aboutsummaryrefslogtreecommitdiffstatshomepage
path: root/OpenSim/Region/ScriptEngine/DotNetEngine/Compiler/LSL/LSL2CSConverter.cs
diff options
context:
space:
mode:
authorTedd Hansen2008-01-12 14:30:22 +0000
committerTedd Hansen2008-01-12 14:30:22 +0000
commitbacbade369a5244f9bcc611488b59f3bd4c8a564 (patch)
tree2cd909eff401066a69dba96615cbf736fdd73be5 /OpenSim/Region/ScriptEngine/DotNetEngine/Compiler/LSL/LSL2CSConverter.cs
parent* Trying something to see if it helps teleports and border crossings (diff)
downloadopensim-SC_OLD-bacbade369a5244f9bcc611488b59f3bd4c8a564.zip
opensim-SC_OLD-bacbade369a5244f9bcc611488b59f3bd4c8a564.tar.gz
opensim-SC_OLD-bacbade369a5244f9bcc611488b59f3bd4c8a564.tar.bz2
opensim-SC_OLD-bacbade369a5244f9bcc611488b59f3bd4c8a564.tar.xz
Major reorganizing of DotNetEngine. Moved common script engine parts to ScriptEngine.Common, only .Net-specific code in DotNetEngine. AppDomains, event handling, event execution queue and multithreading, script load/unload queue, etc has been moved to ScriptEngine.Common.
Loads of things has been put into interfaces instead of the specific class. We are now one step closer to ScriptServer, and its very easy to implement new script languages. Just a few lines required to make them a OpenSim script module with all its glory.
Diffstat (limited to '')
-rw-r--r--OpenSim/Region/ScriptEngine/DotNetEngine/Compiler/LSL/LSL2CSConverter.cs2
1 files changed, 1 insertions, 1 deletions
diff --git a/OpenSim/Region/ScriptEngine/DotNetEngine/Compiler/LSL/LSL2CSConverter.cs b/OpenSim/Region/ScriptEngine/DotNetEngine/Compiler/LSL/LSL2CSConverter.cs
index dfdf8f4..724d8f5 100644
--- a/OpenSim/Region/ScriptEngine/DotNetEngine/Compiler/LSL/LSL2CSConverter.cs
+++ b/OpenSim/Region/ScriptEngine/DotNetEngine/Compiler/LSL/LSL2CSConverter.cs
@@ -313,7 +313,7 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.LSL
313 "namespace SecondLife { "; 313 "namespace SecondLife { ";
314 Return += "" + 314 Return += "" +
315 //"[Serializable] " + 315 //"[Serializable] " +
316 "public class Script : OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.LSL.LSL_BaseClass { "; 316 "public class Script : OpenSim.Region.ScriptEngine.Common.LSL_BaseClass { ";
317 Return += @"public Script() { } "; 317 Return += @"public Script() { } ";
318 Return += Script; 318 Return += Script;
319 Return += "} }\r\n"; 319 Return += "} }\r\n";