aboutsummaryrefslogtreecommitdiffstatshomepage
path: root/OpenSim/Region/ScriptEngine/DotNetEngine/Compiler/Server_API/LSL_BuiltIn_Commands.cs
diff options
context:
space:
mode:
authorTedd Hansen2008-01-12 14:30:22 +0000
committerTedd Hansen2008-01-12 14:30:22 +0000
commitbacbade369a5244f9bcc611488b59f3bd4c8a564 (patch)
tree2cd909eff401066a69dba96615cbf736fdd73be5 /OpenSim/Region/ScriptEngine/DotNetEngine/Compiler/Server_API/LSL_BuiltIn_Commands.cs
parent* Trying something to see if it helps teleports and border crossings (diff)
downloadopensim-SC_OLD-bacbade369a5244f9bcc611488b59f3bd4c8a564.zip
opensim-SC_OLD-bacbade369a5244f9bcc611488b59f3bd4c8a564.tar.gz
opensim-SC_OLD-bacbade369a5244f9bcc611488b59f3bd4c8a564.tar.bz2
opensim-SC_OLD-bacbade369a5244f9bcc611488b59f3bd4c8a564.tar.xz
Major reorganizing of DotNetEngine. Moved common script engine parts to ScriptEngine.Common, only .Net-specific code in DotNetEngine. AppDomains, event handling, event execution queue and multithreading, script load/unload queue, etc has been moved to ScriptEngine.Common.
Loads of things has been put into interfaces instead of the specific class. We are now one step closer to ScriptServer, and its very easy to implement new script languages. Just a few lines required to make them a OpenSim script module with all its glory.
Diffstat (limited to 'OpenSim/Region/ScriptEngine/DotNetEngine/Compiler/Server_API/LSL_BuiltIn_Commands.cs')
-rw-r--r--OpenSim/Region/ScriptEngine/DotNetEngine/Compiler/Server_API/LSL_BuiltIn_Commands.cs3015
1 files changed, 0 insertions, 3015 deletions
diff --git a/OpenSim/Region/ScriptEngine/DotNetEngine/Compiler/Server_API/LSL_BuiltIn_Commands.cs b/OpenSim/Region/ScriptEngine/DotNetEngine/Compiler/Server_API/LSL_BuiltIn_Commands.cs
deleted file mode 100644
index 1d9ca96..0000000
--- a/OpenSim/Region/ScriptEngine/DotNetEngine/Compiler/Server_API/LSL_BuiltIn_Commands.cs
+++ /dev/null
@@ -1,3015 +0,0 @@
1/*
2* Copyright (c) Contributors, http://opensimulator.org/
3* See CONTRIBUTORS.TXT for a full list of copyright holders.
4*
5* Redistribution and use in source and binary forms, with or without
6* modification, are permitted provided that the following conditions are met:
7* * Redistributions of source code must retain the above copyright
8* notice, this list of conditions and the following disclaimer.
9* * Redistributions in binary form must reproduce the above copyright
10* notice, this list of conditions and the following disclaimer in the
11* documentation and/or other materials provided with the distribution.
12* * Neither the name of the OpenSim Project nor the
13* names of its contributors may be used to endorse or promote products
14* derived from this software without specific prior written permission.
15*
16* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS AS IS AND ANY
17* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26*
27*/
28
29using System;
30using System.Collections.Generic;
31using System.Runtime.Remoting.Lifetime;
32using System.Text;
33using System.Threading;
34using Axiom.Math;
35using libsecondlife;
36using OpenSim.Framework;
37using OpenSim.Region.Environment.Interfaces;
38using OpenSim.Region.Environment.Scenes;
39using OpenSim.Region.ScriptEngine.Common;
40using OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.LSL;
41
42namespace OpenSim.Region.ScriptEngine.DotNetEngine.Compiler
43{
44 //
45 // !!!IMPORTANT!!!
46 //
47 // REMEMBER TO UPDATE http://opensimulator.org/wiki/LlFunction_implementation_status
48 //
49
50 // Notes:
51 // * If any function here needs to execute a LSL event in the script, use instance of "EventQueueManager" in "ScriptEngine".
52 // * If any function here needs to do some more advanced stuff like waiting for IO callbacks or similar that takes a long time then use "llSetTimerEvent" function as example.
53 // There is a class called "LSLLongCmdHandler" that is used for long LSL commands.
54
55
56 /// <summary>
57 /// Contains all LSL ll-functions. This class will be in Default AppDomain.
58 /// </summary>
59 public class LSL_BuiltIn_Commands : MarshalByRefObject, LSL_BuiltIn_Commands_Interface
60 {
61 private ASCIIEncoding enc = new ASCIIEncoding();
62 private ScriptEngine m_ScriptEngine;
63 private SceneObjectPart m_host;
64 private uint m_localID;
65 private LLUUID m_itemID;
66 private bool throwErrorOnNotImplemented = true;
67
68 public LSL_BuiltIn_Commands(ScriptEngine ScriptEngine, SceneObjectPart host, uint localID, LLUUID itemID)
69 {
70 m_ScriptEngine = ScriptEngine;
71 m_host = host;
72 m_localID = localID;
73 m_itemID = itemID;
74
75 //MainLog.Instance.Notice("ScriptEngine", "LSL_BaseClass.Start() called. Hosted by [" + m_host.Name + ":" + m_host.UUID + "@" + m_host.AbsolutePosition + "]");
76 }
77
78 private DateTime m_timer = DateTime.Now;
79 private string m_state = "default";
80
81 public string State()
82 {
83 return m_state;
84 }
85
86 // Object never expires
87 public override Object InitializeLifetimeService()
88 {
89 //Console.WriteLine("LSL_BuiltIn_Commands: InitializeLifetimeService()");
90 // return null;
91 ILease lease = (ILease)base.InitializeLifetimeService();
92
93 if (lease.CurrentState == LeaseState.Initial)
94 {
95 lease.InitialLeaseTime = TimeSpan.Zero; // TimeSpan.FromMinutes(1);
96 // lease.SponsorshipTimeout = TimeSpan.FromMinutes(2);
97 // lease.RenewOnCallTime = TimeSpan.FromSeconds(2);
98 }
99 return lease;
100 }
101
102 public Scene World
103 {
104 get { return m_ScriptEngine.World; }
105 }
106
107 //These are the implementations of the various ll-functions used by the LSL scripts.
108 //starting out, we use the System.Math library for trig functions. - ckrinke 8-14-07
109 public double llSin(double f)
110 {
111
112 return (double)Math.Sin(f);
113 }
114
115 public double llCos(double f)
116 {
117 return (double)Math.Cos(f);
118 }
119
120 public double llTan(double f)
121 {
122 return (double)Math.Tan(f);
123 }
124
125 public double llAtan2(double x, double y)
126 {
127 return (double)Math.Atan2(y, x);
128 }
129
130 public double llSqrt(double f)
131 {
132 return (double)Math.Sqrt(f);
133 }
134
135 public double llPow(double fbase, double fexponent)
136 {
137 return (double)Math.Pow(fbase, fexponent);
138 }
139
140 public int llAbs(int i)
141 {
142 return (int)Math.Abs(i);
143 }
144
145 public double llFabs(double f)
146 {
147 return (double)Math.Abs(f);
148 }
149
150 public double llFrand(double mag)
151 {
152 lock (Util.RandomClass)
153 {
154 return Util.RandomClass.NextDouble() * mag;
155 }
156 }
157
158 public int llFloor(double f)
159 {
160 return (int)Math.Floor(f);
161 }
162
163 public int llCeil(double f)
164 {
165 return (int)Math.Ceiling(f);
166 }
167
168 public int llRound(double f)
169 {
170 return (int)Math.Round(f, 0);
171 }
172
173 //This next group are vector operations involving squaring and square root. ckrinke
174 public double llVecMag(LSL_Types.Vector3 v)
175 {
176 return (v.x * v.x + v.y * v.y + v.z * v.z);
177 }
178
179 public LSL_Types.Vector3 llVecNorm(LSL_Types.Vector3 v)
180 {
181 double mag = v.x * v.x + v.y * v.y + v.z * v.z;
182 LSL_Types.Vector3 nor = new LSL_Types.Vector3();
183 nor.x = v.x / mag;
184 nor.y = v.y / mag;
185 nor.z = v.z / mag;
186 return nor;
187 }
188
189 public double llVecDist(LSL_Types.Vector3 a, LSL_Types.Vector3 b)
190 {
191 double dx = a.x - b.x;
192 double dy = a.y - b.y;
193 double dz = a.z - b.z;
194 return Math.Sqrt(dx * dx + dy * dy + dz * dz);
195 }
196
197 //Now we start getting into quaternions which means sin/cos, matrices and vectors. ckrinke
198 public LSL_Types.Vector3 llRot2Euler(LSL_Types.Quaternion r)
199 {
200 //This implementation is from http://lslwiki.net/lslwiki/wakka.php?wakka=LibraryRotationFunctions. ckrinke
201 LSL_Types.Quaternion t = new LSL_Types.Quaternion(r.x * r.x, r.y * r.y, r.z * r.z, r.s * r.s);
202 double m = (t.x + t.y + t.z + t.s);
203 if (m == 0) return new LSL_Types.Vector3();
204 double n = 2 * (r.y * r.s + r.x * r.z);
205 double p = m * m - n * n;
206 if (p > 0)
207 return new LSL_Types.Vector3(Math.Atan2(2.0 * (r.x * r.s - r.y * r.z), (-t.x - t.y + t.z + t.s)),
208 Math.Atan2(n, Math.Sqrt(p)),
209 Math.Atan2(2.0 * (r.z * r.s - r.x * r.y), (t.x - t.y - t.z + t.s)));
210 else if (n > 0)
211 return new LSL_Types.Vector3(0.0, Math.PI / 2, Math.Atan2((r.z * r.s + r.x * r.y), 0.5 - t.x - t.z));
212 else
213 return new LSL_Types.Vector3(0.0, -Math.PI / 2, Math.Atan2((r.z * r.s + r.x * r.y), 0.5 - t.x - t.z));
214 }
215
216 public LSL_Types.Quaternion llEuler2Rot(LSL_Types.Vector3 v)
217 {
218 //this comes from from http://lslwiki.net/lslwiki/wakka.php?wakka=LibraryRotationFunctions but is incomplete as of 8/19/07
219 float err = 0.00001f;
220 double ax = Math.Sin(v.x / 2);
221 double aw = Math.Cos(v.x / 2);
222 double by = Math.Sin(v.y / 2);
223 double bw = Math.Cos(v.y / 2);
224 double cz = Math.Sin(v.z / 2);
225 double cw = Math.Cos(v.z / 2);
226 LSL_Types.Quaternion a1 = new LSL_Types.Quaternion(0.0, 0.0, cz, cw);
227 LSL_Types.Quaternion a2 = new LSL_Types.Quaternion(0.0, by, 0.0, bw);
228 LSL_Types.Quaternion a3 = new LSL_Types.Quaternion(ax, 0.0, 0.0, aw);
229 LSL_Types.Quaternion a = (a1 * a2) * a3;
230 //This multiplication doesnt compile, yet. a = a1 * a2 * a3;
231 LSL_Types.Quaternion b = new LSL_Types.Quaternion(ax * bw * cw + aw * by * cz,
232 aw * by * cw - ax * bw * cz, aw * bw * cz + ax * by * cw,
233 aw * bw * cw - ax * by * cz);
234 LSL_Types.Quaternion c = new LSL_Types.Quaternion();
235 //This addition doesnt compile yet c = a + b;
236 LSL_Types.Quaternion d = new LSL_Types.Quaternion();
237 //This addition doesnt compile yet d = a - b;
238 if ((Math.Abs(c.x) > err && Math.Abs(d.x) > err) ||
239 (Math.Abs(c.y) > err && Math.Abs(d.y) > err) ||
240 (Math.Abs(c.z) > err && Math.Abs(d.z) > err) ||
241 (Math.Abs(c.s) > err && Math.Abs(d.s) > err))
242 {
243 return b;
244 //return a new Quaternion that is null until I figure this out
245 // return b;
246 // return a;
247 }
248 return a;
249 }
250
251 public LSL_Types.Quaternion llAxes2Rot(LSL_Types.Vector3 fwd, LSL_Types.Vector3 left, LSL_Types.Vector3 up)
