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author | Tedd Hansen | 2007-08-18 23:24:38 +0000 |
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committer | Tedd Hansen | 2007-08-18 23:24:38 +0000 |
commit | 37446b0392ba423894952f81aa0f938d2bd2de22 (patch) | |
tree | 674be11acb7037c8d98fb6de34bd12e547a6c175 /OpenSim/Region/ScriptEngine/DotNetEngine/AppDomainManager.cs | |
parent | starting to add bits and pieces to physics prims that we will eventually need... (diff) | |
download | opensim-SC_OLD-37446b0392ba423894952f81aa0f938d2bd2de22.zip opensim-SC_OLD-37446b0392ba423894952f81aa0f938d2bd2de22.tar.gz opensim-SC_OLD-37446b0392ba423894952f81aa0f938d2bd2de22.tar.bz2 opensim-SC_OLD-37446b0392ba423894952f81aa0f938d2bd2de22.tar.xz |
Moved in-AppDomain event execution from Script to OpenSim.Region.ScriptEngine.Executor. Script no longer responsible for handling event calls to itself (and we can create reference cache in Executor).
Diffstat (limited to 'OpenSim/Region/ScriptEngine/DotNetEngine/AppDomainManager.cs')
-rw-r--r-- | OpenSim/Region/ScriptEngine/DotNetEngine/AppDomainManager.cs | 66 |
1 files changed, 29 insertions, 37 deletions
diff --git a/OpenSim/Region/ScriptEngine/DotNetEngine/AppDomainManager.cs b/OpenSim/Region/ScriptEngine/DotNetEngine/AppDomainManager.cs index f80ebac..33e95d3 100644 --- a/OpenSim/Region/ScriptEngine/DotNetEngine/AppDomainManager.cs +++ b/OpenSim/Region/ScriptEngine/DotNetEngine/AppDomainManager.cs | |||
@@ -12,9 +12,12 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine | |||
12 | { | 12 | { |
13 | private int MaxScriptsPerAppDomain = 1; | 13 | private int MaxScriptsPerAppDomain = 1; |
14 | /// <summary> | 14 | /// <summary> |
15 | /// List of all AppDomains | 15 | /// Internal list of all AppDomains |
16 | /// </summary> | 16 | /// </summary> |
17 | private List<AppDomainStructure> AppDomains = new List<AppDomainStructure>(); | 17 | private List<AppDomainStructure> AppDomains = new List<AppDomainStructure>(); |
18 | /// <summary> | ||
19 | /// Structure to keep track of data around AppDomain | ||
20 | /// </summary> | ||
18 | private struct AppDomainStructure | 21 | private struct AppDomainStructure |
19 | { | 22 | { |
20 | /// <summary> | 23 | /// <summary> |
@@ -37,10 +40,11 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine | |||
37 | private object GetLock = new object(); // Mutex | 40 | private object GetLock = new object(); // Mutex |
38 | private object FreeLock = new object(); // Mutex | 41 | private object FreeLock = new object(); // Mutex |
39 | 42 | ||
40 | private ScriptEngine m_scriptEngine; | 43 | //private ScriptEngine m_scriptEngine; |
41 | public AppDomainManager(ScriptEngine scriptEngine) | 44 | //public AppDomainManager(ScriptEngine scriptEngine) |
45 | public AppDomainManager() | ||
42 | { | 46 | { |
43 | m_scriptEngine = scriptEngine; | 47 | //m_scriptEngine = scriptEngine; |
44 | } | 48 | } |
45 | 49 | ||
46 | /// <summary> | 50 | /// <summary> |
@@ -54,6 +58,7 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine | |||
54 | // Current full? | 58 | // Current full? |
55 | if (CurrentAD.ScriptsLoaded >= MaxScriptsPerAppDomain) | 59 | if (CurrentAD.ScriptsLoaded >= MaxScriptsPerAppDomain) |
56 | { | 60 | { |
61 | // Add it to AppDomains list and empty current | ||
57 | AppDomains.Add(CurrentAD); | 62 | AppDomains.Add(CurrentAD); |
58 | CurrentAD = new AppDomainStructure(); | 63 | CurrentAD = new AppDomainStructure(); |
59 | } | 64 | } |
@@ -68,7 +73,11 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine | |||
68 | 73 | ||
69 | } | 74 | } |
70 | 75 | ||
71 | // Increase number of scripts loaded | 76 | // Increase number of scripts loaded into this |
77 | // TODO: | ||
78 | // - We assume that every time someone wants an AppDomain they will load into it | ||
79 | // if this assumption is wrong we end up with a miscount and will never unload it. | ||
80 | // | ||
72 | CurrentAD.ScriptsLoaded++; | 81 | CurrentAD.ScriptsLoaded++; |
73 | // Return AppDomain | 82 | // Return AppDomain |
74 | return CurrentAD.CurrentAppDomain; | 83 | return CurrentAD.CurrentAppDomain; |
@@ -84,46 +93,19 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine | |||
84 | { | 93 | { |
85 | // Create and prepare a new AppDomain | 94 | // Create and prepare a new AppDomain |
86 | AppDomainNameCount++; | 95 | AppDomainNameCount++; |
87 | // TODO: Currently security and configuration match current appdomain | 96 | // TODO: Currently security match current appdomain |
88 | 97 | ||
89 | // Construct and initialize settings for a second AppDomain. | 98 | // Construct and initialize settings for a second AppDomain. |
