTexture.RGBA = texcolor; | ||
528 | for (int i = 0; i < 32; i++) | 520 | for (int i = 0; i < 32; i++) |
529 | { | 521 | { |
530 | if (tex.FaceTextures[i] != null) | 522 | if (tex.FaceTextures[i] != null) |
@@ -548,7 +540,7 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine.Compiler | |||
548 | LSL_Types.Vector3 rgb; | 540 | LSL_Types.Vector3 rgb; |
549 | if (face == -1) // TMP: Until we can determine number of sides, ALL_SIDES (-1) will return default color | 541 | if (face == -1) // TMP: Until we can determine number of sides, ALL_SIDES (-1) will return default color |
550 | { | 542 | { |
551 | texcolor = tex.DefaultTexture.RGBA; | 543 | texcolor = tex.FaceTextures[0].RGBA; |
552 | rgb.x = (255 - (texcolor.R * 255)) / 255; | 544 | rgb.x = (255 - (texcolor.R * 255)) / 255; |
553 | rgb.y = (255 - (texcolor.G * 255)) / 255; | 545 | rgb.y = (255 - (texcolor.G * 255)) / 255; |
554 | rgb.z = (255 - (texcolor.B * 255)) / 255; | 546 | rgb.z = (255 - (texcolor.B * 255)) / 255; |
@@ -586,7 +578,6 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine.Compiler | |||
586 | tex.FaceTextures[i].TextureID = new LLUUID(texture); | 578 | tex.FaceTextures[i].TextureID = new LLUUID(texture); |
587 | } | 579 | } |
588 | } | 580 | } |
589 | tex.DefaultTexture.TextureID = new LLUUID(texture); | ||
590 | m_host.UpdateTexture(tex); | 581 | m_host.UpdateTexture(tex); |
591 | return; | 582 | return; |
592 | } | 583 | } |
@@ -617,8 +608,6 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine.Compiler | |||
617 | 608 | ||
618 | } | 609 | } |
619 | } | 610 | } |
620 | tex.DefaultTexture.RepeatU = (float)u; | ||
621 | tex.DefaultTexture.RepeatV = (float)v; | ||
622 | m_host.UpdateTexture(tex); | 611 | m_host.UpdateTexture(tex); |
623 | return; | 612 | return; |
624 | } | 613 | } |
@@ -648,8 +637,6 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine.Compiler | |||
648 | tex.FaceTextures[i].OffsetV = (float)v; | 637 | tex.FaceTextures[i].OffsetV = (float)v; |
649 | } | 638 | } |
650 | } | 639 | } |
651 | tex.DefaultTexture.OffsetU = (float)u; | ||
652 | tex.DefaultTexture.OffsetV = (float)v; | ||
653 | m_host.UpdateTexture(tex); | 640 | m_host.UpdateTexture(tex); |
654 | return; | 641 | return; |
655 | } | 642 | } |
@@ -677,7 +664,6 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine.Compiler | |||
677 | tex.FaceTextures[i].Rotation = (float)rotation; | 664 | tex.FaceTextures[i].Rotation = (float)rotation; |
678 | } | 665 | } |
679 | } | 666 | } |
680 | tex.DefaultTexture.Rotation = (float)rotation; | ||
681 | m_host.UpdateTexture(tex); | 667 | m_host.UpdateTexture(tex); |
682 | return; | 668 | return; |
683 | } | 669 | } |
@@ -696,7 +682,7 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine.Compiler | |||
696 | { | 682 | { |
697 | LLObject.TextureEntryFace texface; | 683 | LLObject.TextureEntryFace texface; |
698 | texface = tex.GetFace((uint)face); | 684 | texface = tex.GetFace((uint)face); |
699 | return texface.TextureID.ToStringHyphenated(); | 685 | return texface.TextureID.ToString(); |
700 | } | 686 | } |
701 | NotImplemented("llGetTexture"); | 687 | NotImplemented("llGetTexture"); |
702 | return ""; | 688 | return ""; |
@@ -1035,7 +1021,7 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine.Compiler | |||
1035 | 1021 | ||
1036 | public string llGetOwner() | 1022 | public string llGetOwner() |