252 {
253 return new LSL_Types.Quaternion();
254 }
255
256 public LSL_Types.Vector3 llRot2Fwd(LSL_Types.Quaternion r)
257 {
258 return new LSL_Types.Vector3();
259 }
260
261 public LSL_Types.Vector3 llRot2Left(LSL_Types.Quaternion r)
262 {
263 return new LSL_Types.Vector3();
264 }
265
266 public LSL_Types.Vector3 llRot2Up(LSL_Types.Quaternion r)
267 {
268 return new LSL_Types.Vector3();
269 }
270 public LSL_Types.Quaternion llRotBetween(LSL_Types.Vector3 a, LSL_Types.Vector3 b)
271 {
272 //A and B should both be normalized
273
274 double dotProduct = LSL_Types.Vector3.Dot(a, b);
275 LSL_Types.Vector3 crossProduct = LSL_Types.Vector3.Cross(a, b);
276 double magProduct = LSL_Types.Vector3.Mag(a) * LSL_Types.Vector3.Mag(b);
277 double angle = Math.Acos(dotProduct / magProduct);
278 LSL_Types.Vector3 axis = LSL_Types.Vector3.Norm(crossProduct);
279 double s = Math.Sin(angle / 2);
280
281 return new LSL_Types.Quaternion(axis.x * s, axis.y * s, axis.z * s, (float)Math.Cos(angle / 2));
282 }
283 public void llWhisper(int channelID, string text)
284 {
285 World.SimChat(Helpers.StringToField(text),
286 ChatTypeEnum.Whisper, channelID, m_host.AbsolutePosition, m_host.Name, m_host.UUID);
287
288 IWorldComm wComm = m_ScriptEngine.World.RequestModuleInterface<IWorldComm>();
289 wComm.DeliverMessage(m_host.UUID.ToString(), ChatTypeEnum.Whisper, channelID, m_host.Name, text);
290 }
291
292 public void llSay(int channelID, string text)
293 {
294 World.SimChat(Helpers.StringToField(text),
295 ChatTypeEnum.Say, channelID, m_host.AbsolutePosition, m_host.Name, m_host.UUID);
296
297 IWorldComm wComm = m_ScriptEngine.World.RequestModuleInterface<IWorldComm>();
298 wComm.DeliverMessage(m_host.UUID.ToString(), ChatTypeEnum.Say, channelID, m_host.Name, text);
299 }
300
301 public void llShout(int channelID, string text)
302 {
303 World.SimChat(Helpers.StringToField(text),
304 ChatTypeEnum.Shout, channelID, m_host.AbsolutePosition, m_host.Name, m_host.UUID);
305
306 IWorldComm wComm = m_ScriptEngine.World.RequestModuleInterface<IWorldComm>();
307 wComm.DeliverMessage(m_host.UUID.ToString(), ChatTypeEnum.Shout, channelID, m_host.Name, text);
308 }
309
310 public int llListen(int channelID, string name, string ID, string msg)
311 {
312 if (ID == "")
313 {
314 ID = LLUUID.Zero.ToString();
315 }
316 IWorldComm wComm = m_ScriptEngine.World.RequestModuleInterface<IWorldComm>();
317 return wComm.Listen(m_localID, m_itemID, m_host.UUID, channelID, name, ID, msg);
318 }
319
320 public void llListenControl(int number, int active)
321 {
322 IWorldComm wComm = m_ScriptEngine.World.RequestModuleInterface<IWorldComm>();
323 wComm.ListenControl(number, active);
324 }
325
326 public void llListenRemove(int number)
327 {
328 IWorldComm wComm = m_ScriptEngine.World.RequestModuleInterface<IWorldComm>();
329 wComm.ListenRemove(number);
330 }
331
332 public void llSensor(string name, string id, int type, double range, double arc)
333 {
334 NotImplemented("llSensor");
335 return;
336 }
337
338 public void llSensorRepeat(string name, string id, int type, double range, double arc, double rate)
339 {
340 NotImplemented("llSensorRepeat");
341 return;
342 }
343
344 public void llSensorRemove()
345 {
346 NotImplemented("llSensorRemove");
347 return;
348 }
349
350 public string llDetectedName(int number)
351 {
352 NotImplemented("llDetectedName");
353 return "";
354 }
355
356 public string llDetectedKey(int number)
357 {
358 NotImplemented("llDetectedKey");
359 return "";
360 }
361
362 public string llDetectedOwner(int number)
363 {
364 NotImplemented("llDetectedOwner");
365 return "";
366 }
367
368 public int llDetectedType(int number)
369 {
370 NotImplemented("llDetectedType");
371 return 0;
372 }
373
374 public LSL_Types.Vector3 llDetectedPos(int number)
375 {
376 NotImplemented("llDetectedPos");
377 return new LSL_Types.Vector3();
378 }
379
380 public LSL_Types.Vector3 llDetectedVel(int number)
381 {
382 NotImplemented("llDetectedVel");
383 return new LSL_Types.Vector3();
384 }
385
386 public LSL_Types.Vector3 llDetectedGrab(int number)
387 {
388 NotImplemented("llDetectedGrab");
389 return new LSL_Types.Vector3();
390 }
391
392 public LSL_Types.Quaternion llDetectedRot(int number)
393 {
394 NotImplemented("llDetectedRot");
395 return new LSL_Types.Quaternion();
396 }
397
398 public int llDetectedGroup(int number)
399 {
400 NotImplemented("llDetectedGroup");
401 return 0;
402 }
403
404 public int llDetectedLinkNumber(int number)
405 {
406 NotImplemented("llDetectedLinkNumber");
407 return 0;
408 }
409
410 public void llDie()
411 {
412 World.DeleteSceneObjectGroup(m_host.ParentGroup);
413 return;
414 }
415
416 public double llGround(LSL_Types.Vector3 offset)
417 {
418 int x = (int)(m_host.AbsolutePosition.X + offset.x);
419 int y = (int)(m_host.AbsolutePosition.Y + offset.y);
420 return World.GetLandHeight(x, y);
421 }
422
423 public double llCloud(LSL_Types.Vector3 offset)
424 {
425 NotImplemented("llCloud");
426 return 0;
427 }
428
429 public LSL_Types.Vector3 llWind(LSL_Types.Vector3 offset)
430 {
431 NotImplemented("llWind");
432 return new LSL_Types.Vector3();
433 }
434
435 public void llSetStatus(int status, int value)
436 {
437 NotImplemented("llSetStatus");
438 return;
439 }
440
441 public int llGetStatus(int status)
442 {
443 NotImplemented("llGetStatus");
444 return 0;
445 }
446
447 public void llSetScale(LSL_Types.Vector3 scale)
448 {
449 // TODO: this needs to trigger a persistance save as well
450 LLVector3 tmp = m_host.Scale;
451 tmp.X = (float)scale.x;
452 tmp.Y = (float)scale.y;
453 tmp.Z = (float)scale.z;
454 m_host.Scale = tmp;
455 m_host.SendFullUpdateToAllClients();
456 return;
457 }
458
459 public LSL_Types.Vector3 llGetScale()
460 {
461 return new LSL_Types.Vector3(m_host.Scale.X, m_host.Scale.Y, m_host.Scale.Z);
462 }
463
464 public void llSetColor(LSL_Types.Vector3 color, int face)
465 {
466 LLObject.TextureEntry tex = m_host.Shape.Textures;
467 LLColor texcolor;
468 if (face > -1)
469 {
470 texcolor = tex.CreateFace((uint)face).RGBA;
471 texcolor.R = (float)Math.Abs(color.x - 1);
472 texcolor.G = (float)Math.Abs(color.y - 1);
473 texcolor.B = (float)Math.Abs(color.z - 1);
474 tex.FaceTextures[face].RGBA = texcolor;
475 m_host.UpdateTexture(tex);
476 return;
477 }
478 else if (face == -1)
479 {
480 for (uint i = 0; i < 32; i++)
481 {
482 if (tex.FaceTextures[i] != null)
483 {
484 texcolor = tex.FaceTextures[i].RGBA;
485 texcolor.R = (float)Math.Abs(color.x - 1);
486 texcolor.G = (float)Math.Abs(color.y - 1);
487 texcolor.B = (float)Math.Abs(color.z - 1);
488 tex.FaceTextures[i].RGBA = texcolor;
489 }
490 texcolor = tex.DefaultTexture.RGBA;
491 texcolor.R = (float)Math.Abs(color.x - 1);
492 texcolor.G = (float)Math.Abs(color.y - 1);
493 texcolor.B = (float)Math.Abs(color.z - 1);
494 tex.DefaultTexture.RGBA = texcolor;
495 }
496 m_host.UpdateTexture(tex);
497 return;
498 }
499 NotImplemented("llSetColor");
500 return;
501 }
502
503 public double llGetAlpha(int face)
504 {
505 LLObject.TextureEntry tex = m_host.Shape.Textures;
506 if (face == -1) // TMP: Until we can determine number of sides, ALL_SIDES (-1) will return default color
507 {
508 return (double)((tex.DefaultTexture.RGBA.A * 255) / 255);
509 }
510 if (face > -1)
511 {
512 return (double)((tex.GetFace((uint)face).RGBA.A * 255) / 255);
513 }
514 return 0;
515 }
516
517 public void llSetAlpha(double alpha, int face)
518 {
519 LLObject.TextureEntry tex = m_host.Shape.Textures;
520 LLColor texcolor;
521 if (face > -1)
522 {
523 texcolor = tex.CreateFace((uint)face).RGBA;
524 texcolor.A = (float)Math.Abs(alpha - 1);
525 tex.FaceTextures[face].RGBA = texcolor;
526 m_host.UpdateTexture(tex);
527 return;
528 }
529 else if (face == -1)
530 {
531 for (int i = 0; i < 32; i++)
532 {
533 if (tex.FaceTextures[i] != null)
534 {
535 texcolor = tex.FaceTextures[i].RGBA;
536 texcolor.A = (float)Math.Abs(alpha - 1);
537 tex.FaceTextures[i].RGBA = texcolor;
538 }
539 }
540 texcolor = tex.DefaultTexture.RGBA;
541 texcolor.A = (float)Math.Abs(alpha - 1);
542 tex.DefaultTexture.RGBA = texcolor;
543 m_host.UpdateTexture(tex);
544 return;
545 }
546 NotImplemented("llSetAlpha");
547 return;
548 }
549
550 public LSL_Types.Vector3 llGetColor(int face)
551 {
552 LLObject.TextureEntry tex = m_host.Shape.Textures;
553 LLColor texcolor;
554 LSL_Types.Vector3 rgb;
555 if (face == -1) // TMP: Until we can determine number of sides, ALL_SIDES (-1) will return default color
556 {
557 texcolor = tex.DefaultTexture.RGBA;
558 rgb.x = (255 - (texcolor.R * 255)) / 255;
559 rgb.y = (255 - (texcolor.G * 255)) / 255;
560 rgb.z = (255 - (texcolor.B * 255)) / 255;
561 return rgb;
562 }
563 if (face > -1)
564 {
565 texcolor = tex.GetFace((uint)face).RGBA;
566 rgb.x = (255 - (texcolor.R * 255)) / 255;
567 rgb.y = (255 - (texcolor.G * 255)) / 255;
568 rgb.z = (255 - (texcolor.B * 255)) / 255;
569 return rgb;
570 }
571 NotImplemented("llGetColor");
572 return new LSL_Types.Vector3();
573 }
574
575 public void llSetTexture(string texture, int face)
576 {
577 LLObject.TextureEntry tex = m_host.Shape.Textures;
578
579 if (face > -1)
580 {
581 LLObject.TextureEntryFace texface = tex.CreateFace((uint)face);
582 texface.TextureID = new LLUUID(texture);
583 tex.FaceTextures[face] = texface;
584 m_host.UpdateTexture(tex);
585 return;
586 }
587 else if (face == -1)
588 {
589 for (uint i = 0; i < 32; i++)
590 {
591 if (tex.FaceTextures[i] != null)
592 {
593 tex.FaceTextures[i].TextureID = new LLUUID(texture);
594 }
595 }
596 tex.DefaultTexture.TextureID = new LLUUID(texture);
597 m_host.UpdateTexture(tex);
598 return;
599 }
600 NotImplemented("llSetTexture");
601 return;
602 }
603
604 public void llScaleTexture(double u, double v, int face)
605 {
606 LLObject.TextureEntry tex = m_host.Shape.Textures;
607 if (face > -1)
608 {
609 LLObject.TextureEntryFace texface = tex.CreateFace((uint)face);
610 texface.RepeatU = (float)u;
611 texface.RepeatV = (float)v;
612 tex.FaceTextures[face] = texface;
613 m_host.UpdateTexture(tex);
614 return;
615 }
616 if (face == -1)
617 {
618 for (int i = 0; i < 32; i++)
619 {
620 if (tex.FaceTextures[i] != null)