90 | AppDomainSetup ads = new AppDomainSetup(); | 99 | AppDomainSetup ads = new AppDomainSetup(); |
91 | ads.ApplicationBase = AppDomain.CurrentDomain.BaseDirectory; | 100 | ads.ApplicationBase = AppDomain.CurrentDomain.BaseDirectory; |
92 | //Path.Combine(AppDomain.CurrentDomain.BaseDirectory, "ScriptEngines"); | ||
93 | //ads.ApplicationName = "DotNetScriptEngine"; | ||
94 | //ads.DynamicBase = ads.ApplicationBase; | ||
95 | |||
96 | //Console.WriteLine("AppDomain BaseDirectory: " + ads.ApplicationBase); | ||
97 | ads.DisallowBindingRedirects = false; | 101 | ads.DisallowBindingRedirects = false; |
98 | ads.DisallowCodeDownload = true; | 102 | ads.DisallowCodeDownload = true; |
99 | ads.ShadowCopyFiles = "true"; | 103 | ads.ShadowCopyFiles = "true"; // Enabled shadowing |
100 | 104 | ads.ConfigurationFile = AppDomain.CurrentDomain.SetupInformation.ConfigurationFile; | |
101 | ads.ConfigurationFile = | ||
102 | AppDomain.CurrentDomain.SetupInformation.ConfigurationFile; | ||
103 | 105 | ||
104 | AppDomain AD = AppDomain.CreateDomain("ScriptAppDomain_" + AppDomainNameCount, null, ads); | 106 | AppDomain AD = AppDomain.CreateDomain("ScriptAppDomain_" + AppDomainNameCount, null, ads); |
105 | //foreach (Assembly a in AppDomain.CurrentDomain.GetAssemblies()) | ||
106 | //{ | ||
107 | // //Console.WriteLine("Loading: " + a.GetName(true)); | ||
108 | // try | ||
109 | // { | ||
110 | // //AD.Load(a.GetName(true)); | ||
111 | |||
112 | // } | ||
113 | // catch (Exception e) | ||
114 | // { | ||
115 | // //Console.WriteLine("FAILED load"); | ||
116 | // } | ||
117 | |||
118 | //} | ||
119 | 107 | ||
120 | //Console.WriteLine("Assembly file: " + this.GetType().Assembly.CodeBase); | 108 | // Return the new AppDomain |
121 | //Console.WriteLine("Assembly name: " + this.GetType().ToString()); | ||
122 | //AD.CreateInstanceFrom(this.GetType().Assembly.CodeBase, "OpenSim.Region.ScriptEngine.DotNetEngine.ScriptEngine"); | ||
123 | |||
124 | //AD.Load(this.GetType().Assembly.CodeBase); | ||
125 | |||
126 | Console.WriteLine("Done preparing new AppDomain."); | ||
127 | return AD; | 109 | return AD; |
128 | 110 | ||
129 | } | 111 | } |
@@ -135,14 +117,19 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine | |||
135 | { | 117 | { |
136 | lock (FreeLock) | 118 | lock (FreeLock) |
137 | { | 119 | { |
120 | // Go through all | ||
138 | foreach (AppDomainStructure ads in new System.Collections.ArrayList(AppDomains)) | 121 | foreach (AppDomainStructure ads in new System.Collections.ArrayList(AppDomains)) |
139 | { | 122 | { |
123 | // Don't process current AppDomain | ||
140 | if (ads.CurrentAppDomain != CurrentAD.CurrentAppDomain) | 124 | if (ads.CurrentAppDomain != CurrentAD.CurrentAppDomain) |
141 | { | 125 | { |
142 | // Not current AppDomain | 126 | // Not current AppDomain |
143 | if (ads.ScriptsLoaded == ads.ScriptsWaitingUnload) | 127 | // Is number of unloaded bigger or equal to number of loaded? |
128 | if (ads.ScriptsLoaded <= ads.ScriptsWaitingUnload) | ||
144 | { | 129 | { |
130 | // Remove from internal list | ||
145 | AppDomains.Remove(ads); | 131 | AppDomains.Remove(ads); |
132 | // Unload | ||
146 | AppDomain.Unload(ads.CurrentAppDomain); | 133 | AppDomain.Unload(ads.CurrentAppDomain); |
147 | } | 134 | } |
148 | } | 135 | } |
@@ -159,16 +146,20 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine | |||
159 | { | 146 | { |
160 | lock (FreeLock) | 147 | lock (FreeLock) |
161 | { | 148 | { |
149 | // Check if it is current AppDomain | ||
162 | if (CurrentAD.CurrentAppDomain == ad) | 150 | if (CurrentAD.CurrentAppDomain == ad) |
163 | { | 151 | { |
152 | // Yes - increase | ||
164 | CurrentAD.ScriptsWaitingUnload++; | 153 | CurrentAD.ScriptsWaitingUnload++; |
165 | return; | 154 | return; |
166 | } | 155 | } |
167 | 156 | ||
157 | // Lopp through all AppDomains | ||
168 | foreach (AppDomainStructure ads in new System.Collections.ArrayList(AppDomains)) | 158 | foreach (AppDomainStructure ads in new System.Collections.ArrayList(AppDomains)) |
169 | { | 159 | { |
170 | if (ads.CurrentAppDomain == ad) | 160 | if (ads.CurrentAppDomain == ad) |
171 | { | 161 | { |
162 | // Found it - messy code to increase structure | ||
172 | AppDomainStructure ads2 = ads; | 163 | AppDomainStructure ads2 = ads; |
173 | ads2.ScriptsWaitingUnload++; | 164 | ads2.ScriptsWaitingUnload++; |
174 | AppDomains.Remove(ads); | 165 | AppDomains.Remove(ads); |
@@ -178,5 +169,6 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine | |||
178 | } // foreach | 169 | } // foreach |
179 | } // lock | 170 | } // lock |
180 | } | 171 | } |
172 | |||
181 | } | 173 | } |
182 | } | 174 | } |