1037 | { | 1023 | { |
1038 | return m_host.ObjectOwner.ToStringHyphenated(); | 1024 | return m_host.ObjectOwner.ToString(); |
1039 | } | 1025 | } |
1040 | 1026 | ||
1041 | public void llInstantMessage(string user, string message) | 1027 | public void llInstantMessage(string user, string message) |
@@ -1063,7 +1049,7 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine.Compiler | |||
1063 | 1049 | ||
1064 | public string llGetKey() | 1050 | public string llGetKey() |
1065 | { | 1051 | { |
1066 | return m_host.UUID.ToStringHyphenated(); | 1052 | return m_host.UUID.ToString(); |
1067 | } | 1053 | } |
1068 | 1054 | ||
1069 | public void llSetBuoyancy(double buoyancy) | 1055 | public void llSetBuoyancy(double buoyancy) |
@@ -1277,7 +1263,7 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine.Compiler | |||
1277 | SceneObjectPart part = m_host.ParentGroup.GetLinkNumPart(linknum); | 1263 | SceneObjectPart part = m_host.ParentGroup.GetLinkNumPart(linknum); |
1278 | if (part != null) | 1264 | if (part != null) |
1279 | { | 1265 | { |
1280 | return part.UUID.ToStringHyphenated(); | 1266 | return part.UUID.ToString(); |
1281 | } | 1267 | } |
1282 | else | 1268 | else |
1283 | { | 1269 | { |
@@ -1621,11 +1607,11 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine.Compiler | |||
1621 | { | 1607 | { |
1622 | return "00000000-0000-0000-0000-000000000000"; | 1608 | return "00000000-0000-0000-0000-000000000000"; |
1623 | } | 1609 | } |
1624 | //return OpenSim.Framework.ToStringHyphenated(src[index]); | 1610 | //return OpenSim.Framework.ToString(src[index]); |
1625 | LLUUID tmpkey; | 1611 | LLUUID tmpkey; |
1626 | if (LLUUID.TryParse(src.Data[index].ToString(), out tmpkey)) | 1612 | if (LLUUID.TryParse(src.Data[index].ToString(), out tmpkey)) |
1627 | { | 1613 | { |
1628 | return tmpkey.ToStringHyphenated(); | 1614 | return tmpkey.ToString(); |
1629 | } | 1615 | } |
1630 | else | 1616 | else |
1631 | { | 1617 | { |
@@ -2380,7 +2366,7 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine.Compiler | |||
2380 | 2366 | ||
2381 | public string llGetCreator() | 2367 | public string llGetCreator() |
2382 | { | 2368 | { |
2383 | return m_host.ObjectCreator.ToStringHyphenated(); | 2369 | return m_host.ObjectCreator.ToString(); |
2384 | } | 2370 | } |
2385 | 2371 | ||
2386 | public string llGetTimestamp() | 2372 | public string llGetTimestamp() |
@@ -2807,14 +2793,14 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine.Compiler | |||
2807 | LLUUID createdTexture = | 2793 | LLUUID createdTexture = |
2808 | textureManager.AddDynamicTextureURL(World.RegionInfo.RegionID, m_host.UUID, contentType, url, | 2794 | textureManager.AddDynamicTextureURL(World.RegionInfo.RegionID, m_host.UUID, contentType, url, |
2809 | extraParams, timer); | 2795 | extraParams, timer); |
2810 | return createdTexture.ToStringHyphenated(); | 2796 | return createdTexture.ToString(); |
2811 | } | 2797 | } |
2812 | else | 2798 | else |
2813 | { | 2799 | { |
2814 | //TODO update existing dynamic textures | 2800 | //TODO update existing dynamic textures |
2815 | } | 2801 | } |
2816 | 2802 | ||
2817 | return LLUUID.Zero.ToStringHyphenated(); | 2803 | return LLUUID.Zero.ToString(); |
2818 | } | 2804 | } |
2819 | 2805 | ||
2820 | private void NotImplemented(string Command) | 2806 | private void NotImplemented(string Command) |