621 {
622 tex.FaceTextures[i].RepeatU = (float)u;
623 tex.FaceTextures[i].RepeatV = (float)v;
624 }
625 }
626 tex.DefaultTexture.RepeatU = (float)u;
627 tex.DefaultTexture.RepeatV = (float)v;
628 m_host.UpdateTexture(tex);
629 return;
630 }
631 NotImplemented("llScaleTexture");
632 return;
633 }
634
635 public void llOffsetTexture(double u, double v, int face)
636 {
637 LLObject.TextureEntry tex = m_host.Shape.Textures;
638 if (face > -1)
639 {
640 LLObject.TextureEntryFace texface = tex.CreateFace((uint)face);
641 texface.OffsetU = (float)u;
642 texface.OffsetV = (float)v;
643 tex.FaceTextures[face] = texface;
644 m_host.UpdateTexture(tex);
645 return;
646 }
647 if (face == -1)
648 {
649 for (int i = 0; i < 32; i++)
650 {
651 if (tex.FaceTextures[i] != null)
652 {
653 tex.FaceTextures[i].OffsetU = (float)u;
654 tex.FaceTextures[i].OffsetV = (float)v;
655 }
656 }
657 tex.DefaultTexture.OffsetU = (float)u;
658 tex.DefaultTexture.OffsetV = (float)v;
659 m_host.UpdateTexture(tex);
660 return;
661 }
662 NotImplemented("llOffsetTexture");
663 return;
664 }
665
666 public void llRotateTexture(double rotation, int face)
667 {
668 LLObject.TextureEntry tex = m_host.Shape.Textures;
669 if (face > -1)
670 {
671 LLObject.TextureEntryFace texface = tex.CreateFace((uint)face);
672 texface.Rotation = (float)rotation;
673 tex.FaceTextures[face] = texface;
674 m_host.UpdateTexture(tex);
675 return;
676 }
677 if (face == -1)
678 {
679 for (int i = 0; i < 32; i++)
680 {
681 if (tex.FaceTextures[i] != null)
682 {
683 tex.FaceTextures[i].Rotation = (float)rotation;
684 }
685 }
686 tex.DefaultTexture.Rotation = (float)rotation;
687 m_host.UpdateTexture(tex);
688 return;
689 }
690 NotImplemented("llRotateTexture");
691 return;
692 }
693
694 public string llGetTexture(int face)
695 {
696 LLObject.TextureEntry tex = m_host.Shape.Textures;
697 if (face == -1)
698 {
699 face = 0;
700 }
701 if (face > -1)
702 {
703 LLObject.TextureEntryFace texface;
704 texface = tex.GetFace((uint)face);
705 return texface.TextureID.ToString();
706 }
707 NotImplemented("llGetTexture");
708 return "";
709 }
710
711 public void llSetPos(LSL_Types.Vector3 pos)
712 {
713 if (m_host.ParentID != 0)
714 {
715 m_host.UpdateOffSet(new LLVector3((float)pos.x, (float)pos.y, (float)pos.z));
716 }
717 else
718 {
719 m_host.UpdateGroupPosition(new LLVector3((float)pos.x, (float)pos.y, (float)pos.z));
720 }
721 }
722
723 public LSL_Types.Vector3 llGetPos()
724 {
725 return new LSL_Types.Vector3(m_host.AbsolutePosition.X,
726 m_host.AbsolutePosition.Y,
727 m_host.AbsolutePosition.Z);
728 }
729
730 public LSL_Types.Vector3 llGetLocalPos()
731 {
732 if (m_host.ParentID != 0)
733 {
734 return new LSL_Types.Vector3(m_host.OffsetPosition.X,
735 m_host.OffsetPosition.Y,
736 m_host.OffsetPosition.Z);
737 }
738 else
739 {
740 return new LSL_Types.Vector3(m_host.AbsolutePosition.X,
741 m_host.AbsolutePosition.Y,
742 m_host.AbsolutePosition.Z);
743 }
744 }
745
746 public void llSetRot(LSL_Types.Quaternion rot)
747 {
748 m_host.UpdateRotation(new LLQuaternion((float)rot.x, (float)rot.y, (float)rot.z, (float)rot.s));
749 }
750
751 public LSL_Types.Quaternion llGetRot()
752 {
753 LLQuaternion q = m_host.RotationOffset;
754 return new LSL_Types.Quaternion(q.X, q.Y, q.Z, q.W);
755 }
756
757 public LSL_Types.Quaternion llGetLocalRot()
758 {
759 return new LSL_Types.Quaternion(m_host.RotationOffset.X, m_host.RotationOffset.Y, m_host.RotationOffset.Z, m_host.RotationOffset.W);
760 }
761
762 public void llSetForce(LSL_Types.Vector3 force, int local)
763 {
764 NotImplemented("llSetForce");
765 }
766
767 public LSL_Types.Vector3 llGetForce()
768 {
769 NotImplemented("llGetForce");
770 return new LSL_Types.Vector3();
771 }
772
773 public int llTarget(LSL_Types.Vector3 position, double range)
774 {
775 NotImplemented("llTarget");
776 return 0;
777 }
778
779 public void llTargetRemove(int number)
780 {
781 NotImplemented("llTargetRemove");
782 }
783
784 public int llRotTarget(LSL_Types.Quaternion rot, double error)
785 {
786 NotImplemented("llRotTarget");
787 return 0;
788 }
789
790 public void llRotTargetRemove(int number)
791 {
792 NotImplemented("llRotTargetRemove");
793 }
794
795 public void llMoveToTarget(LSL_Types.Vector3 target, double tau)
796 {
797 NotImplemented("llMoveToTarget");
798 }
799
800 public void llStopMoveToTarget()
801 {
802 NotImplemented("llStopMoveToTarget");
803 }
804
805 public void llApplyImpulse(LSL_Types.Vector3 force, int local)
806 {
807 NotImplemented("llApplyImpulse");
808 }
809
810 public void llApplyRotationalImpulse(LSL_Types.Vector3 force, int local)
811 {
812 NotImplemented("llApplyRotationalImpulse");
813 }
814
815 public void llSetTorque(LSL_Types.Vector3 torque, int local)
816 {
817 NotImplemented("llSetTorque");
818 }
819
820 public LSL_Types.Vector3 llGetTorque()
821 {
822 NotImplemented("llGetTorque");
823 return new LSL_Types.Vector3();
824 }
825
826 public void llSetForceAndTorque(LSL_Types.Vector3 force, LSL_Types.Vector3 torque, int local)
827 {
828 NotImplemented("llSetForceAndTorque");
829 }
830
831 public LSL_Types.Vector3 llGetVel()
832 {
833 return new LSL_Types.Vector3(m_host.Velocity.X, m_host.Velocity.Y, m_host.Velocity.Z);
834 }
835
836 public LSL_Types.Vector3 llGetAccel()
837 {
838 return new LSL_Types.Vector3(m_host.Acceleration.X, m_host.Acceleration.Y, m_host.Acceleration.Z);
839 }
840
841 public LSL_Types.Vector3 llGetOmega()
842 {
843 NotImplemented("llGetOmega");
844 return new LSL_Types.Vector3();
845 }
846
847 public double llGetTimeOfDay()
848 {
849 NotImplemented("llGetTimeOfDay");
850 return 0;
851 }
852
853 public double llGetWallclock()
854 {
855 return DateTime.Now.TimeOfDay.TotalSeconds;
856 }
857
858 public double llGetTime()
859 {
860 TimeSpan ScriptTime = DateTime.Now - m_timer;
861 return (double)(ScriptTime.TotalMilliseconds / 1000);
862 }
863
864 public void llResetTime()
865 {
866 m_timer = DateTime.Now;
867 }
868
869 public double llGetAndResetTime()
870 {
871 TimeSpan ScriptTime = DateTime.Now - m_timer;
872 m_timer = DateTime.Now;
873 return (double)(ScriptTime.TotalMilliseconds / 1000);
874 }
875
876 public void llSound()
877 {
878 NotImplemented("llSound");
879 }
880
881 public void llPlaySound(string sound, double volume)
882 {
883 NotImplemented("llPlaySound");
884 }
885
886 public void llLoopSound(string sound, double volume)
887 {
888 NotImplemented("llLoopSound");
889 }
890
891 public void llLoopSoundMaster(string sound, double volume)
892 {
893 NotImplemented("llLoopSoundMaster");
894 }
895
896 public void llLoopSoundSlave(string sound, double volume)
897 {
898 NotImplemented("llLoopSoundSlave");
899 }
900
901 public void llPlaySoundSlave(string sound, double volume)
902 {
903 NotImplemented("llPlaySoundSlave");
904 }
905
906 public void llTriggerSound(string sound, double volume)
907 {
908 NotImplemented("llTriggerSound");
909 }
910
911 public void llStopSound()
912 {
913 NotImplemented("llStopSound");
914 }
915
916 public void llPreloadSound(string sound)
917 {
918 NotImplemented("llPreloadSound");
919 }
920
921 public string llGetSubString(string src, int start, int end)
922 {
923 return src.Substring(start, end);
924 }
925
926 public string llDeleteSubString(string src, int start, int end)
927 {
928 return src.Remove(start, end - start);
929 }
930
931 public string llInsertString(string dst, int position, string src)
932 {
933 return dst.Insert(position, src);
934 }
935
936 public string llToUpper(string src)
937 {
938 return src.ToUpper();
939 }
940
941 public string llToLower(string src)
942 {
943 return src.ToLower();
944 }
945
946 public int llGiveMoney(string destination, int amount)
947 {
948 NotImplemented("llGiveMoney");
949 return 0;
950 }
951
952 public void llMakeExplosion()
953 {
954 NotImplemented("llMakeExplosion");
955 }
956
957 public void llMakeFountain()
958 {
959 NotImplemented("llMakeFountain");
960 }
961
962 public void llMakeSmoke()
963 {
964 NotImplemented("llMakeSmoke");
965 }
966
967 public void llMakeFire()
968 {
969 NotImplemented("llMakeFire");
970 }
971
972 public void llRezObject(string inventory, LSL_Types.Vector3 pos, LSL_Types.Quaternion rot, int param)
973 {
974 NotImplemented("llRezObject");
975 }
976
977 public void llLookAt(LSL_Types.Vector3 target, double strength, double damping)
978 {
979 NotImplemented("llLookAt");
980 }
981
982 public void llStopLookAt()
983 {
984 NotImplemented("llStopLookAt");
985 }
986
987 public void llSetTimerEvent(double sec)
988 {
989 // Setting timer repeat
990 m_ScriptEngine.m_LSLLongCmdHandler.SetTimerEvent(m_localID, m_itemID, sec);
991 }
992
993 public void llSleep(double sec)
994 {
995 Thread.Sleep((int)(sec * 1000));
996 }
997
998 public double llGetMass()
999 {
1000 return m_host.GetMass();
1001 }
1002
1003 public void llCollisionFilter(string name, string id, int accept)
1004 {
1005 NotImplemented("llCollisionFilter");
1006 }
1007
1008 public void llTakeControls(int controls, int accept, int pass_on)
1009 {
1010 NotImplemented("llTakeControls");
1011 }
1012
1013 public void llReleaseControls()
1014 {
1015 NotImplemented("llReleaseControls");
1016 }
1017
1018 public void llAttachToAvatar(int attachment)
1019 {
1020 NotImplemented("llAttachToAvatar");
1021 }
1022
1023 public void llDetachFromAvatar()
1024 {
1025 NotImplemented("llDetachFromAvatar");
1026 }
1027
1028 public void llTakeCamera()
1029 {
1030 NotImplemented("llTakeCamera");
1031 }
1032
1033 public void llReleaseCamera()
1034 {
1035 NotImplemented("llReleaseCamera");
1036 }
1037
1038 public string llGetOwner()
1039 {
1040 return m_host.ObjectOwner.ToString();
1041 }
1042
1043 public void llInstantMessage(string user, string message)
1044 {
1045 NotImplemented("llInstantMessage");
1046
1047 // We may be able to use ClientView.SendInstantMessage here, but we need a client instance.
1048 // InstantMessageModule.OnInstantMessage searches through a list of scenes for a client matching the toAgent,
1049 // but I don't think we have a list of scenes available from here.
1050 // (We also don't want to duplicate the code in OnInstantMessage if we can avoid it.)
1051
1052 // TODO: figure out values for client, fromSession, and imSessionID
1053 // client.SendInstantMessage(m_host.UUID, fromSession, message, user, imSessionID, m_host.Name, AgentManager.InstantMessageDialog.MessageFromAgent, (uint)Util.UnixTimeSinceEpoch());
1054 }
1055
1056 public void llEmail(string address, string subject, string message)
1057 {
1058 NotImplemented("llEmail");
1059 }
1060
1061 public void llGetNextEmail(string address, string subject)
1062 {
1063 NotImplemented("llGetNextEmail");
1064 }
1065
1066 public string llGetKey()
1067 {
1068 return m_host.UUID.ToString();
1069 }
1070
1071 public void llSetBuoyancy(double buoyancy)
1072 {
1073 NotImplemented("llSetBuoyancy");
1074 }
1075
1076 public void llSetHoverHeight(double height, int water, double tau)
1077 {
1078 NotImplemented("llSetHoverHeight");
1079 }
1080
1081 public void llStopHover()
1082 {
1083 NotImplemented("llStopHover");
1084 }
1085
1086 public void llMinEventDelay(double delay)
1087 {
1088 NotImplemented("llMinEventDelay");
1089 }
1090
1091 public void llSoundPreload()
1092 {
1093 NotImplemented("llSoundPreload");
1094 }
1095
1096 public void llRotLookAt(LSL_Types.Quaternion target, double strength, double damping)
1097 {
1098 NotImplemented("llRotLookAt");
1099 }
1100
1101 public int llStringLength(string str)
1102 {
1103 if (str.Length > 0)
1104 {
1105 return str.Length;
1106 }
1107 else
1108 {
1109 return 0;
1110 }
1111 }
1112
1113 public void llStartAnimation(string anim)
1114 {
1115 NotImplemented("llStartAnimation");
1116 }
1117
1118 public void llStopAnimation(string anim)
1119 {
1120 NotImplemented("llStopAnimation");
1121 }
1122
1123 public void llPointAt()
1124 {
1125 NotImplemented("llPointAt");
1126 }
1127
1128 public void llStopPointAt()
1129 {
1130 NotImplemented("llStopPointAt");
1131 }
1132
1133 public void llTargetOmega(LSL_Types.Vector3 axis, double spinrate, double gain)
1134 {
1135 m_host.RotationalVelocity = new LLVector3((float)(axis.x * spinrate), (float)(axis.y * spinrate), (float)(axis.z * spinrate));
1136 m_host.AngularVelocity = new LLVector3((float)(axis.x * spinrate), (float)(axis.y * spinrate), (float)(axis.z * spinrate));
1137 m_host.ScheduleTerseUpdate();
1138 m_host.SendTerseUpdateToAllClients();
1139 //NotImplemented("llTargetOmega");
1140 }
1141
1142 public int llGetStartParameter()
1143 {
1144 NotImplemented("llGetStartParameter");
1145 return 0;
1146 }
1147
1148 public void llGodLikeRezObject(string inventory, LSL_Types.Vector3 pos)
1149 {
1150 NotImplemented("llGodLikeRezObject");
1151 }
1152
1153 public void llRequestPermissions(string agent, int perm)
1154 {
1155 NotImplemented("llRequestPermissions");
1156 }
1157
1158 public string llGetPermissionsKey()
1159 {
1160 NotImplemented("llGetPermissionsKey");
1161 return "";
1162 }
1163
1164 public int llGetPermissions()
1165 {
1166 NotImplemented("llGetPermissions");
1167 return 0;
1168 }
1169
1170 public int llGetLinkNumber()
1171 {
1172 return m_host.LinkNum;
1173 }
1174
1175 public void llSetLinkColor(int linknumber, LSL_Types.Vector3 color, int face)
1176 {
1177 SceneObjectPart part = m_host.ParentGroup.GetLinkNumPart(linknumber);
1178 if (linknumber > -1)
1179 {
1180 LLObject.TextureEntry tex = part.Shape.Textures;
1181 LLColor texcolor;
1182 if (face > -1)
1183 {
1184 texcolor = tex.CreateFace((uint)face).RGBA;
1185 texcolor.R = (float)Math.Abs(color.x - 1);
1186 texcolor.G = (float)Math.Abs(color.y - 1);
1187 texcolor.B = (float)Math.Abs(color.z - 1);
1188 tex.FaceTextures[face].RGBA = texcolor;
1189 part.UpdateTexture(tex);
1190 return;
1191 }
1192 else if (face == -1)
1193 {
1194 texcolor = tex.DefaultTexture.RGBA;
1195 texcolor.R = (float)Math.Abs(color.x - 1);
1196 texcolor.G = (float)Math.Abs(color.y - 1);
1197 texcolor.B = (float)Math.Abs(color.z - 1);
1198 tex.DefaultTexture.RGBA = texcolor;
1199 for (uint i = 0; i < 32; i++)
1200 {
1201 if (tex.FaceTextures[i] != null)
1202 {
1203 texcolor = tex.FaceTextures[i].RGBA;
1204 texcolor.R = (float)Math.Abs(color.x - 1);
1205 texcolor.G = (float)Math.Abs(color.y - 1);
1206 texcolor.B = (float)Math.Abs(color.z - 1);
1207 tex.FaceTextures[i].RGBA = texcolor;
1208 }
1209 }
1210 texcolor = tex.DefaultTexture.RGBA;
1211 texcolor.R = (float)Math.Abs(color.x - 1);
1212 texcolor.G = (float)Math.Abs(color.y - 1);
1213 texcolor.B = (float)Math.Abs(color.z - 1);
1214 tex.DefaultTexture.RGBA = texcolor;
1215 part.UpdateTexture(tex);
1216 return;
1217 }
1218 return;
1219 }
1220 else if (linknumber == -1)
1221 {
1222 int num = m_host.ParentGroup.PrimCount;
1223 for (int w = 0; w < num; w++)
1224 {
1225 linknumber = w;
1226 part = m_host.ParentGroup.GetLinkNumPart(linknumber);
1227 LLObject.TextureEntry tex = part.Shape.Textures;
1228 LLColor texcolor;
1229 if (face > -1)
1230 {
1231 texcolor = tex.CreateFace((uint)face).RGBA;
1232 texcolor.R = (float)Math.Abs(color.x - 1);
1233 texcolor.G = (float)Math.Abs(color.y - 1);
1234 texcolor.B = (float)Math.Abs(color.z - 1);
1235 tex.FaceTextures[face].RGBA = texcolor;
1236 part.UpdateTexture(tex);
1237 }
1238 else if (face == -1)
1239 {
1240 texcolor = tex.DefaultTexture.RGBA;
1241 texcolor.R = (float)Math.Abs(color.x - 1);
1242 texcolor.G = (float)Math.Abs(color.y - 1);
1243 texcolor.B = (float)Math.Abs(color.z - 1);
1244 tex.DefaultTexture.RGBA = texcolor;
1245 for (uint i = 0; i < 32; i++)
1246 {
1247 if (tex.FaceTextures[i] != null)
1248 {
1249 texcolor = tex.FaceTextures[i].RGBA;
1250 texcolor.R = (float)Math.Abs(color.x - 1);
1251 texcolor.G = (float)Math.Abs(color.y - 1);
1252 texcolor.B = (float)Math.Abs(color.z - 1);
1253 tex.FaceTextures[i].RGBA = texcolor;
1254 }
1255 }
1256 texcolor = tex.DefaultTexture.RGBA;
1257 texcolor.R = (float)Math.Abs(color.x - 1);
1258 texcolor.G = (float)Math.Abs(color.y - 1);
1259 texcolor.B = (float)Math.Abs(color.z - 1);
1260 tex.DefaultTexture.RGBA = texcolor;
1261 part.UpdateTexture(tex);
1262 }
1263 }
1264 return;
1265 }
1266 else
1267 {
1268 NotImplemented("llSetLinkColor");
1269 }
1270 }
1271
1272 public void llCreateLink(string target, int parent)
1273 {
1274 NotImplemented("llCreateLink");
1275 }
1276
1277 public void llBreakLink(int linknum)
1278 {
1279 NotImplemented("llBreakLink");
1280 }
1281
1282 public void llBreakAllLinks()
1283 {
1284 NotImplemented("llBreakAllLinks");
1285 }
1286
1287 public string llGetLinkKey(int linknum)
1288 {
1289 SceneObjectPart part = m_host.ParentGroup.GetLinkNumPart(linknum);
1290 if (part != null)
1291 {
1292 return part.UUID.ToString();
1293 }
1294 else
1295 {
1296 return "00000000-0000-0000-0000-000000000000";
1297 }
1298 }
1299
1300 public string llGetLinkName(int linknum)
1301 {
1302 SceneObjectPart part = m_host.ParentGroup.GetLinkNumPart(linknum);
1303 if (part != null)
1304 {
1305 return part.Name;
1306 }
1307 else
1308 {
1309 return "00000000-0000-0000-0000-000000000000";
1310 }
1311 }
1312
1313 public int llGetInventoryNumber(int type)
1314 {
1315 NotImplemented("llGetInventoryNumber");
1316 return 0;
1317 }
1318
1319 public string llGetInventoryName(int type, int number)
1320 {
1321 NotImplemented("llGetInventoryName");
1322 return "";
1323 }
1324
1325 public void llSetScriptState(string name, int run)
1326 {
1327 NotImplemented("llSetScriptState");
1328 }
1329
1330 public double llGetEnergy()
1331 {
1332 return 1.0f;
1333 }
1334
1335 public void llGiveInventory(string destination, string inventory)
1336 {
1337 NotImplemented("llGiveInventory");
1338 }
1339
1340 public void llRemoveInventory(string item)
1341 {
1342 NotImplemented("llRemoveInventory");
1343 }
1344
1345 public void llSetText(string text, LSL_Types.Vector3 color, double alpha)
1346 {
1347 Vector3 av3 = new Vector3((float)color.x, (float)color.y, (float)color.z);
1348 m_host.SetText(text, av3, alpha);
1349 }
1350
1351 public double llWater(LSL_Types.Vector3 offset)
1352 {
1353 return World.RegionInfo.EstateSettings.waterHeight;
1354 }
1355
1356 public void llPassTouches(int pass)
1357 {
1358 NotImplemented("llPassTouches");
1359 }
1360
1361 public string llRequestAgentData(string id, int data)
1362 {
1363 NotImplemented("llRequestAgentData");
1364 return "";
1365 }
1366
1367 public string llRequestInventoryData(string name)
1368 {
1369 NotImplemented("llRequestInventoryData");
1370 return "";
1371 }
1372
1373 public void llSetDamage(double damage)
1374 {
1375 NotImplemented("llSetDamage");
1376 }
1377
1378 public void llTeleportAgentHome(string agent)
1379 {
1380 NotImplemented("llTeleportAgentHome");
1381 }
1382
1383 public void llModifyLand(int action, int brush)
1384 {
1385 double dsize;
1386 if (World.PermissionsMngr.CanTerraform(m_host.OwnerID, new LLVector3(m_host.AbsolutePosition.X, m_host.AbsolutePosition.Y, 0)))
1387 {
1388 switch (brush)
1389 {
1390 case 1:
1391 dsize = 2;
1392 break;
1393 case 2:
1394 dsize = 4;
1395 break;
1396 case 3:
1397 dsize = 8;
1398 break;
1399 default:
1400 if (brush < 0)
1401 {
1402 dsize = (double)(-1 * brush);
1403 }
1404 else
1405 {
1406 LSLError("Invalid brush size");
1407 dsize = 0; // Should cease execution, but get unassigned local variable dsize on compile.
1408 }
1409 break;
1410 }
1411 switch (action)
1412 {
1413 case 0:
1414 if (World.Terrain.GetHeight((int)m_host.AbsolutePosition.X, (int)m_host.AbsolutePosition.Y) < m_host.AbsolutePosition.Z)
1415 {
1416 World.Terrain.FlattenTerrain(m_host.AbsolutePosition.X, m_host.AbsolutePosition.Y, dsize, 1);
1417 }
1418 break;
1419 case 1:
1420 if (World.Terrain.GetHeight((int)m_host.AbsolutePosition.X, (int)m_host.AbsolutePosition.Y) < (double)m_host.AbsolutePosition.Z)
1421 {
1422 World.Terrain.RaiseTerrain(m_host.AbsolutePosition.X, m_host.AbsolutePosition.Y, dsize, 0.1);
1423 }
1424 break;
1425 case 2:
1426 if (World.Terrain.GetHeight((int)m_host.AbsolutePosition.X, (int)m_host.AbsolutePosition.Y) > 0)
1427 {
1428 World.Terrain.LowerTerrain(m_host.AbsolutePosition.X, m_host.AbsolutePosition.Y, dsize, 1);
1429 }
1430 break;
1431 case 3:
1432 World.Terrain.SmoothTerrain(m_host.AbsolutePosition.X, m_host.AbsolutePosition.Y, dsize, 1);
1433 break;
1434 case 4:
1435 World.Terrain.NoiseTerrain(m_host.AbsolutePosition.X, m_host.AbsolutePosition.Y, dsize, 1);
1436 break;
1437 case 5:
1438 World.Terrain.RevertTerrain(m_host.AbsolutePosition.X, m_host.AbsolutePosition.Y, dsize, 1);
1439 break;
1440 default:
1441 break;
1442 }
1443 }
1444 }
1445
1446 public void llCollisionSound(string impact_sound, double impact_volume)
1447 {
1448 NotImplemented("llCollisionSound");
1449 }
1450
1451 public void llCollisionSprite(string impact_sprite)
1452 {
1453 NotImplemented("llCollisionSprite");
1454 }
1455
1456 public string llGetAnimation(string id)
1457 {
1458 NotImplemented("llGetAnimation");
1459 return "";
1460 }
1461
1462 public void llResetScript()
1463 {
1464 m_ScriptEngine.m_ScriptManager.ResetScript(m_localID, m_itemID);
1465 }
1466
1467 public void llMessageLinked(int linknum, int num, string str, string id)
1468 {
1469 }
1470
1471 public void llPushObject(string target, LSL_Types.Vector3 impulse, LSL_Types.Vector3 ang_impulse, int local)
1472 {
1473 }
1474
1475 public void llPassCollisions(int pass)
1476 {
1477 }
1478
1479 public string llGetScriptName()
1480 {
1481 return "";
1482 }
1483
1484 public int llGetNumberOfSides()
1485 {
1486 return 0;
1487 }
1488
1489 public LSL_Types.Quaternion llAxisAngle2Rot(LSL_Types.Vector3 axis, double angle)
1490 {
1491 return new LSL_Types.Quaternion();
1492 }
1493
1494 public LSL_Types.Vector3 llRot2Axis(LSL_Types.Quaternion rot)
1495 {
1496 return new LSL_Types.Vector3();
1497 }
1498
1499 public void llRot2Angle()
1500 {
1501 }
1502
1503 public double llAcos(double val)
1504 {
1505 return (double)Math.Acos(val);
1506 }
1507
1508 public double llAsin(double val)
1509 {
1510 return (double)Math.Asin(val);
1511 }
1512
1513 public double llAngleBetween(LSL_Types.Quaternion a, LSL_Types.Quaternion b)
1514 {
1515 return 0;
1516 }
1517
1518 public string llGetInventoryKey(string name)
1519 {
1520 return "";
1521 }
1522
1523 public void llAllowInventoryDrop(int add)
1524 {
1525 }
1526
1527 public LSL_Types.Vector3 llGetSunDirection()
1528 {
1529 return new LSL_Types.Vector3();
1530 }
1531
1532 public LSL_Types.Vector3 llGetTextureOffset(int face)
1533 {
1534 LLObject.TextureEntry tex = m_host.Shape.Textures;
1535 LSL_Types.Vector3 offset;
1536 if (face == -1)
1537 {
1538 face = 0;
1539 }
1540 offset.x = tex.GetFace((uint)face).OffsetU;
1541 offset.y = tex.GetFace((uint)face).OffsetV;
1542 offset.z = 0.0;
1543 return offset;
1544 }
1545
1546 public LSL_Types.Vector3 llGetTextureScale(int side)
1547 {
1548 LLObject.TextureEntry tex = m_host.Shape.Textures;
1549 LSL_Types.Vector3 scale;
1550 if (side == -1)
1551 {
1552 side = 0;
1553 }
1554 scale.x = tex.GetFace((uint)side).RepeatU;
1555 scale.y = tex.GetFace((uint)side).RepeatV;
1556 scale.z = 0.0;
1557 return scale;
1558 }
1559
1560 public double llGetTextureRot(int face)
1561 {
1562 LLObject.TextureEntry tex = m_host.Shape.Textures;
1563 if (face == -1)
1564 {
1565 face = 0;
1566 }
1567 return tex.GetFace((uint)face).Rotation;
1568 }
1569
1570 public int llSubStringIndex(string source, string pattern)
1571 {
1572 return source.IndexOf(pattern);
1573 }
1574
1575 public string llGetOwnerKey(string id)
1576 {
1577 NotImplemented("llGetOwnerKey");
1578 return "";
1579 }
1580
1581 public LSL_Types.Vector3 llGetCenterOfMass()
1582 {
1583 NotImplemented("llGetCenterOfMass");
1584 return new LSL_Types.Vector3();
1585 }
1586
1587 public LSL_Types.list llListSort(LSL_Types.list src, int stride, int ascending)
1588 {
1589 // SortedList<string, LSL_Types.list> sorted = new SortedList<string, LSL_Types.list>();
1590 // Add chunks to an array
1591 //int s = stride;
1592 //if (s < 1)
1593 // s = 1;
1594 //int c = 0;
1595 //LSL_Types.list chunk = new LSL_Types.list();
1596 //string chunkString = "";
1597 //foreach (string element in src)
1598 //{
1599 // c++;
1600 // if (c > s)
1601 // {
1602 // sorted.Add(chunkString, chunk);
1603 // chunkString = "";
1604 // chunk = new LSL_Types.list();
1605 // c = 0;
1606 // }
1607 // chunk.Add(element);
1608 // chunkString += element.ToString();
1609 //}
1610 //if (chunk.Count > 0)
1611 // sorted.Add(chunkString, chunk);
1612
1613 //LSL_Types.list ret = new LSL_Types.list();
1614 //foreach (LSL_Types.list ls in sorted.Values)
1615 //{
1616 // ret.AddRange(ls);
1617 //}
1618
1619 //if (ascending == LSL_BaseClass.TRUE)
1620 // return ret;
1621 //ret.Reverse();
1622 //return ret;
1623 NotImplemented("llListSort");
1624 return new LSL_Types.list();
1625 }
1626
1627 public int llGetListLength(LSL_Types.list src)
1628 {
1629 return src.Length;
1630 }
1631
1632 public int llList2Integer(LSL_Types.list src, int index)
1633 {
1634 if (index < 0)
1635 {
1636 index = src.Length + index;
1637 }
1638 if (index >= src.Length)
1639 {
1640 return 0;
1641 }
1642 return Convert.ToInt32(src.Data[index]);
1643 }
1644
1645 public double osList2Double(LSL_Types.list src, int index)
1646 {
1647 if (index < 0)
1648 {
1649 index = src.Length + index;
1650 }
1651 if (index >= src.Length)
1652 {
1653 return 0.0;
1654 }
1655 return Convert.ToDouble(src.Data[index]);
1656 }
1657
1658 public double llList2Float(LSL_Types.list src, int index)
1659 {
1660 if (index < 0)
1661 {
1662 index = src.Length + index;
1663 }
1664 if (index >= src.Length)
1665 {
1666 return 0.0;
1667 }
1668 return Convert.ToSingle(src.Data[index]);
1669 }
1670
1671 public string llList2String(LSL_Types.list src, int index)
1672 {
1673 if (index < 0)
1674 {
1675 index = src.Length + index;
1676 }
1677 if (index >= src.Length)
1678 {
1679 return "";
1680 }
1681 return src.Data[index].ToString();
1682 }
1683
1684 public string llList2Key(LSL_Types.list src, int index)
1685 {
1686 if (index < 0)
1687 {
1688 index = src.Length + index;
1689 }
1690 if (index >= src.Length)
1691 {
1692 return "00000000-0000-0000-0000-000000000000";
1693 }
1694 //return OpenSim.Framework.ToString(src[index]);
1695 LLUUID tmpkey;
1696 if (LLUUID.TryParse(src.Data[index].ToString(), out tmpkey))
1697 {
1698 return tmpkey.ToString();
1699 }
1700 else
1701 {
1702 return "00000000-0000-0000-0000-000000000000";
1703 }
1704 }
1705
1706 public LSL_Types.Vector3 llList2Vector(LSL_Types.list src, int index)
1707 {
1708 if (index < 0)
1709 {
1710 index = src.Length + index;
1711 }
1712 if (index >= src.Length)
1713 {
1714 return new LSL_Types.Vector3(0, 0, 0);
1715 }
1716 if (src.Data[index].GetType() == typeof(OpenSim.Region.ScriptEngine.Common.LSL_Types.Vector3))
1717 {
1718 return (LSL_Types.Vector3)src.Data[index];
1719 }
1720 else
1721 {
1722 return new LSL_Types.Vector3(0, 0, 0);
1723 }
1724 }
1725
1726 public LSL_Types.Quaternion llList2Rot(LSL_Types.list src, int index)
1727 {
1728 if (index < 0)
1729 {
1730 index = src.Length + index;
1731 }
1732 if (index >= src.Length)
1733 {
1734 return new LSL_Types.Quaternion(0, 0, 0, 1);
1735 }
1736 if (src.Data[index].GetType() == typeof(OpenSim.Region.ScriptEngine.Common.LSL_Types.Quaternion))
1737 {
1738 return (LSL_Types.Quaternion)src.Data[index];
1739 }
1740 else
1741 {
1742 return new LSL_Types.Quaternion(0, 0, 0, 1);
1743 }
1744 }
1745
1746 public LSL_Types.list llList2List(LSL_Types.list src, int start, int end)
1747 {
1748 return src.GetSublist(start, end);
1749 }
1750
1751 public LSL_Types.list llDeleteSubList(LSL_Types.list src, int start, int end)
1752 {
1753 //LSL_Types.list ret = new LSL_Types.list(src);
1754 //ret.RemoveRange(start, end - start);
1755 //return ret;
1756
1757 // Just a hunch - needs testing
1758 return src.GetSublist(end, start);
1759 }
1760
1761 public int llGetListEntryType(LSL_Types.list src, int index)
1762 {
1763 if (index < 0)
1764 {
1765 index = src.Length + index;
1766 }
1767 if (index >= src.Length)
1768 {
1769 return 0;
1770 }
1771
1772 if (src.Data[index] is System.Int32)
1773 return 1;
1774 if (src.Data[index] is System.Double)
1775 return 2;
1776 if (src.Data[index] is System.String)
1777 {
1778 LLUUID tuuid;
1779 if (LLUUID.TryParse(src.Data[index].ToString(), out tuuid))
1780 {
1781 return 3;
1782 }
1783 else
1784 {
1785 return 4;
1786 }
1787 }
1788 if (src.Data[index] is OpenSim.Region.ScriptEngine.Common.LSL_Types.Vector3)
1789 return 5;
1790 if (src.Data[index] is OpenSim.Region.ScriptEngine.Common.LSL_Types.Quaternion)
1791 return 6;
1792 if (src.Data[index] is OpenSim.Region.ScriptEngine.Common.LSL_Types.list)
1793 return 7;
1794 return 0;
1795
1796 }
1797
1798 public string llList2CSV(LSL_Types.list src)
1799 {
1800 string ret = "";
1801 foreach (object o in src.Data)
1802 {
1803 ret = ret + o.ToString() + ",";
1804 }
1805 ret = ret.Substring(0, ret.Length - 2);
1806 return ret;
1807 }
1808
1809 public LSL_Types.list llCSV2List(string src)
1810 {
1811 return new LSL_Types.list(src.Split(",".ToCharArray()));
1812 }
1813
1814 public LSL_Types.list llListRandomize(LSL_Types.list src, int stride)
1815 {
1816 //int s = stride;
1817 //if (s < 1)
1818 // s = 1;
1819
1820 // This is a cowardly way of doing it ;)
1821 // TODO: Instead, randomize and check if random is mod stride or if it can not be, then array.removerange
1822 //List<LSL_Types.list> tmp = new List<LSL_Types.list>();
1823
1824 // Add chunks to an array
1825 //int c = 0;
1826 //LSL_Types.list chunk = new LSL_Types.list();
1827 //foreach (string element in src)
1828 //{
1829 // c++;
1830 // if (c > s)
1831 // {
1832 // tmp.Add(chunk);
1833 // chunk = new LSL_Types.list();
1834 // c = 0;
1835 // }
1836 // chunk.Add(element);
1837 //}
1838 //if (chunk.Count > 0)
1839 // tmp.Add(chunk);
1840
1841 // Decreate (<- what kind of word is that? :D ) array back into a list
1842 //int rnd;
1843 //LSL_Types.list ret = new LSL_Types.list();
1844 //while (tmp.Count > 0)
1845 //{
1846 // rnd = Util.RandomClass.Next(tmp.Count);
1847 // foreach (string str in tmp[rnd])
1848 // {
1849 // ret.Add(str);
1850 // }
1851 // tmp.RemoveAt(rnd);
1852 //}
1853
1854 //return ret;
1855 NotImplemented("llListRandomize");
1856 return new LSL_Types.list();
1857 }
1858
1859 public LSL_Types.list llList2ListStrided(LSL_Types.list src, int start, int end, int stride)
1860 {
1861 LSL_Types.list ret = new LSL_Types.list();
1862 //int s = stride;
1863 //if (s < 1)
1864 // s = 1;
1865
1866 //int sc = s;
1867 //for (int i = start; i < src.Count; i++)
1868 //{
1869 // sc--;
1870 // if (sc == 0)
1871 // {
1872 // sc = s;
1873 // // Addthis
1874 // ret.Add(src[i]);
1875 // }
1876 // if (i == end)
1877 // break;
1878 //}
1879 NotImplemented("llList2ListStrided");
1880 return ret;
1881 }
1882
1883 public LSL_Types.Vector3 llGetRegionCorner()
1884 {
1885 return new LSL_Types.Vector3(World.RegionInfo.RegionLocX * 256, World.RegionInfo.RegionLocY * 256, 0);
1886 }
1887
1888 public LSL_Types.list llListInsertList(LSL_Types.list dest, LSL_Types.list src, int start)
1889 {
1890 return dest.GetSublist(0, start - 1) + src + dest.GetSublist(start, -1);
1891 }
1892
1893 public int llListFindList(LSL_Types.list src, LSL_Types.list test)
1894 {
1895 //foreach (string s in test)
1896 //{
1897 // for (int ci = 0; ci < src.Count; ci++)
1898 // {
1899 // if (s == src[ci])
1900 // return ci;
1901 // }
1902 //}
1903 NotImplemented("llListFindList");
1904 return -1;
1905 }
1906
1907 public string llGetObjectName()
1908 {
1909 return m_host.Name;
1910 }
1911
1912 public void llSetObjectName(string name)
1913 {
1914 m_host.Name = name;
1915 }
1916
1917 public string llGetDate()
1918 {
1919 DateTime date = DateTime.Now.ToUniversalTime();
1920 string result = date.ToString("yyyy-MM-dd");
1921 return result;
1922 }
1923
1924 public int llEdgeOfWorld(LSL_Types.Vector3 pos, LSL_Types.Vector3 dir)
1925 {
1926 NotImplemented("llEdgeOfWorld");
1927 return 0;
1928 }
1929
1930 public int llGetAgentInfo(string id)
1931 {
1932 NotImplemented("llGetAgentInfo");
1933 return 0;
1934 }
1935
1936 public void llAdjustSoundVolume(double volume)
1937 {
1938 NotImplemented("llAdjustSoundVolume");
1939 }
1940
1941 public void llSetSoundQueueing(int queue)
1942 {
1943 NotImplemented("llSetSoundQueueing");
1944 }
1945
1946 public void llSetSoundRadius(double radius)
1947 {
1948 NotImplemented("llSetSoundRadius");
1949 }
1950
1951 public string llKey2Name(string id)
1952 {
1953 NotImplemented("llKey2Name");
1954 return "";
1955 }
1956
1957 public void llSetTextureAnim(int mode, int face, int sizex, int sizey, double start, double length, double rate)
1958 {
1959 NotImplemented("llSetTextureAnim");
1960 }
1961
1962 public void llTriggerSoundLimited(string sound, double volume, LSL_Types.Vector3 top_north_east,
1963 LSL_Types.Vector3 bottom_south_west)
1964 {
1965 NotImplemented("llTriggerSoundLimited");
1966 }
1967
1968 public void llEjectFromLand(string pest)
1969 {
1970 NotImplemented("llEjectFromLand");
1971 }
1972
1973 public void llParseString2List()
1974 {
1975 NotImplemented("llParseString2List");
1976 }
1977
1978 public int llOverMyLand(string id)
1979 {
1980 NotImplemented("llOverMyLand");
1981 return 0;
1982 }
1983
1984 public string llGetLandOwnerAt(LSL_Types.Vector3 pos)
1985 {
1986 return World.GetLandOwner((float)pos.x, (float)pos.y).ToString();
1987 }
1988
1989 public string llGetNotecardLine(string name, int line)
1990 {
1991 NotImplemented("llGetNotecardLine");
1992 return "";
1993 }
1994
1995 public LSL_Types.Vector3 llGetAgentSize(string id)
1996 {
1997 NotImplemented("llGetAgentSize");
1998 return new LSL_Types.Vector3();
1999 }
2000
2001 public int llSameGroup(string agent)
2002 {
2003 NotImplemented("llSameGroup");
2004 return 0;
2005 }
2006
2007 public void llUnSit(string id)
2008 {
2009 NotImplemented("llUnSit");
2010 }
2011
2012 public LSL_Types.Vector3 llGroundSlope(LSL_Types.Vector3 offset)
2013 {
2014 NotImplemented("llGroundSlope");
2015 return new LSL_Types.Vector3();
2016 }
2017
2018 public LSL_Types.Vector3 llGroundNormal(LSL_Types.Vector3 offset)
2019 {
2020 NotImplemented("llGroundNormal");
2021 return new LSL_Types.Vector3();
2022 }
2023
2024 public LSL_Types.Vector3 llGroundContour(LSL_Types.Vector3 offset)
2025 {
2026 NotImplemented("llGroundContour");
2027 return new LSL_Types.Vector3();
2028 }
2029
2030 public int llGetAttached()
2031 {
2032 NotImplemented("llGetAttached");
2033 return 0;
2034 }
2035
2036 public int llGetFreeMemory()
2037 {
2038 NotImplemented("llGetFreeMemory");
2039 return 0;
2040 }
2041
2042 public string llGetRegionName()
2043 {
2044 return World.RegionInfo.RegionName;
2045 }
2046
2047 public double llGetRegionTimeDilation()
2048 {
2049 return (double)World.TimeDilation;
2050 }
2051
2052 public double llGetRegionFPS()
2053 {
2054 return 10.0f;
2055 }
2056
2057 /* particle system rules should be coming into this routine as doubles, that is
2058 rule[0] should be an integer from this list and rule[1] should be the arg
2059 for the same integer. wiki.secondlife.com has most of this mapping, but some
2060 came from http://www.caligari-designs.com/p4u2
2061
2062 We iterate through the list for 'Count' elements, incrementing by two for each
2063 iteration and set the members of Primitive.ParticleSystem, one at a time.
2064 */
2065
2066 public enum PrimitiveRule : int
2067 {
2068 PSYS_PART_FLAGS = 0,
2069 PSYS_PART_START_COLOR = 1,
2070 PSYS_PART_START_ALPHA = 2,
2071 PSYS_PART_END_COLOR = 3,
2072 PSYS_PART_END_ALPHA = 4,
2073 PSYS_PART_START_SCALE = 5,
2074 PSYS_PART_END_SCALE = 6,
2075 PSYS_PART_MAX_AGE = 7,
2076 PSYS_SRC_ACCEL = 8,
2077 PSYS_SRC_PATTERN = 9,
2078 PSYS_SRC_TEXTURE = 12,
2079 PSYS_SRC_BURST_RATE = 13,
2080 PSYS_SRC_BURST_PART_COUNT = 15,
2081 PSYS_SRC_BURST_RADIUS = 16,
2082 PSYS_SRC_BURST_SPEED_MIN = 17,
2083 PSYS_SRC_BURST_SPEED_MAX = 18,
2084 PSYS_SRC_MAX_AGE = 19,
2085 PSYS_SRC_TARGET_KEY = 20,
2086 PSYS_SRC_OMEGA = 21,
2087 PSYS_SRC_ANGLE_BEGIN = 22,
2088 PSYS_SRC_ANGLE_END = 23
2089 }
2090
2091 public void llParticleSystem(List<Object> rules)
2092 {
2093 Primitive.ParticleSystem prules = new Primitive.ParticleSystem();
2094 for (int i = 0; i < rules.Count; i += 2)
2095 {
2096 switch ((int)rules[i])
2097 {
2098 case (int)LSL_BaseClass.PSYS_PART_FLAGS:
2099 prules.PartFlags = (uint)rules[i + 1];
2100 break;
2101
2102 case (int)LSL_BaseClass.PSYS_PART_START_COLOR:
2103 prules.PartStartColor = (LLColor)rules[i + 1];
2104 break;
2105
2106 case (int)LSL_BaseClass.PSYS_PART_START_ALPHA:
2107 //what is the cast? prules.PartStartColor = (LSL_Types.Vec)rules[i + 1];
2108 break;
2109
2110 case (int)LSL_BaseClass.PSYS_PART_END_COLOR:
2111 prules.PartEndColor = (LLColor)rules[i + 1];
2112 break;
2113
2114 case (int)LSL_BaseClass.PSYS_PART_END_ALPHA:
2115 //what is the cast? prules.PartStartColor = (LLColor)rules[i + 1];
2116 break;
2117
2118 case (int)LSL_BaseClass.PSYS_PART_START_SCALE:
2119 //what is the cast? prules.PartStartColor = (LLColor)rules[i + 1];
2120 break;
2121
2122 case (int)LSL_BaseClass.PSYS_PART_END_SCALE:
2123 //what is the cast? prules.PartStartColor = (LLColor)rules[i + 1];
2124 break;
2125
2126 case (int)LSL_BaseClass.PSYS_PART_MAX_AGE:
2127 prules.MaxAge = (float)rules[i + 1];
2128 break;
2129
2130 case (int)LSL_BaseClass.PSYS_SRC_ACCEL:
2131 //what is the cast? prules.PartStartColor = (LLColor)rules[i + 1];
2132 break;
2133
2134 case (int)LSL_BaseClass.PSYS_SRC_PATTERN:
2135 //what is the cast? prules.PartStartColor = (LLColor)rules[i + 1];
2136 break;
2137
2138 case (int)LSL_BaseClass.PSYS_SRC_TEXTURE:
2139 prules.Texture = (LLUUID)rules[i + 1];
2140 break;
2141
2142 case (int)LSL_BaseClass.PSYS_SRC_BURST_RATE:
2143 prules.BurstRate = (float)rules[i + 1];
2144 break;
2145
2146 case (int)LSL_BaseClass.PSYS_SRC_BURST_PART_COUNT:
2147 prules.BurstPartCount = (byte)rules[i + 1];
2148 break;
2149
2150 case (int)LSL_BaseClass.PSYS_SRC_BURST_RADIUS:
2151 prules.BurstRadius = (float)rules[i + 1];
2152 break;
2153
2154 case (int)LSL_BaseClass.PSYS_SRC_BURST_SPEED_MIN:
2155 prules.BurstSpeedMin = (float)rules[i + 1];
2156 break;
2157
2158 case (int)LSL_BaseClass.PSYS_SRC_BURST_SPEED_MAX:
2159 prules.BurstSpeedMax = (float)rules[i + 1];
2160 break;
2161
2162 case (int)LSL_BaseClass.PSYS_SRC_MAX_AGE:
2163 prules.MaxAge = (float)rules[i + 1];
2164 break;
2165
2166 case (int)LSL_BaseClass.PSYS_SRC_TARGET_KEY:
2167 prules.Target = (LLUUID)rules[i + 1];
2168 break;
2169
2170 case (int)LSL_BaseClass.PSYS_SRC_OMEGA:
2171 //cast?? prules.MaxAge = (float)rules[i + 1];
2172 break;
2173
2174 case (int)LSL_BaseClass.PSYS_SRC_ANGLE_BEGIN:
2175 prules.InnerAngle = (float)rules[i + 1];
2176 break;
2177
2178 case (int)LSL_BaseClass.PSYS_SRC_ANGLE_END:
2179 prules.OuterAngle = (float)rules[i + 1];
2180 break;
2181 }
2182 }
2183
2184 m_host.AddNewParticleSystem(prules);
2185 }
2186
2187 public void llGroundRepel(double height, int water, double tau)
2188 {
2189 NotImplemented("llGroundRepel");
2190 }
2191
2192 public void llGiveInventoryList()
2193 {
2194 NotImplemented("llGiveInventoryList");
2195 }
2196
2197 public void llSetVehicleType(int type)
2198 {
2199 NotImplemented("llSetVehicleType");
2200 }
2201
2202 public void llSetVehicledoubleParam(int param, double value)
2203 {
2204 NotImplemented("llSetVehicledoubleParam");
2205 }
2206
2207 public void llSetVehicleVectorParam(int param, LSL_Types.Vector3 vec)
2208 {
2209 NotImplemented("llSetVehicleVectorParam");
2210 }
2211
2212 public void llSetVehicleRotationParam(int param, LSL_Types.Quaternion rot)
2213 {
2214 NotImplemented("llSetVehicleRotationParam");
2215 }
2216
2217 public void llSetVehicleFlags(int flags)
2218 {
2219 NotImplemented("llSetVehicleFlags");
2220 }
2221
2222 public void llRemoveVehicleFlags(int flags)
2223 {
2224 NotImplemented("llRemoveVehicleFlags");
2225 }
2226
2227 public void llSitTarget(LSL_Types.Vector3 offset, LSL_Types.Quaternion rot)
2228 {
2229 // LSL quaternions can normalize to 0, normal Quaternions can't.
2230 if (rot.s == 0 && rot.x == 0 && rot.y == 0 && rot.z == 0)
2231 rot.z = 1; // ZERO_ROTATION = 0,0,0,1
2232
2233 m_host.SetSitTarget(new Vector3((float)offset.x, (float)offset.y, (float)offset.z), new Quaternion((float)rot.s, (float)rot.x, (float)rot.y, (float)rot.z));
2234 }
2235
2236 public string llAvatarOnSitTarget()
2237 {
2238 LLUUID AVID = m_host.GetAvatarOnSitTarget();
2239
2240 if (AVID != LLUUID.Zero)
2241 return AVID.ToString();
2242 else
2243 return "";
2244 }
2245
2246 public void llAddToLandPassList(string avatar, double hours)
2247 {
2248 NotImplemented("llAddToLandPassList");
2249 }
2250
2251 public void llSetTouchText(string text)
2252 {
2253 m_host.TouchName = text;
2254 }
2255
2256 public void llSetSitText(string text)
2257 {
2258 m_host.SitName = text;
2259 }
2260
2261 public void llSetCameraEyeOffset(LSL_Types.Vector3 offset)
2262 {
2263 NotImplemented("llSetCameraEyeOffset");
2264 }
2265
2266 public void llSetCameraAtOffset(LSL_Types.Vector3 offset)
2267 {
2268 NotImplemented("llSetCameraAtOffset");
2269 }
2270
2271 public string llDumpList2String(LSL_Types.list src, string seperator)
2272 {
2273 if (src.Length == 0)
2274 {
2275 return "";
2276 }
2277 string ret = "";
2278 foreach (object o in src.Data)
2279 {
2280 ret = ret + o.ToString() + seperator;
2281 }
2282 ret = ret.Substring(0, ret.Length - seperator.Length);
2283 return ret;
2284 }
2285
2286 public void llScriptDanger(LSL_Types.Vector3 pos)
2287 {
2288 NotImplemented("llScriptDanger");
2289 }
2290
2291 public void llDialog(string avatar, string message, LSL_Types.list buttons, int chat_channel)
2292 {
2293 NotImplemented("llDialog");
2294 }
2295
2296 public void llVolumeDetect(int detect)
2297 {
2298 NotImplemented("llVolumeDetect");
2299 }
2300
2301 public void llResetOtherScript(string name)
2302 {
2303 NotImplemented("llResetOtherScript");
2304 }
2305
2306 public int llGetScriptState(string name)
2307 {
2308 NotImplemented("llGetScriptState");
2309 return 0;
2310 }
2311
2312 public void llRemoteLoadScript()
2313 {
2314 NotImplemented("llRemoteLoadScript");
2315 }
2316
2317 public void llSetRemoteScriptAccessPin(int pin)
2318 {
2319 NotImplemented("llSetRemoteScriptAccessPin");
2320 }
2321
2322 public void llRemoteLoadScriptPin(string target, string name, int pin, int running, int start_param)
2323 {
2324 NotImplemented("llRemoteLoadScriptPin");
2325 }
2326
2327 // remote_data(integer type, key channel, key message_id, string sender, integer ival, string sval)
2328 // Not sure where these constants should live:
2329 // REMOTE_DATA_CHANNEL = 1
2330 // REMOTE_DATA_REQUEST = 2
2331 // REMOTE_DATA_REPLY = 3
2332 public void llOpenRemoteDataChannel()
2333 {
2334 IXMLRPC xmlrpcMod = m_ScriptEngine.World.RequestModuleInterface<IXMLRPC>();
2335 if (xmlrpcMod.IsEnabled())
2336 {
2337 LLUUID channelID = xmlrpcMod.OpenXMLRPCChannel(m_localID, m_itemID);
2338 object[] resobj = new object[] { 1, channelID.ToString(), LLUUID.Zero.ToString(), "", 0, "" };
2339 m_ScriptEngine.m_EventQueueManager.AddToScriptQueue(m_localID, m_itemID, "remote_data", resobj);
2340 }
2341 }
2342
2343 public string llSendRemoteData(string channel, string dest, int idata, string sdata)
2344 {
2345 NotImplemented("llSendRemoteData");
2346 return "";
2347 }
2348
2349 public void llRemoteDataReply(string channel, string message_id, string sdata, int idata)
2350 {
2351 IXMLRPC xmlrpcMod = m_ScriptEngine.World.RequestModuleInterface<IXMLRPC>();
2352 xmlrpcMod.RemoteDataReply(channel, message_id, sdata, idata);
2353 }
2354
2355 public void llCloseRemoteDataChannel(string channel)
2356 {
2357 IXMLRPC xmlrpcMod = m_ScriptEngine.World.RequestModuleInterface<IXMLRPC>();
2358 xmlrpcMod.CloseXMLRPCChannel(channel);
2359 }
2360
2361 public string llMD5String(string src, int nonce)
2362 {
2363 return Util.Md5Hash(src + ":" + nonce.ToString());
2364 }
2365
2366 public void llSetPrimitiveParams(LSL_Types.list rules)
2367 {
2368 NotImplemented("llSetPrimitiveParams");
2369 }
2370
2371 public string llStringToBase64(string str)
2372 {
2373 try
2374 {
2375 byte[] encData_byte = new byte[str.Length];
2376 encData_byte = Encoding.UTF8.GetBytes(str);
2377 string encodedData = Convert.ToBase64String(encData_byte);
2378 return encodedData;
2379 }
2380 catch (Exception e)
2381 {
2382 throw new Exception("Error in base64Encode" + e.Message);
2383 }
2384 }
2385
2386 public string llBase64ToString(string str)
2387 {
2388 UTF8Encoding encoder = new UTF8Encoding();
2389 Decoder utf8Decode = encoder.GetDecoder();
2390 try
2391 {
2392 byte[] todecode_byte = Convert.FromBase64String(str);
2393 int charCount = utf8Decode.GetCharCount(todecode_byte, 0, todecode_byte.Length);
2394 char[] decoded_char = new char[charCount];
2395 utf8Decode.GetChars(todecode_byte, 0, todecode_byte.Length, decoded_char, 0);
2396 string result = new String(decoded_char);
2397 return result;
2398 }
2399 catch (Exception e)
2400 {
2401 throw new Exception("Error in base64Decode" + e.Message);
2402 }
2403 }
2404
2405 public void llXorBase64Strings()
2406 {
2407 throw new Exception("Command deprecated! Use llXorBase64StringsCorrect instead.");
2408 }
2409
2410 public void llRemoteDataSetRegion()
2411 {
2412 NotImplemented("llRemoteDataSetRegion");
2413 }
2414
2415 public double llLog10(double val)
2416 {
2417 return (double)Math.Log10(val);
2418 }
2419
2420 public double llLog(double val)
2421 {
2422 return (double)Math.Log(val);
2423 }
2424
2425 public LSL_Types.list llGetAnimationList(string id)
2426 {
2427 NotImplemented("llGetAnimationList");
2428 return new LSL_Types.list();
2429 }
2430
2431 public void llSetParcelMusicURL(string url)
2432 {
2433 LLUUID landowner = World.GetLandOwner(m_host.AbsolutePosition.X, m_host.AbsolutePosition.Y);
2434 if (landowner.Equals(null))
2435 {
2436 return;
2437 }
2438 if (landowner != m_host.ObjectOwner)
2439 {
2440 return;
2441 }
2442 World.SetLandMusicURL(m_host.AbsolutePosition.X, m_host.AbsolutePosition.Y, url);
2443 }
2444
2445 public LSL_Types.Vector3 llGetRootPosition()
2446 {
2447 return new LSL_Types.Vector3(m_host.ParentGroup.AbsolutePosition.X, m_host.ParentGroup.AbsolutePosition.Y, m_host.ParentGroup.AbsolutePosition.Z);
2448 }
2449
2450 public LSL_Types.Quaternion llGetRootRotation()
2451 {
2452 return new LSL_Types.Quaternion(m_host.ParentGroup.GroupRotation.X, m_host.ParentGroup.GroupRotation.Y, m_host.ParentGroup.GroupRotation.Z, m_host.ParentGroup.GroupRotation.W);
2453 }
2454
2455 public string llGetObjectDesc()
2456 {
2457 return m_host.Description;
2458 }
2459
2460 public void llSetObjectDesc(string desc)
2461 {
2462 m_host.Description = desc;
2463 }
2464
2465 public string llGetCreator()
2466 {
2467 return m_host.ObjectCreator.ToString();
2468 }
2469
2470 public string llGetTimestamp()
2471 {
2472 return DateTime.Now.ToUniversalTime().ToString("yyyy-MM-ddTHH:mm:ss.fffffffZ");
2473 }
2474
2475 public void llSetLinkAlpha(int linknumber, double alpha, int face)
2476 {
2477 SceneObjectPart part = m_host.ParentGroup.GetLinkNumPart(linknumber);
2478 if (linknumber > -1)
2479 {
2480 LLObject.TextureEntry tex = part.Shape.Textures;
2481 LLColor texcolor;
2482 if (face > -1)
2483 {
2484 texcolor = tex.CreateFace((uint)face).RGBA;
2485 texcolor.A = (float)Math.Abs(alpha - 1);
2486 tex.FaceTextures[face].RGBA = texcolor;
2487 part.UpdateTexture(tex);
2488 return;
2489 }
2490 else if (face == -1)
2491 {
2492 texcolor = tex.DefaultTexture.RGBA;
2493 texcolor.A = (float)Math.Abs(alpha - 1);
2494 tex.DefaultTexture.RGBA = texcolor;
2495 for (uint i = 0; i < 32; i++)
2496 {
2497 if (tex.FaceTextures[i] != null)
2498 {
2499 texcolor = tex.FaceTextures[i].RGBA;
2500 texcolor.A = (float)Math.Abs(alpha - 1);
2501 tex.FaceTextures[i].RGBA = texcolor;
2502 }
2503 }
2504 texcolor = tex.DefaultTexture.RGBA;
2505 texcolor.A = (float)Math.Abs(alpha - 1);
2506 tex.DefaultTexture.RGBA = texcolor;
2507 part.UpdateTexture(tex);
2508 return;
2509 }
2510 return;
2511 }
2512 else if (linknumber == -1)
2513 {
2514 int num = m_host.ParentGroup.PrimCount;
2515 for (int w = 0; w < num; w++)
2516 {
2517 linknumber = w;
2518 part = m_host.ParentGroup.GetLinkNumPart(linknumber);
2519 LLObject.TextureEntry tex = part.Shape.Textures;
2520 LLColor texcolor;
2521 if (face > -1)
2522 {
2523 texcolor = tex.CreateFace((uint)face).RGBA;
2524 texcolor.A = (float)Math.Abs(alpha - 1);
2525 tex.FaceTextures[face].RGBA = texcolor;
2526 part.UpdateTexture(tex);
2527 }
2528 else if (face == -1)
2529 {
2530 texcolor = tex.DefaultTexture.RGBA;
2531 texcolor.A = (float)Math.Abs(alpha - 1);
2532 tex.DefaultTexture.RGBA = texcolor;
2533 for (uint i = 0; i < 32; i++)
2534 {
2535 if (tex.FaceTextures[i] != null)
2536 {
2537 texcolor = tex.FaceTextures[i].RGBA;
2538 texcolor.A = (float)Math.Abs(alpha - 1);
2539 tex.FaceTextures[i].RGBA = texcolor;
2540 }
2541 }
2542 texcolor = tex.DefaultTexture.RGBA;
2543 texcolor.A = (float)Math.Abs(alpha - 1);
2544 tex.DefaultTexture.RGBA = texcolor;
2545 part.UpdateTexture(tex);
2546 }
2547 }
2548 return;
2549 }
2550 else
2551 {
2552 NotImplemented("llSetLinkAlpha");
2553 }
2554 }
2555
2556 public int llGetNumberOfPrims()
2557 {
2558 return m_host.ParentGroup.PrimCount;
2559 }
2560
2561 public string llGetNumberOfNotecardLines(string name)
2562 {
2563 NotImplemented("llGetNumberOfNotecardLines");
2564 return "";
2565 }
2566
2567 public LSL_Types.list llGetBoundingBox(string obj)
2568 {
2569 NotImplemented("llGetBoundingBox");
2570 return new LSL_Types.list();
2571 }
2572
2573 public LSL_Types.Vector3 llGetGeometricCenter()
2574 {
2575 return new LSL_Types.Vector3(m_host.GetGeometricCenter().X, m_host.GetGeometricCenter().Y, m_host.GetGeometricCenter().Z);
2576 }
2577
2578 public void llGetPrimitiveParams()
2579 {
2580 NotImplemented("llGetPrimitiveParams");
2581 }
2582
2583 public string llIntegerToBase64(int number)
2584 {
2585 NotImplemented("llIntegerToBase64");
2586 return "";
2587 }
2588
2589 public int llBase64ToInteger(string str)
2590 {
2591 NotImplemented("llBase64ToInteger");
2592 return 0;
2593 }
2594
2595 public double llGetGMTclock()
2596 {
2597 return DateTime.UtcNow.TimeOfDay.TotalSeconds;
2598 }
2599
2600 public string llGetSimulatorHostname()
2601 {
2602 return System.Environment.MachineName;
2603 }
2604
2605 public void llSetLocalRot(LSL_Types.Quaternion rot)
2606 {
2607 m_host.RotationOffset = new LLQuaternion((float)rot.x, (float)rot.y, (float)rot.z, (float)rot.s);
2608 }
2609
2610 public LSL_Types.list llParseStringKeepNulls(string src, LSL_Types.list seperators, LSL_Types.list spacers)
2611 {
2612 NotImplemented("llParseStringKeepNulls");
2613 return new LSL_Types.list();
2614 }
2615
2616 public void llRezAtRoot(string inventory, LSL_Types.Vector3 position, LSL_Types.Vector3 velocity,
2617 LSL_Types.Quaternion rot, int param)
2618 {
2619 NotImplemented("llRezAtRoot");
2620 }
2621
2622 public int llGetObjectPermMask(int mask)
2623 {
2624 NotImplemented("llGetObjectPermMask");
2625 return 0;
2626 }
2627
2628 public void llSetObjectPermMask(int mask, int value)
2629 {
2630 NotImplemented("llSetObjectPermMask");
2631 }
2632
2633 public void llGetInventoryPermMask(string item, int mask)
2634 {
2635 NotImplemented("llGetInventoryPermMask");
2636 }
2637
2638 public void llSetInventoryPermMask(string item, int mask, int value)
2639 {
2640 NotImplemented("llSetInventoryPermMask");
2641 }
2642
2643 public string llGetInventoryCreator(string item)
2644 {
2645 NotImplemented("llGetInventoryCreator");
2646 return "";
2647 }
2648
2649 public void llOwnerSay(string msg)
2650 {
2651 //temp fix so that lsl wiki examples aren't annoying to use to test other functions
2652 World.SimChat(Helpers.StringToField(msg), ChatTypeEnum.Say, 0, m_host.AbsolutePosition, m_host.Name, m_host.UUID);
2653 IWorldComm wComm = m_ScriptEngine.World.RequestModuleInterface<IWorldComm>();
2654 wComm.DeliverMessage(m_host.UUID.ToString(), ChatTypeEnum.Say, 0, m_host.Name, msg);
2655 }
2656
2657 public void llRequestSimulatorData(string simulator, int data)
2658 {
2659 NotImplemented("llRequestSimulatorData");
2660 }
2661
2662 public void llForceMouselook(int mouselook)
2663 {
2664 NotImplemented("llForceMouselook");
2665 }
2666
2667 public double llGetObjectMass(string id)
2668 {
2669 NotImplemented("llGetObjectMass");
2670 return 0;
2671 }
2672
2673 public LSL_Types.list llListReplaceList(LSL_Types.list dest, LSL_Types.list src, int start, int end)
2674 {
2675 return dest.GetSublist(0, start - 1) + src + dest.GetSublist(end + 1, -1);
2676 }
2677
2678 public void llLoadURL(string avatar_id, string message, string url)
2679 {
2680 LLUUID avatarId = new LLUUID(avatar_id);
2681 m_ScriptEngine.World.SendUrlToUser(avatarId, m_host.Name, m_host.UUID, m_host.ObjectOwner, false, message,
2682 url);
2683 }
2684
2685 public void llParcelMediaCommandList(LSL_Types.list commandList)
2686 {
2687 NotImplemented("llParcelMediaCommandList");
2688 }
2689
2690 public void llParcelMediaQuery()
2691 {
2692 NotImplemented("llParcelMediaQuery");
2693 }
2694
2695 public int llModPow(int a, int b, int c)
2696 {
2697 Int64 tmp = 0;
2698 Int64 val = Math.DivRem(Convert.ToInt64(Math.Pow(a, b)), c, out tmp);
2699 return Convert.ToInt32(tmp);
2700 }
2701
2702 public int llGetInventoryType(string name)
2703 {
2704 NotImplemented("llGetInventoryType");
2705 return 0;
2706 }
2707
2708 public void llSetPayPrice(int price, LSL_Types.list quick_pay_buttons)
2709 {
2710 NotImplemented("llSetPayPrice");
2711 }
2712
2713 public LSL_Types.Vector3 llGetCameraPos()
2714 {
2715 NotImplemented("llGetCameraPos");
2716 return new LSL_Types.Vector3();
2717 }
2718
2719 public LSL_Types.Quaternion llGetCameraRot()
2720 {
2721 NotImplemented("llGetCameraRot");
2722 return new LSL_Types.Quaternion();
2723 }
2724
2725 public void llSetPrimURL()
2726 {
2727 NotImplemented("llSetPrimURL");
2728 }
2729
2730 public void llRefreshPrimURL()
2731 {
2732 NotImplemented("llRefreshPrimURL");
2733 }
2734
2735 public string llEscapeURL(string url)
2736 {
2737 try
2738 {
2739 return Uri.EscapeUriString(url);
2740 }
2741 catch (Exception ex)
2742 {
2743 return "llEscapeURL: " + ex.ToString();
2744 }
2745 }
2746
2747 public string llUnescapeURL(string url)
2748 {
2749 try
2750 {
2751 return Uri.UnescapeDataString(url);
2752 }
2753 catch (Exception ex)
2754 {
2755 return "llUnescapeURL: " + ex.ToString();
2756 }
2757 }
2758
2759 public void llMapDestination(string simname, LSL_Types.Vector3 pos, LSL_Types.Vector3 look_at)
2760 {
2761 NotImplemented("llMapDestination");
2762 }
2763
2764 public void llAddToLandBanList(string avatar, double hours)
2765 {
2766 NotImplemented("llAddToLandBanList");
2767 }
2768
2769 public void llRemoveFromLandPassList(string avatar)
2770 {
2771 NotImplemented("llRemoveFromLandPassList");
2772 }
2773
2774 public void llRemoveFromLandBanList(string avatar)
2775 {
2776 NotImplemented("llRemoveFromLandBanList");
2777 }
2778
2779 public void llSetCameraParams(LSL_Types.list rules)
2780 {
2781 NotImplemented("llSetCameraParams");
2782 }
2783
2784 public void llClearCameraParams()
2785 {
2786 NotImplemented("llClearCameraParams");
2787 }
2788
2789 public double llListStatistics(int operation, LSL_Types.list src)
2790 {
2791 NotImplemented("llListStatistics");
2792 return 0;
2793 }
2794
2795 public int llGetUnixTime()
2796 {
2797 return Util.UnixTimeSinceEpoch();
2798 }
2799
2800 public int llGetParcelFlags(LSL_Types.Vector3 pos)
2801 {
2802 NotImplemented("llGetParcelFlags");
2803 return 0;
2804 }
2805
2806 public int llGetRegionFlags()
2807 {
2808 NotImplemented("llGetRegionFlags");
2809 return 0;
2810 }
2811
2812 public string llXorBase64StringsCorrect(string str1, string str2)
2813 {
2814 string ret = "";
2815 string src1 = llBase64ToString(str1);
2816 string src2 = llBase64ToString(str2);
2817 int c = 0;
2818 for (int i = 0; i < src1.Length; i++)
2819 {
2820 ret += src1[i] ^ src2[c];
2821
2822 c++;
2823 if (c > src2.Length)
2824 c = 0;
2825 }
2826 return llStringToBase64(ret);
2827 }
2828
2829 public string llHTTPRequest(string url, LSL_Types.list parameters, string body)
2830 {
2831 IHttpRequests httpScriptMod =
2832 m_ScriptEngine.World.RequestModuleInterface<IHttpRequests>();
2833 List<string> param = new List<string>();
2834 foreach (object o in parameters.Data)
2835 {
2836 param.Add(o.ToString());
2837 }
2838 LLUUID reqID = httpScriptMod.
2839 StartHttpRequest(m_localID, m_itemID, url, param, body);
2840
2841 if (!reqID.Equals(null))
2842 return reqID.ToString();
2843 else
2844 return null;
2845 }
2846
2847 public void llResetLandBanList()
2848 {
2849 NotImplemented("llResetLandBanList");
2850 }
2851
2852 public void llResetLandPassList()
2853 {
2854 NotImplemented("llResetLandPassList");
2855 }
2856
2857 public int llGetParcelPrimCount(LSL_Types.Vector3 pos, int category, int sim_wide)
2858 {
2859 NotImplemented("llGetParcelPrimCount");
2860 return 0;
2861 }
2862
2863 public LSL_Types.list llGetParcelPrimOwners(LSL_Types.Vector3 pos)
2864 {
2865 NotImplemented("llGetParcelPrimOwners");
2866 return new LSL_Types.list();
2867 }
2868
2869 public int llGetObjectPrimCount(string object_id)
2870 {
2871 SceneObjectPart part = World.GetSceneObjectPart(new LLUUID(object_id));
2872 if (part == null)
2873 {
2874 return 0;
2875 }
2876 else
2877 {
2878 return part.ParentGroup.Children.Count;
2879 }
2880 }
2881
2882 public int llGetParcelMaxPrims(LSL_Types.Vector3 pos, int sim_wide)
2883 {
2884 // Alondria: This currently just is utilizing the normal grid's 0.22 prims/m2 calculation
2885 // Which probably will be irrelevent in OpenSim....
2886 LandData land = World.GetLandData((float)pos.x, (float)pos.y);
2887 float bonusfactor = World.RegionInfo.EstateSettings.objectBonusFactor;
2888 if (land == null)
2889 {
2890 return 0;
2891 }
2892 if (sim_wide == 1)
2893 {
2894 decimal v = land.simwideArea * (decimal)(0.22) * (decimal)bonusfactor;
2895 return (int)v;
2896 }
2897 else
2898 {
2899 decimal v = land.area * (decimal)(0.22) * (decimal)bonusfactor;
2900 return (int)v;
2901 }
2902
2903 }
2904
2905 public LSL_Types.list llGetParcelDetails(LSL_Types.Vector3 pos, LSL_Types.list param)
2906 {
2907 LandData land = World.GetLandData((float)pos.x, (float)pos.y);
2908 if (land == null)
2909 {
2910 return new LSL_Types.list(0);
2911 }
2912 LSL_Types.list ret = new LSL_Types.list();
2913 foreach (object o in param.Data)
2914 {
2915 switch (o.ToString())
2916 {
2917 case "0":
2918 ret = ret + new LSL_Types.list(land.landName);
2919 break;
2920 case "1":
2921 ret = ret + new LSL_Types.list(land.landDesc);
2922 break;
2923 case "2":
2924 ret = ret + new LSL_Types.list(land.ownerID.ToString());
2925 break;
2926 case "3":
2927 ret = ret + new LSL_Types.list(land.groupID.ToString());
2928 break;
2929 case "4":
2930 ret = ret + new LSL_Types.list(land.area);
2931 break;
2932 default:
2933 ret = ret + new LSL_Types.list(0);
2934 break;
2935 }
2936 }
2937 return ret;
2938 }
2939
2940 //
2941 // OpenSim functions
2942 //
2943 public int osTerrainSetHeight(int x, int y, double val)
2944 {
2945 if (x > 255 || x < 0 || y > 255 || y < 0)
2946 LSLError("osTerrainSetHeight: Coordinate out of bounds");
2947
2948 if (World.PermissionsMngr.CanTerraform(m_host.OwnerID, new LLVector3(x, y, 0)))
2949 {
2950 World.Terrain.Set(x, y, val);
2951 return 1;
2952 }
2953 else
2954 {
2955 return 0;
2956 }
2957 }
2958
2959 public double osTerrainGetHeight(int x, int y)
2960 {
2961 if (x > 255 || x < 0 || y > 255 || y < 0)
2962 LSLError("osTerrainGetHeight: Coordinate out of bounds");
2963
2964 return World.Terrain.GetHeight(x, y);
2965 }
2966
2967 public int osRegionRestart(double seconds)
2968 {
2969 if (World.PermissionsMngr.CanRestartSim(m_host.OwnerID))
2970 {
2971 World.Restart((float)seconds);
2972 return 1;
2973 }
2974 else
2975 {
2976 return 0;
2977 }
2978 }
2979
2980 public void osRegionNotice(string msg)
2981 {
2982 World.SendGeneralAlert(msg);
2983 }
2984
2985 public string osSetDynamicTextureURL(string dynamicID, string contentType, string url, string extraParams,
2986 int timer)
2987 {
2988 if (dynamicID == "")
2989 {
2990 IDynamicTextureManager textureManager = World.RequestModuleInterface<IDynamicTextureManager>();
2991 LLUUID createdTexture =
2992 textureManager.AddDynamicTextureURL(World.RegionInfo.RegionID, m_host.UUID, contentType, url,
2993 extraParams, timer);
2994 return createdTexture.ToString();
2995 }
2996 else
2997 {
2998 //TODO update existing dynamic textures
2999 }
3000
3001 return LLUUID.Zero.ToString();
3002 }
3003
3004 private void NotImplemented(string Command)
3005 {
3006 if (throwErrorOnNotImplemented)
3007 throw new NotImplementedException("Command not implemented: " + Command);
3008 }
3009
3010 private void LSLError(string msg)
3011 {
3012 throw new Exception("LSL Runtime Error: " + msg);
3013 }
3014 }
3015}